Surviving Mars: Relaunched

Surviving Mars: Relaunched

42 hodnocení
Rx - Mars Framework
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
507.697 KB
10. lis. v 9.24
1. pro. v 5.27
Poznámky ke změnám (3) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Rx - Mars Framework

V 1 kolekci od uživatele Dash
Rx Mods (Official)
14 položek
Popis
What this mod does
The Rx Mars Framework is the central technical module used by all Rx mods.
It does not add gameplay — it provides a shared Lua foundation (namespace: RxFW) required by the whole Rx system.

What it includes:
• Utility functions for buildings, templates, and property modifications
• Helpers for StoryBits and scripted events
• Shared data handling and global variables
• Debugging, logging, and mod-configuration tools
• Internal functions used by automated buildings, the RxResearch Techfield, and UI extensions

This module must be loaded first and is required by every other Rx mod.
It can also be used by third-party modders who want access to the RxFW utility functions.

Recommended Load Order

1. Rx Mars Framework
2. Rx Research Agency
3. All other Rx mods

I added a script to show the LoadOrder in-game
- You need to enable this mod and all others
- Restart the game
- Run the game in Debug Mode not in normal mode.
- On the Main Menu, press Enter to open the Console and tape: ShowModsLoadOrder
- A Debug message appears with all active mods with their load position



PayPal[paypal.me] If you like my work, you can offer me a coffee!
Documentation[dash-mods.gitbook.io] Complete documentation for all mods.
Discord[discord.gg] Join the community!
Počet komentářů: 30
BKGamesPI 29. lis. v 22.09 
Hello I was wondering if you can add a game rule or something to build this out of dome?
PillsBurger 28. lis. v 18.17 
@Dash I found it... it was some jenky-a$$ Russian mod. BTW, I really didn't think it was associated to yours. Yours are pristine... Thanks again!!
PillsBurger 28. lis. v 15.27 
@dash, thanks for the super quick response... These mods are great!!
1
Dash  [autor] 28. lis. v 13.20 
@PillsBurger my mods didn't touch the vanilla buildings or lighting feature.
PillsBurger 28. lis. v 12.42 
Would there be something associated with this mod that would cause underground lighting not to work properly? The lighting around vehicles doesn't work and when i reload a save, no underground buildings project any lighting.
jbailey 27. lis. v 9.09 
Thanks for the hard work. Here is the latest: Old save (everything loaded in-game Mod Manager) seems to work except the Passage hub and Medium Fuel. Says old version or missing. Guessing missing, because it totally locked up the game when I went ahead and loaded the save.

Removed all from in-game and loaded via Workshop and Agency did load fine, but consistently, 8 mods would never load. They are recognized by the in-game mod manager and I enabled them, but they still show up as old version or missing, and this is on all my saves, including the one that works with in-game only mods. The mods with issues are: Res spire, Med Life, Thermal Reactor, Solar Gen, Med Apartments, Geothermal Plant, Fuel Factory Spire and Auto Extractors.

At least it is consistent and always these 8 regardless of the iterations/process I go through to try and load them via the Workshop.

Now, back to my game!!! Have a great one!!!
Dash  [autor] 26. lis. v 9.57 
@jbailey great Thanks for your feedback! Indeed it's very weird... I don't know if tge problem comes from Steam or the Game (bad managment about version number for the mods). I think your Savegame is fixed now, it should use the new version number.
jbailey 26. lis. v 9.26 
Well, things just get weirder and weirder. Set everything up in Mod Manager but still couldn't get 3 to load....Med Fuel, Passage and Auto Factory. (FYI....there are 2 or 3 other people's mods that show in Mod Manager but don't work so have to run them via Workshop. Mod Manager is a terrible implementation.) HOWEVER, said screw and load my save anyway (since I hadn't used any buildings from those mods yet and boom. Everything worked. Was able to research and then build the Med Fuel and the Auto Factories. Factories seem a little quirky in the I had to switch them between the different modes to finally get them to go active, but they appear to working fine now. Will be interesting to see what happens when I reload the game after quitting to see if everything still works correctly.
jbailey 26. lis. v 7.07 
Sorry to hear that. Must be frustrating. I did everything through Workshop last night so I'll try everything through Mod Manager and see what happens. Thanks and good luck!! (FYI....and the Agency mod is showing up as missing in Workshop right now which sounds like it is in process).
Dash  [autor] 26. lis. v 5.30 
Warning: Seems to have other issues with Steam.
- Mod Validation process taking a lot of taime now (~12h to 24h) Why? I don't know... but during this phase, the mods are unavailable.
- Second thing, RxResearchAgency seems to have a weird version issue. I'm trying to re-upload it (but...see (1) ... :steamfacepalm:)

To unlock you, I recommand to use the Mods from Paradox(Mod Manager ingame)