我们的冒险者公会

我们的冒险者公会

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All Equipment
由 Seeking Solace 制作
A comprehensive list of all available equipment in the game.
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A Small Note
This guide is a work in progress. There might be some missing skills or equipment. If you manage to find any, I would appreciate it a lot if you point it out in a comment below!
Greatswords
Name
Rarity
Equipment Bonus
Bound Skills
Iron Greatsword
Common
+4 Physical Attack
- -
Fine Greatsword
Uncommon
+6 Physical Attack
- -
Blacksteel Greatsword
Rare
+9 Physical Attack
- -
Greatsword of the Champion
Rare
+10 Physical Attack
+10 Physical Penetration
+5 Crit
- -
Ferdinand the Talking Sword
Rare
+10 Physical Attack
+20 Physical Penetration
+10 Accuracy
- -
Mythril Greatsword
Epic
+12 Physical Attack
+10 Physical Penetration
- -
Greatsword of the Champion
Epic
+12 Physical Attack
+10 Physical Penetration
+5 Crit
Courageous Heart
Ferdinand the Talking Sword
Epic
+14 Physical Attack
+25 Physical Penetration
+10 Accuracy
Blade Forms:
Heavy Form
Light Form
Sharp Form
Curved Form
Crimson Greatsword
Epic
+12 Physical Attack
+10 Lifesteal
+10 Physical Penetration
- -
Demonic Greatsword
Epic
+15 Physical Attack
+35 Physical Penetration
Cursed Weapon
Demonic Blast
Demonic Whispers
Obsidian Greatsword
Legendary
+15 Physical Attack
+15 Physical Penetration
- -
Greatsword of the Champion
Legendary
+15 Physical Attack
+15 Physical Penetration
+10 Crit
Courageous Heart
Ferdinand the Talking Sword
Legendary
+14 Physical Attack
+25 Physical Penetration
+10 Accuracy
Blade Aura
Blade Forms:
Heavy Form
Light Form
Sharp Form
Curved Form
Moon Sword
Legendary
+15 Physical Attack
+8 Magical Attack
+15 Physical Penetration
+15 Magical Penetration
Crescent Strike
Mind Regeneration
Ferdinand the Talking Sword
Divine
+20 Physical Attack
+35 Physical Penetration
+20 Accuracy
Blade Aura
Ragnarok
Blade Forms:
Heavy Form
Light Form
Sharp Form
Curved Form
Sword & Shield
Name
Rarity
Equipment Bonus
Bound Skills
Iron Sword & Shield
Common
+3 Physical Attack
+5 Block
- -
Fine Sword & Shield
Uncommon
+5 Physical Attack
+8 Block
- -
Blacksteel Sword & Shield
Rare
+7 Physical Attack
+10 Block
- -
Mythril Sword & Shield
Epic
+10 Physical Attack
+12 Block
+10 Physical Penetration
- -
Frostbite & Frostguard
Epic
+10 Physical Attack
+12 Block
+10 Physical Penetration
+20% Ice Potency
+25 Ice Resistance
Ice Age
Crimson Sword and Shield
Epic
+10 Physical Attack
+12 Block
+15 Lifesteal
+10 Physical Penetration
- -
Demonic Shield
Epic
+12 Physical Attack
+20 Block
+25 Physical Penetration
Discharge
Demonic Shield
Demonic Whispers
Obsidian Sword & Shield
Legendary
+13 Physical Attack
+15 Block
+15 Physical Penetration
- -
Frostbite & Frostguard
Legendary
+13 Physical Attack
+15 Block
+15 Physical Penetration
+25% Ice Potency
+30 Ice Resistance
Ice Age
Rising Sun
Legendary
+13 Physical Attack
+15 Block
+15 Physical Penetration
+20% Holy Potency
+15 Dark Resistance
Bane of Evil
Seraphim’s Crest
Divine
+15 Physical Attack
+20 Block
+20 Physical Penetration
Echo of Triumph
Bow
Name
Rarity
Equipment Bonus
Bound Skills
Hunting Bow
Common
+3 Physical Attack
- -
Warbow
Uncommon
+5 Physical Attack
+5 Accuracy
- -
Ironwood Bow
Rare
+7 Physical Attack
+5 Accuracy
- -
Bow of Disruption
Rare
+8 Physical Attack
+7 Accuracy
Disrupting Shots
Elderwood Bow
Epic
+10 Physical Attack
+5 Accuracy
- -
Bow of Nature
Epic
+12 Physical Attack
+5 Accuracy
Vine Snares
Arachne Bow
