RimWorld

RimWorld

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Medieval Overhaul: Barbarians (Continued)
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Mod, 1.6
Tiedostokoko
Julkaistu
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21.924 MB
7.11. klo 8.55
8.11. klo 12.33
2 muutosilmoitusta ( näytä )

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Medieval Overhaul: Barbarians (Continued)

1 kokoelmassa, tekijä Zaljerem
Zal's Continued Mods
567 luomusta
Kuvaus
Original mod by pphhyy
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3216459199
MIT License; all the same -
If the original author requests it, I will remove this update.

--

Original mod notes (1.5):

Barbarians Mod brings a new faction and a new way of life for the player!
Recommended you start as a tribal and research barbs.

Have you ever thought crafting is for slaves and the weak, boy do i have a mod for you!
In Barbs you fight and kill your enemies from Medieval overhaul, Loot their gear and turn it into Barbarian gear with skulls, an entire outfitted pawn can take up to 18 skulls to complete!

7 armours, 2 under armours, and one tribal outfit.
14 weapons with one very kool spinning throwing axe.
Shields and banners.
A custom upgrade system.
AND one new animal the northern horse.

So loot and dismember to your hearts content! Then maybe feel bad when you look at all the deaths it took to make your war gear you monsters!

Credits:
Writing: Sword-addict
XML and updating to 1.5: EvilEyes
Mostly just annoying me: Rick
Moral Support: Mashed
Probably for something: LALA
Testing: FabricatorGeneral
Art, XML, Writing: pphhyy

Took inspiration from Battle Brothers and Warhammer
23 kommenttia
Tybo 12.11. klo 23.54 
Thanks Zal, you're a community modding superstar!!
Arky 11.11. klo 16.37 
@AcetheSuperVillain probably because pphhyy updated because of this mod

" pphhyy [author] 8 Nov @ 12:49am
we should thank Zaljerem since i wouldnt have updated it any time soon without them lol"
The Dutchman 9.11. klo 23.01 
@AcetheSuperVillain If only you could look at the release time for this mod vs the update time for the original. Smh
Zaljerem  [tekijä] 9.11. klo 9.37 
Yes, it is. It's MIT license, which is permissive. If pphhyy asks me, though, I'll take this one down.
Zaljerem  [tekijä] 9.11. klo 7.49 
And so it goes - for every person who wants it one way, someone wants it the other. :) I'll keep that in mind and provide a way (probably a separate patch mod, but possibly a mod option) to keep the original values.
Giełdowski 9.11. klo 7.43 
I love this mod, thanks for the update. Please, if you intend to reduce the armors' defence values, could you consider adding a setting to keep the high ones instead? I know the armors are too strong, but I always digged the idea that best medieval armors need to use the skulls of your enemies
Maal 8.11. klo 17.05 
(By stats freezing the game I meant the Stats mod, not THIS mod, just to be clear! The name can be confusing.)
Maal 8.11. klo 12.44 
Stats can get a bit laggy with a big modlist, can freeze the game for several seconds when loading the apparel tab for the first time lol.

I think the excessive spawning was related to the gear value. Since it is cheap, raid can easily throw tons of it on the pawns.

Ty for your work.
Zaljerem  [tekijä] 8.11. klo 12.35 
Quick update:

- Fix shield armor values
- Fix incorrect mass on helmets

Next:

- Full review of armor values
- MarketValue determination
- Verify spawning of equipment isn't excessive (tags seem limited though)

Thanks for the Stats recommendation! Great mod and it will be very useful.