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报告翻译问题









1.
Becoming a tributary of England is a very powerful way to conquer the Anglo-Irish Earldoms without angering them, but keep in mind that you cannot be a tributary unless you are a tribe! Reforming into a monarchy will lock this option out forever.
2.
The distance penalty is a killer for diplomacy, but you can remove it by conquering an OPM adjacent to your target. In my game, I took Mann to get close to England, and I took an OPM in the lowlands to get close to France. You can even conquer a tiny vassal of France for this purpose by declaring war on one of the vassal's other allies.
3.
The 'High Kingship' needs a rework... You can't even be a 'Kingdom' when you're the high king! Revoke the 'Celtic Traditions' reform to leave. Before then, though, use the Kingship menu to redeem free and instant CBs. It also lets you use a special CB type which is useful for early conquests even with enemies outside of Ireland.
In my game, Dublin was majority Anglo-Irish before I owned it, meaning I couldn't set it as my capital without accepting them, but the Irish and Anglo-Irish dislike each other. This makes it highly expensive to accept Anglo-Irish culture as an Irish country.
The only way to make peace is to negotiate with the 'leader' of the culture in question, which will be The Pale or the next largest Anglo-Irish Earldom if The Pale is destroyed. Mouse over 'Anglo-Irish' on the culture pie chart to see who the leader of the culture is. If you full-annex Ireland, Anglo-Irish will not have a leader, and so it will be impossible to improve relations.
1/2
It may be easier to release an Anglo-Irish vassal for this purpose rather than vassalizing The Pale. To ensure your new subject qualifies to be the culture leader, make sure their country is majority Anglo-Irish, that their leader is Anglo-Irish, and that their capital in particular is majority Anglo-Irish. From my full-annexed Ireland, I found that releasing the custom subject Wexford created a qualifying leader.
After forcing Wexford to improve cultural relations, the acceptance cost of Anglo-Irish dropped from >2.6 to around 1.1, which made it affordable with the Age I cultural capacity tech.
2/2
I know this is an Ireland guide, but I’m thinking generally global and I bet many of your ideas would still apply as simply good strategy.
Question: Do you have any clue -how- to upgrade to kingdom proper whilst stuck in the 'High Kingdom of Ireland' organization? Only solution I could think of was revoking celtic traditions so i'd get booted out, then doing it.