Epic
+10 Physical Attack
+5 Accuracy
+30% Poison
+20 Poison Chance
Corpse Rot
Demonic Bow
Epic
+12 Physical Attack
+10 Accuracy
+5 Physical Penetration
Death from Above
Demonic Accuracy
Strider
Demonic Whispers
Ancient Wood Bow
Legendary
+13 Physical Attack
+10 Accuracy
- -
Bow of Nature
Legendary
+14 Physical Attack
+10 Accuracy
+10 Physical Penetration
Vine Snares
Arachne Bow
Legendary
+13 Physical Attack
+10 Accuracy
+35% Poison
+30 Poison Chance
Corpse Rot
Hurricane Bow
Legendary
+14 Physical Attack
+10 Accuracy
+10 Dodge
+10 Initiative
Galeforce Arrow
Godsight
Divine
+16 Physical Attack
+10 Physical Penetration
+20 Accuracy
Godsight
Daggers
Name
Rarity
Equipment Bonus
Bound Skills
Iron Daggers
Common
+3 Physical Attack
+2 Crit
+10 Physical Penetration
- -
Fine Daggers
Uncommon
+5 Physical Attack
+3 Crit
+10 Physical Penetration
- -
Blacksteel Daggers
Rare
+7 Physical Attack
+5 Crit
+10 Physical Penetration
- -
Jagged Daggers
Rare
+8 Physical Attack
+6 Crit
+10 Physical Penetration
+20% Bleeding
- -
Mythril Daggers
Epic
+10 Physical Attack
+5 Crit
+20 Physical Penetration
- -
Poisonous Fangs
Epic
+11 Physical Attack
+8 Crit
+20 Physical Penetration
+30% Poison
+20 Poison Chance
Corpse Rot
Lightning Daggers
Epic
+11 Physical Attack
+15 Crit
+20 Physical Penetration
+15% Lightning Potency
Lightning Strike
Crimson Daggers
Epic
+11 Physical Attack
+5 Crit
+20 Physical Penetration
+20 Lifesteal
- -
Demonic Daggers
Epic
+13 Physical Attack
+8 Crit
+35 Physical Penetration
Killing Spree
Torturer
Strider
Demonic Whispers
Obsidian Daggers
Legendary
+13 Physical Attack
+10 Crit
+25 Physical Penetration
- -
Poisonous Fangs
Legendary
+13 Physical Attack
+10 Crit
+25 Physical Penetration
+35% Poison
+30 Poison Chance
Corpse Rot
Lightning Daggers
Legendary
+13 Physical Attack
+20 Crit
+25 Physical Penetration
+20% Lightning Potency
Lightning Strike
Bone Fangs
Legendary
+13 Physical Attack
+10 Crit
+25 Physical Penetration
+25% Bleeding
+30 Bleed Chance
Gaping Wounds
Widowmaker
Divine
+16 Physical Attack
+15 Crit
+35 Physical Penetration
Massacre
Staff
Name
Rarity
Equipment Bonus
Bound Skills
Apprentice Staff
Common
+5 Accuracy
+3 Magical Attack
+1 Physical Attack
- -
Priest Staff
Common
+5 Accuracy
+3 Magical Attack
+1 Physical Attack
+20% Heal Potency
- -
Adept Staff
Uncommon
+5 Accuracy
+5 Magical Attack
+1 Physical Attack
- -
High Staff
Rare
+5 Accuracy
+7 Magical Attack
+1 Physical Attack
- -
Fire Staff
Rare
+5 Accuracy
+8 Magical Attack
+1 Physical Attack
+15% Fire Potency
- -
Ice Staff
Rare
+5 Accuracy
+8 Magical Attack
+1 Physical Attack
+15% Ice Potency
- -
Earth Staff
Rare
+5 Accuracy
+8 Magical Attack
+1 Physical Attack
+15% Earth Potency
- -
Lightning Staff
Rare
+5 Accuracy
+8 Magical Attack
+1 Physical Attack
+15% Lightning Potency
- -
Master Staff
Epic
+10 Accuracy
+10 Magical Attack
+3 Physical Attack
+10 Magical Penetration
- -
Staff of Nature
Epic
+10 Accuracy
+12 Magical Attack
+3 Physical Attack
+10 Magical Penetration
Thorny Vines
Demonic Staff
Epic
+10 Accuracy
+12 Magical Attack
+5 Physical Attack
+25 Magical Penetration
Demonic Whispers
Metamagic: Extend
Metamagic: Empower
Metamagic: Piercing
Metamagic: Quicken
Supreme Staff
Legendary
+10 Accuracy
+13 Magical Attack
+5 Physical Attack
+15 Magical Penetration
- -
Staff of Nature
Legendary
+10 Accuracy
+15 Magical Attack
+3 Physical Attack
+20 Magical Penetration
Thorny Vines
Angel Staff
Legendary
+10 Accuracy
+14 Magical Attack
+20% Holy Potency
+30% Heal Potency
