Europa Universalis V

Europa Universalis V

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Historical RGOs - Global
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5.562 MB
11 月 9 日 上午 2:08
12 月 4 日 下午 12:20
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Historical RGOs - Global

描述
Originally a mod intended adjust resources in E̶a̶s̶t̶ ̶A̶s̶i̶a, A̶s̶i̶a, the world! to be somewhat historical, balanced, and flavorful to gameplay through one simple location file.

In vanilla, Spain and France have more iron than all of China combined. This is not only historically inaccurate but also makes for terrible gameplay because iron is one of the most integral raw resources for both economy and military. Without iron, China is extremely weak in past the first 100 years of the game. With non-existent coal and lumber, China cannot even craft porcelains or sustain a standing army. Whether you play as China or not, an impoverished China with no good resources will make for poor gameplay due to trading and great power ranks that affect the world globally.

[New]I wasn't planning on touching Europe at all, since I assumed paradox has spent lots of time on it and thus it must be finished and complete, after having played a Swedish campaign, I was wrong.

As it currently is in vanilla, luxury and rare resources are incredibly saturated and abundant, to the point that many markets in Europe is actually lacking in common goods like lumber, wild games, fruits, and especially beeswax.

Beeswax is completely nonexistent in all the British Isles, the Low Countries, Germany, Bohemia, Austria. Apparently these regions just forgot how to cultivate honey and wax to run their temples and marketplaces. I was wondering why trading powerhouse like the Hansa, Venice, Genoa, Flanders and Netherlands so weak, they just don't have beeswax to spam marketplaces to increase their trading capacity...

Where is the great gold bullion famine that elevate Spain and its New World gold and silver to the preeminent power of the 16th century? Where is the lucrative fur trade of Russia and Eastern Europe as Western Europe hunted down all its games?

Why do Spain and France produce more saffron than Persia? Or enough silk to never have to seek trade with the near-east? Scarcity drives exploration, colonisation, conquests, and expansions. When special resources are everywhere, they are no longer special.

Finished regions:

- China, Japan, Korea, Vietnam, most of Southeast Asia except Burma

- Persian heartlands

Progress made:

- Bohemia, Austria, Silesia, Germany, France, British Isles, Granada.

- Ruthenia (incorporated from Ruthenia and Steppe Fix by Dima_UA)

- Arabia

Pending regions:

- Persian frontiers, India, Russia, Middle East, Anatolia, Europe

Some region will see extensive change, but some will only be corrected slightly because paradox did okay in some of them. No changes to climate will be made except 2 tiles in the Andeans for Inca, only RGOs and limited vegetations.

Compatible with every mod that doesn't change location file.

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East Asia was the original main focus of the mod and the change list will remain on main page, but other regions will be in change notes as I update. Europe especially will be compiled in big, easily readable patches there.

China:

- Significant coal and iron reserves added to Shanxi, Hebei, Henan. Some horses added to the Central Plains. (This is why although northern China is less wealthier than the south, it exerts oversized political and military influence over the southern provinces, and why many Chinese dynasties unified the country from these regions.)

- Significant iron reserves added to Anhui and Hubei. Moderate iron and coal added to Sichuan, minor iron added to Shandong and Guangdong.

- Scattered more lumber across forested provinces instead of livestock.

- Added some copper to Longxi area north of Chang'an. Added minor iron and coal to Manchuria. Added tin and copper to Yunnan, expand tin and lead in Guangxi, as well as one gold.

- Added more silk to Hubei, Guangdong, Hunan (India has more silk than China in vanilla, what?). Minor tea increases in most southern provinces. Added minor dyes locations to Shanghai area, Guangdong and Fujian.

- Added 1 gold to Taiwan (Jiufen area, significant deposit.), rich marble and stone for mountain formations along the east coast.

- Moved lead from Fujian elsewhere since there is no major lead mine here, replaced with lumber and tea, as well as 1 gold mine. Added 1 lead to Hanzhong, Hunan and 3 leads to Yunnan.

- Replace some rice with millet (sturdy grains) in the northern colder regions. Rice cannot be grown here in any major amount.

Korea:

- Added minor coal and iron increases in the northern provinces. The south received 1 extra silk, salt and lumber location.

- Nuked most pepper locations due to them being tropical plant, and was scarce/expensive for Korea and Japan during this period, moved them to SEA and replaced with horses/fruits/tea.

- Replace some rice with millet in the northern colder regions. Tin is unfortunately scarce in both Korea and Japan.

