Victory At Sea Atlantic

Victory At Sea Atlantic

Otillräckligt med betyg
Allied Super Powers
   
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8 nov @ 4:00
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Allied Super Powers

Beskrivning
Mod updates are pending as some changes didn't get uploaded on workshop. Waiting for Devs on this.

This is a cheat mod that buffs allied units only.

Power plants are not needed as power comes from AA structures- more space to be used for something else. Power gained is increased.

Allied naval and aircraft units have greatly increased damage, armor, range, and speed. Units have had a weapons overhaul.

Allied subs carry more torpedoes, and torpedo water velocities are increased.

Some main cities start with level 3 structures when starting a new game.

Some smaller cities will have overlapping structures since they have very little space for more buildings.

Some smaller cities start with more level 1 structures when starting a new game.

The allied resources and research mod is included in this one.

All non-axis units can be built.

15 kommentarer
Zulu  [skapare] 4 dec @ 20:30 
I will be likely deleting this one so i can upload v 2.0 on workshop. There is a problem with it not allowing me to send updates to this game's workshop.
TankticalError 19 nov @ 16:27 
Aha, That makes sense. Yeah the file editing and such for Victory is so much more confusing then WOTS haha. Well keep up the good work
Zulu  [skapare] 19 nov @ 16:18 
Lab research can be increased, but it will also give an enemy faction the same benefit. Since the buildings are being used for both factions- with exception of AA. My focus is changing things for AA for this reason -such as research boost, power generation etc.
Zulu  [skapare] 19 nov @ 16:13 
From what I am seeing the increased research added via mods is increased quite a bit from building a few labs. They must have some hard coded stuff that I cannot directly change. Some buildings dropped from 60 to 30 day research times with only 2 level 1 labs.
TankticalError 19 nov @ 5:13 
Aha, So would it be possible to change the bonus value for laboratories?
Zulu  [skapare] 18 nov @ 23:35 
It appears the research bonuses are related to building more laboratories instead of just modded values.
TankticalError 18 nov @ 16:18 
Ah, Kinda weird but alright, I will wait for some news then. Thanks a bunch
Zulu  [skapare] 18 nov @ 14:26 
Yes there is a way to decrease research time for a single faction. I have actually done this for a few of the mods here. But I noticed when I update and send to workshop- the mods here are not getting updated with the latest changes. I am waiting for Devs response on this. Otherwise I would have to mark these as obsolete or delete them, and upload new ones.
TankticalError 18 nov @ 5:44 
KInda wish they gave the Axis and Allies each unique buildings but why would they do that haha, if it has to be applied to both sides do not worry about it then haha, Would it instead be possible to make research even faster?
Zulu  [skapare] 17 nov @ 12:24 
The non AA structures/buildings construction speeds are generic. So if they are changed it will be changed for both Axis and Allies. Are you looking for this option paired with other changes, or just this one change on it's own?