+15 Magical Penetration
- -
The Witch’s Staff
Legendary
+10 Accuracy
+15 Magical Attack
+15 Magical Penetration
+12 Physical Attack
+25 Physical Penetration
Spear Attack
Martial Surprise
Close Combat Training II
Attack of Opportunity
Reality Bender
Divine
+15 Accuracy
+18 Magical Attack
+5 Physical Attack
+20 Magical Penetration
Absolute Power
Spear
Name
Rarity
Equipment Bonus
Bound Skills
Iron Spear
Common
+3 Physical Attack
+5 Accuracy
- -
Fine Spear
Uncommon
+5 Physical Attack
+5 Accuracy
- -
Blacksteel Spear
Rare
+8 Physical Attack
+5 Accuracy
- -
Spear of the Champion
Rare
+8 Physical Attack
+10 Accuracy
+5 Crit
- -
Mythril Spear
Epic
+11 Physical Attack
+5 Accuracy
+10 Physical Penetration
- -
Spear of the Champion
Epic
+11 Physical Attack
+10 Accuracy
+5 Crit
+10 Physical Penetration
Glorious Victory
Crimson Spear
Epic
+12 Physical Attack
+10 Lifesteal
+10 Accuracy
+5 Crit
+10 Physical Penetration
- -
Obsidian Spear
Legendary
+15 Physical Attack
+5 Accuracy
- -
Spear of the Champion
Legendary
+15 Physical Attack
+10 Accuracy
+5 Crit
+15 Physical Penetration
Glorious Victory
Tempest Spear
Legendary
+17 Physical Attack
+15 Accuracy
+50 Lightning Resistance
+15 Physical Penetration
Avatar of Lightning
Skybreaker
Divine
+18 Physical Attack
+10 Physical Penetration
+20 Accuracy
Pierce the Sky
Heavy Armor
Name
Rarity
Equipment Bonus
Bound Skills
Iron Breastplate
Common
+10 Hitpoints
+10 Physical Resistance
+40 Bleeding Resistance
- -
Plate Armor
Uncommon
+15 Hitpoints
+20 Physical Resistance
+50 Bleeding Resistance
- -
Blacksteel Armor
Rare
+20 Hitpoints
+35 Physical Resistance
+60 Bleeding Resistance
- -
Champion Armor
Rare
+25 Hitpoints
+45 Physical Resistance
+60 Bleeding Resistance
+25 Bravery
- -
Armor of the Warrior Mage
Rare
+20 Hitpoints
+30 Physical Resistance
+55 Bleeding Resistance
+20 SP
- -
Mythril Armor
Epic
+30 Hitpoints
+50 Physical Resistance
+80 Bleeding Resistance
- -
Champion Armor
Epic
+30 Hitpoints
+60 Physical Resistance
+80 Bleeding Resistance
+30 Bravery
Unwavering Will
Warden of the Forest
Epic
+30 Hitpoints
+60 Physical Resistance
+80 Bleeding Resistance
+30 Earth Resistance
+20% Earth Potency
Exploding Armor
Heavy Storm Armor
Epic
+30 Hitpoints
+60 Physical Resistance
+80 Bleeding Resistance
+30 Lightning Resistance
+20% Lightning Potency
Electric Discharge
Glacial Aegis
Epic
+30 Hitpoints
+60 Physical Resistance
+80 Bleeding Resistance
+30 Ice Resistance
+20% Ice Potency
Chilling Aura
Sentinel Plate
Epic
+25 Hitpoints
+80 Physical Resistance
+80 Bleeding Resistance
Guardian Aura
Obsidian Armor
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
- -
Champion Armor
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
+40 Bravery
Unwavering Will
Warden of the Forest
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
+40 Earth Resistance
+30% Earth Potency
Exploding Armor
Heavy Storm Armor
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
+40 Lightning Resistance
+30% Lightning Potency
Electric Discharge
Glacial Aegis
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
+40 Ice Resistance
+30% Ice Potency
Chilling Aura
Infernal Armor
Legendary
+40 Hitpoints
+70 Physical Resistance
+100 Bleeding Resistance
+40 Fire Resistance
+30% Fire Potency
Flaming Entrance
Dragonscale Armor
Legendary
+40 Hitpoints
+90 Physical Resistance
+110 Bleeding Resistance
+100 Fire Resistance
- -
High Paladin Armor
Legendary
+40 Hitpoints
+80 Physical Resistance
+100 Bleeding Resistance
+40 Dark Resistance
+20% Holy Potency
Repent!
Medium Armor
Name
Rarity
Equipment Bonus
Bound Skills
Hide Armor
Common
+5 Hitpoints
+5 Dodge
+20% Initiative
- -
Leather Armor
Uncommon
+7 Hitpoints
+8 Dodge
+20% Initiative
- -
Adventurer Coat
Rare
+12 Hitpoints
+10 Dodge
+20% Initiative
- -
Cuirass of the Champion
Rare
+12 Hitpoints
+10 Dodge
+20% Initiative
+25 Bravery
- -
Troll Hide Armour
Rare
+15 Hitpoints
+10 Dodge
+20% Initiative
+20 Physical Resistance
+50 Bleeding Resistance
- -
Mythril Suit
Epic
+20 Hitpoints
+15 Dodge
+20% Initiative
+25 Physical Resistance
- -
Cuirass of the Champion
Epic
+20 Hitpoints
+15 Dodge
+20% Initiative
+25 Physical Resistance
+30 Bravery
Unwavering Will
Troll Hide Armour
Epic
+25 Hitpoints
+15 Dodge
+20% Initiative
+40 Physical Resistance
+60 Bleeding Resistance
Regeneration
Storm Armor
Epic
+20 Hitpoints
+15 Dodge
+5 Crit
+30% Initiative
+30% Lightning Resistance
+20% Lightning Potency
+25 Physical Resistance
Electric Discharge
Plaguebearer Coat
Epic
+20 Hitpoints
+15 Dodge
+20% Initiative
+25 Physical Resistance
+25 Poison Chance
+10% Poison
+20 Poison Resistance
Plagued
Obsidian Suit
Legendary
+35 Hitpoints
+20 Dodge
+20% Initiative
+50 Physical Resistance
+50 Bleeding Resistance
- -
Cuirass of the Champion
Legendary
+35 Hitpoints
+20 Dodge
+20% Initiative
+50 Physical Resistance
+50 Bleeding Resistance
+40 Bravery
Unwavering Will
Troll Hide Armour
Legendary
+40 Hitpoints
+20 Dodge
+20% Initiative
+65 Physical Resistance
+75 Bleeding Resistance
Regeneration
Storm Armor
Legendary
+35 Hitpoints
+20 Dodge
+5 Crit
+40% Initiative
+30% Lightning Resistance
+20% Lightning Potency
+50 Physical Resistance
+50 Bleeding Resistance
Electric Discharge
Plaguebearer Coat
Legendary
+35 Hitpoints
+20 Dodge
+20% Initiative
+50 Physical Resistance
+50 Bleeding Resistance
+35 Poison Chance
+20% Poison
+40 Poison Resistance
Plagued
Infiltrator Suit
Legendary
+35 Hitpoints
+20 Dodge
+20% Initiative
+40 Physical Resistance
+20 Bleeding Resistance
Chameleon Skin
Light Armor
Name
Rarity
Equipment Bonus
Bound Skills
Novice Robe
Common
+5 Lightning Resistance
+5 Earth Resistance
+5 Fire Resistance
+5 Ice Resistance
+15 SP
- -
Novice Gi
Common
+10 SP
+5 Dodge
- -
Cleric Robe
Common
+10 Hitpoints
+5 SP
+10% Heal Potency
- -
Mage Robe
Uncommon
+10 Lightning Resistance
+10 Earth Resistance
+10 Fire Resistance
+10 Ice Resistance
+5 Hitpoints
+15 SP
- -
Adept Gi
Uncommon
+7 Hitpoints
+15 SP
+10 Dodge
- -
Priest Robe
Uncommon
+15 Hitpoints
+10 SP
+20% Heal Potency
- -
Highmage Robe
Rare
+15 Lightning Resistance
+15 Earth Resistance
+15 Fire Resistance
+15 Ice Resistance
+10 Hitpoints
+20 SP
- -
Master Robe
Rare
+10 Hitpoints
+25 SP
+15 Dodge
- -
Bishop Robe
Rare
+20 Hitpoints
+15 SP
+30% Heal Potency
- -
Grand Mage Robe
Epic
+25 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
+15 Hitpoints
+25 SP
-10% SP Cost of Arcane Skills
- -
Grand Master Robe
Epic
+15 Hitpoints
+35 SP
+20 Dodge
-10% SP Cost of Physical Skills
- -
Archbishop Robe
Epic
+30 Hitpoints
+25 SP
+30% Heal Potency
-10% SP Cost of Divine Skills
- -
Winter’s Embrace
Epic
+25 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+40 Ice Resistance
+15 Hitpoints
+25 SP
+25% Ice Potency
Cryostasis
Wildwood Robe
Epic
+25 Lightning Resistance
