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Regarding the others, it's possible that I might have incorrectly explained some of the effects, I'll correct them if that's the case. I can already tell you that somebody is gonna have to look into Lotus, because that one has the most confusing tooltip in the entire game. I wouldn't be surprised if what I wrote isn't actually how it works, in fact, what I wrote is probably still super confusing.
fury increases ap by a % equal to the buff not a flat amount. your wording makes it sound like how you describe other traits like blue that are flat increases when the buff is a %.
your description of pyramid completely omits that the buff can be stacked up and technically isn't a once per turn limit but that the buff is used up once you activate it. this completely misses the core nuance of the buff allowing you to build up for a strong heal or activate it multiple times a turn with seraphina or some union attacks and is just completely wrong.
bushido is missing the combat start effect.