- Both Korea and Japan seems to have more gold mines than the entire western Africa combined. Some region made sense, like Gyeongsang and Tohoku which were rich in gold, but others don't have significant deposit. Removed gold mine in Cheongju, add silk. Removed gold mine in Hongju, add much needed salt.

Japan:

- Coal and Iron seems historically accurate and sufficient. Removed gold mines in Kai and Kanto region, add lumber and tea. Kanto region received 1 salt. Hokkaido received 1 iron, 1 coal (Ishikari and Kushiro)

- Replace some pepper locations with salt, fruit or fiber crops. Added 2 wild games, replacing 2 rices in forested/mountainous regions with no river. Add 1 more silver location next to Iwami silver mine.

- Added 2 tea to Kyushu, Satsuma and Hizen area. Change several legume locations to lumber in Chugoku and Shikoku.

- Kansai received 2 lumbers, 1 silk, 1 dye near Kyoto, and 1 fiber crop for naval supplies.

Vietnam:

- Added moderate coal and iron reserves, added 2 gold locations with historically large deposits. Bump up tea in hilly northern provinces.

- Added more tin and copper to Yunnan - Laos belt. The Mekong Delta received pepper, silk, tea, 1 dye location. Central mountains in Champa receive minor coal and iron.
31 条留言
Clyne 46 分钟以前 
After playing for an hour, the game started experiencing lag issues. It seems this is a problem with the game itself, and not related to the mods. Sorry about that.
Clyne 1 小时以前 
My setup is a 5800X CPU, an RTX 3080 graphics card, and 32GB of RAM. My graphics drivers and other software are also up-to-date. I don't think I have any configuration bottlenecks, and I prefer to play with 3D terrain disabled, which allows me to run the game smoothly.
I'm currently trying to play the game with this mod disabled to determine whether the problem lies with the game itself or the mod.
After all, CD Projekt Red always manages to introduce bugs into their games, and perhaps this stuttering issue only appeared in version 1.0.10.
Enrar  [作者] 2 小时以前 
You suspect a mod that changes resources only when the game launches to be causing... lag? Have you tried checking your windows and graphic driver update
Clyne 2 小时以前 
Have you encountered any lag issues?
I've noticed that the game experiences lag during gameplay, lasting about ten seconds to a couple of minutes each time.
The further I progress in the game, the more frequently the lag occurs, to the point where it now happens about once every one or two months.
I tried running the game with all mods disabled, but the lag didn't improve at all. Since this is the only new mod I've added recently, I suspect it might be causing the problem.
My game version is 1.0.10
Enrar  [作者] 12 月 6 日 上午 2:48 
@Rafaam Aside from tin usually Russia struggle with resources in general until they can hit the Urals, so it's rough. What you can do is moving Novgorod market closer to modern day St. Petersburg and hope it has enough trade range to hit London and Paris market, if not, you can build trade offices in Sweden and import tin to Stockholm then wire it to Russia.

@Agraza fixed next update
Agraza 12 月 5 日 下午 6:10 
in the game mod menu it still calls the mod asian RGO.
Rafaam 12 月 5 日 下午 5:05 
Just wanted to tell you that you're doing god's work. Recently played a duo campaing as Britain/Moskovy with my friend. The ressource disparity just sucks, while i had literally everything he coulnt even get tin for the cannons. I understand that its historically accurate for eastern Russia to not have any metals, but abundant furs should make up at least some part of that. And they just dont, there is so much of them and they are so cheap that its really just sad. As far as i understand. to counter this you have to trade A LOT. But whatever we tried, i just couldnt get my metals to my friend via trading. Since we both have automated trade and dont have much expirience with it. He kinda got smashed by "Times of Troubles" and was living off of lifesupport provided by me, which just felt bad. So we want to restart that campaing and try to think of a way to resolve this issue.
Enrar  [作者] 12 月 5 日 上午 6:05 
1.0.10 works fine for me, you just cant continue old save since paradox deleted 5 lake locations for some reason.
gamecho 12 月 5 日 上午 5:24 
1.0.10 not working?
Enrar  [作者] 12 月 4 日 上午 8:56 
There is no tin or much lead in all of eastern europe, sorry. They just straight up doesn't exist until Russia expand past the Urals or get to the Caucasus. The lack of tin was a major hurdle for Tsar Peter in making a modern artillery corp, and most of it was imported from England/Western Europe