STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Fall of the Republic Increased Unit Cap
   
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Game Type: FOC
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10 nov om 0:01
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Fall of the Republic Increased Unit Cap

Omschrijving
This submod for Fall of the Republic 1.5 increases the tactical unit limit to 20 for ground and 400 for space for all factions in both GC and Skirmish.

In GC your limit isn't innately 20 for ground invasion and is still tied to LP's however there cap has been increased to compensate. Skirmish is stuck at 20 outright.

You can run this mod by slapping
STEAMMOD=3601540254 STEAMMOD=1976399102
into your launch options under game properties.
18 opmerkingen
DarkWolfe2093 7 dec om 22:40 
okay so i subcrided to this and imported the code into the properties and i don't have access to more unit cap its still 200 for space and 10 for ground units i don't know why this is happening can anyone help me fix this problem
Cybertryx 25 nov om 10:43 
Should be already verifvied my guess is the reinstalls didnt work or something will try when i have the time
Shadownasty  [auteur] 23 nov om 11:57 
@Cybertryx if verify file integrity doesn't work you could try reinstalling the FotR mod itself but I'm not sure why it's calling the vanilla .exe and not the FoC.exe when your selecting FoC. I'm assuming the modpath is correct in launch options?
Cybertryx 23 nov om 10:11 
Yeah that i get and Yes i do pick FoC
Shadownasty  [auteur] 23 nov om 10:07 
@philtheunikorn yeah I got the orders mixed up the unit cap would have to apply after unleashed to affect it. Glad to hear it works though

@cybertryx Are you getting the popup asking which version of EaW you want to launch on startup through steam?
philtheunikorn 21 nov om 22:31 
it works just to swap the locations... pretty sure base mod doesnt have zombie geonosian and i have 20 squads of them on the planet surface so it seems to work fine

Clone Wars Unchained increased unit cap launch order
STEAMMOD=3601540254 STEAMMOD=3552341259 STEAMMOD=1976399102
Cybertryx 21 nov om 5:57 
i honestly just downloaded it and slapt the code in no real process to describe since it then only launches the vanilla version and crashes can be that maybe my files or something is corrupted on my end will just try and reinstall everything then comeback
Shadownasty  [auteur] 21 nov om 3:03 
@Vadersfist @Cybertryx is there some way to demonstrate the steps leading into the crash? I've not personally experienced anything of the sort in my playtesting, usually when that sort of thing happens it's the mod not loading at all and just starting FoC but it starting vanilla EaW instead of FoC might be a clue.
VadersF1st 21 nov om 2:25 
cybertryx i am. im reorganising my submods but yes, had a ggc and even loading them crashes...
Cybertryx 17 nov om 11:02 
Just curious anyone else having the issue of the game just launching vanilla then crashing?