超级兔子人

超级兔子人

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How To Enable Debug Console
由 AlexTool 和其他 1 人合作完成
In this guide you will find out a lot about the debug console in SBM!
   
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Basics
If you want to open the debug console, all you need to do is enter the following command on your keyboard (works anywhere):
superbunnydebugconsole

To make the mouse cursor visible you need to enter these commands once the console shows up:
Cursor.set_visible True
Cursor.set_lockState None
Controls
  1. Use [ \ ] to toggle the debug console.
  2. Use to toggle autocomplete.
  3. Use Ordered list to toggle commands history.
  4. Use to toggle settings menu.
  5. Use to toggle logs compact mode.
  6. Use to clear log output.
  7. Use to save log output in C:\Users\<user>\AppData\LocalLow\Catobyte\Super Bunny Man\DevConsole.log
  8. Use to toggle filters.
Console Commands
There's a total of 641 commands in the game.
We covered the ones that we found interesting, but there will be more.
  • loadlevel <id> - load a specific level, 0 - main menu, 1 - first level, 50 - last level
  • disconnect - disconnects in co-op
  • reloadscene - restart level
  • nextLevel - proceed to the next level
  • previousLevel - return to the previous level
  • skipLevel - skips the level
  • SceneManager.GetActiveScene - returns the name of the current scene
  • SceneManager.GetSceneAt <id> - returns the name of the specific scene
  • SceneManager.LoadScene <name> - loads the scene
  • awardAllBadges - awards all of the badges on the current level
  • awardBadgeCarrot <id> - awards the carrot badge on the specific level
  • awardBadgesForLevel <id> - awards all of the badges on the specific level
  • awardBadgeTimeAttack <id> - awards the time badge on the specific level
  • removeBadgeCarrot <id> - removes the carrot badge on the specific level
  • removeBadgeCompletion <id> - removes the completion badge on the specific level
  • removeBadgesForLevel <id> - removes all of the badges on the specific level
  • removeBadgeTimeAttack <id> - removes the time badge on the specific level
  • setBadgeCount - sets the wanted badge amount (changes the number of badges on the levels)
  • ignitePlayer <id> - sets the player on fire
  • extinguishFires - extinguishes the burning players
  • inviteAllDevUsers - invites all developers
  • inviteDevUser - invites a specific developer
  • jetpacks <bool> - enables/disables jetpacks
  • setGravity <float> - changes the gravity, 1 - default gravity
  • setPlayerColor <playerid> <colorid> - changes the colour of the specific player (dead body doesn't count)
  • togglePlayerInvincibility <id> - gives a specific player invincibility
  • PlayerPrefs.DeleteAll - deletes all save files
  • toggleUI - turns off/on the UI