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Barotrauma

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Craft Unique Weapons (CUW)
   
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9 nov @ 22:31
14 nov @ 3:54
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Craft Unique Weapons (CUW)

Beskrivning
Ever wanted those unique weapons and gear that you find in wrecks but dont want to rely on the RNG Gods to bless you? Well now you can just craft them for a somewhat high material cost and skill requirement.

This mod adds a fabricating recipe for each of the base games vanilla unique weapons, doesnt touch any of the spawn chances or any other stats the base game weapons have only gives them a crafting recipe.

Download the alternate version of this mod for compatibility with VGM and Guns Enhanced (if using this version of the mod normal CUW isnt needed) : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3603801655
5 kommentarer
Colkillervin  [skapare] 14 nov @ 3:57 
ok i have made the crafting recipes to be more expensive overall should be more balanced now
Colkillervin  [skapare] 14 nov @ 3:02 
that is true i was thinking of making it so that you need alien material to craft the unique weapons however i was thinking of making it so that you can craft them when you reach the second area of the campaign, ill give it some thought
kingmagma111 13 nov @ 18:48 
I like the concept but it would be cool if the recipes made more sense. The amount of materials versus the result, the original weapon being put in, and the specific materials used could use some tweaking.
I would suggest maybe using alien materials for some of them? This would keep the manufacturing cost relatively high and make sense given how most of the higher tier weapons need physicorum. Sulphurite makes sense for the europan handshake knife, and oxygenite could be a part of the steam cannon.
Whatever you see as fit is what it is but using 5 diving knives to make one knife that is the same size of the 5 is a little goofy.
PHOENIX 12 nov @ 11:42 
COOOM
Kon4ulatu 10 nov @ 8:47 
gooooooooooooooood:steamthumbsup: