足球经理26

足球经理26

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How to choose the best players for each position
由 Gûts 制作
There's a lot of attributes in the game, but some have more impact than others. The game is unintuitive like that.
So here's a cheatsheet position-by-position to help you sift through that mountain of scout recommendations.

The underlying game remains a variant of rock-paper-scissor.
You can aim for 20 Acceleration & 20 Pace, but what you want is to have your players being above the league average in a given position.
   
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Goalkeepers
While Reflexes & Agility are absolute king attributes for your goalkeepers, I want you to consider this:

No matter how good his reflexes & agility and other skills are. If your goalkeeper's name is Tyrion Lannister, you'll need a new goalkeeper, 12 is the absolute minimum you want on your keeper.

Concentration & Anticipation counters free-kicks & penalties.
Saving penalties is a great way to get a high game-score on your keeper, which is a great way to boost his value as a player.

In order of priority:

Attribute
Requirement
Reflexes
As high as possible
Agility
As high as possible
Aerial Reach
Mandatory over 12
Work Rate
Mandatory over 12
Acceleration
Higher is better
Anticipation
Higher is better
Concentration
Higher is better
Center Defenders
Your defenders need more jumping reach than the average striker.

Otherwise, prepare to cry in front of the screen, as you realize that your tactics don't matter to giants.

Tall One

Attribute
Requirement
Jumping Reach
Higher than League Average
Work Rate
Over 12 mandatory
Anticipation
Over 12, higher is better
Concentration
Over 12, higher is better

Fast One

Attribute
Requirement
Acceleration/Pace
As high as possible
Stamina
Over 12
Work Rate
Over 12
Fullbacks, Wingbacks, Wingers, Attacking Wingers
Speed is everything on the wing.
If you can get speed & dribbling, go for it, but you want speed.
But all that speed doesn't matter when your wingers are lazy, so you want a high work-rate, and to ensure they keep on running through the game.

Just trust me, ok!? Don't hire smokers as wingers!
They buggers will ask for a sub after the first 30min.

Also, distance covered / 90min is a key metric for these roles, so getting a constant 900km covered will make sure your guy qualifies as a MagLev train.

Attribute
Requirement
Acceleration/Pace
As high as possible
Stamina
Over 12
Work Rate
Over 12
Defensive Midfielders, Midfielders
You want a play-maker and a ball-winner here. Ideally both.

The ball-winner will need to run like crazy, get those intercepts and press like crazy.
A speedy defender is a good candidate for this role.

Your play-maker needs more anticipation & concentration, but should still cover the basic ball-winning duties.

For whatever reason: "Long Shots" stacks well with "Shoots with Power", so if you find a DM with "Long Shots", consider playing him as a Volante, and pushing him into an AMC role so he can use this trait well.

Attribute
Requirement
Acceleration/Pace
As high as possible
Stamina
Over 12
Work Rate
Over 12
Anticipation
Higher is better
Concentration
Higher is better
Strikers
Your strikers have to jump higher than the opposing goalkeeper, so they can't stop your high crosses.

If you don't have a tall striker, go with a fast one, so he can get into the proper position before the cross.

What you want is a striker duo similar to: Haaland & Mbappe, but within your budget range.

One Fast, One Tall

Tall One

Attribute
Requirement
Jumping Reach
Higher than Opposing Defender and/or Aerial Reach of Goalkeeper
Work Rate
Over 12 mandatory
Anticipation
Higher is better
Concentration
Higher is better

Fast One

Attribute
Requirement
Acceleration/Pace
As high as possible
Work Rate
Over 12 mandatory
Stamina
Over 12
2 条留言
Gûts  [作者] 11 月 11 日 上午 1:03 
In the end, it's a game of rock-paper-scissor.
These attributes create opportunities, from opportunities come goals.

Great Dribbling with no speed on a winger won't get you forward, and any pacy full-back is going to snatch your ball in a heart-beat, without a tackle.

Acceleration/Pace, Anticipation & Concentration will make sure your striker will find a pocket for a clean shot, before the defenders have a chance to react.

Finishing & Dribbling also have diminishing returns.
You can't do more than score a goal or get past a defender.
Furthermore... dribblers are notorious for getting injured.

If your striker's Jumping is higher than the defenders' Jumping, and the keeper's Aerial, there's not much they can do against crosses.

Work-Rate ensures that your players actually move, and use their speed.
Stamina will win you games, because your players will still run in the second half.
What good is speed, if you can't use it?
Augustblade 11 月 10 日 下午 10:55 
i'm a noob and want to ask why no finishing requirement on strikers and no dribble on wingers.