+40 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
+15 Hitpoints
+25 SP
+25% Earth Potency
Barkskin
Avatar of Storms
Epic
+40 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
+15 Hitpoints
+25 SP
+25% Lightning Potency
Lightning Step
Troll Hide Robe
Epic
+10 Hitpoints
+25 SP
+15 Dodge
+25 Physical Resistance
+55 Bleeding Resistance
Rejuvenating Agility
Mystic Robe
(3 Gem Slots)
Epic
+25 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
+15 Hitpoints
+25 SP
-20% SP Cost of Arcane Skills
-20% SP Cost of Physical Skills
-20% SP Cost of Divine Skills
Emergency Barrier
Archmage Robe
Legendary
+45 Lightning Resistance
+45 Earth Resistance
+45 Fire Resistance
+45 Ice Resistance
+25 Hitpoints
+40 SP
-15% SP Cost of Arcane Skills
- -
Supreme Master Robe
Legendary
+30 Hitpoints
+50 SP
+25 Dodge
-20% SP Cost of Physical Skills
- -
Robe of the High Exarch
Legendary
+50 Hitpoints
+45 SP
+30% Heal Potency
-15% SP Cost of Divine Skills
- -
Winter’s Embrace
Legendary
+45 Lightning Resistance
+45 Earth Resistance
+45 Fire Resistance
+60 Ice Resistance
+25 Hitpoints
+40 SP
-15% SP Cost of Arcane Skills
+30% Ice Potency
Cryostasis
Wildwood Robe
Legendary
+45 Lightning Resistance
+60 Earth Resistance
+45 Fire Resistance
+45 Ice Resistance
+25 Hitpoints
+40 SP
-15% SP Cost of Arcane Skills
+30% Earth Potency
Barkskin
Avatar of Storms
Legendary
+60 Lightning Resistance
+45 Earth Resistance
+45 Fire Resistance
+45 Ice Resistance
+25 Hitpoints
+40 SP
-15% SP Cost of Arcane Skills
+30% Lightning Potency
Lightning Step
Troll Hide Robe
Legendary
+30 Hitpoints
+50 SP
+25 Dodge
-20% SP Cost of Physical Skills
+35 Physical Resistance
+60 Bleeding Resistance
Rejuvenating Agility
Phoenix Robe
Legendary
+45 Lightning Resistance
+45 Earth Resistance
+60 Fire Resistance
+45 Ice Resistance
+25 Hitpoints
+40 SP
-15% SP Cost of Arcane Skills
+30% Fire Potency
Piercing Heat
Robe of the Saint
(Saint Exclusive)
Legendary
+55 Hitpoints
+50 SP
+30% Heal Potency
-15% SP Cost of Divine Skills
Holy Person
Accessories (Common - Rare)
Name
Rarity
Equipment Bonus
Bound Skills
Adventurer Manual
Common
Increase Experience Gain by 50%
- -
Minor Dodge Ring
Uncommon
+5 Dodge
- -
Minor Mage Ring
Uncommon
+2 Magic Attack
- -
Minor Mana Ring
Uncommon
+10 SP
- -
Minor Ring of Accuracy
Uncommon
+10 Accuracy
- -
Minor Ring of Elemental Protection
Uncommon
+10 Lightning Resistance
+10 Earth Resistance
+10 Fire Resistance
+10 Ice Resistance
- -
Minor Ring of Initiative
Uncommon
+10 Initiative
- -
Minor Ring of Lethality
Uncommon
+5 Crit
- -
Minor Ring of Protection
Uncommon
+10 Physical Resistance
- -
Minor Ring of Resistances
Uncommon
+15 Bleeding Resistance
+15 Poison Resistance
+15 Mind Resistance
- -
Minor Ring of Vitality
Uncommon
+10 Hitpoints
- -
Minor Warrior Ring
Uncommon
+2 Physical Attack
- -
Parent’s Love
Uncommon
+30% Death Resist
- -
Ring of Clear Mind
Uncommon
+55 Mind Resistance
- -
Ring of Poison Protection
Uncommon
+55 Poison Resistance
- -
Talisman of Ghanenta
Uncommon
- -
Blessing of Ghanenta
Warding Talisman
Uncommon
+15 Bravery
- -
Amulet of Casting
Rare
- -
Mana Regeneration
Armored Gauntlets
Rare
+25 Physical Resistance
- -
Basilisk Hatchling
Rare
+15% Poison
Summon Basilisk Hatchling
Battle Gloves
(Monk Exclusive)
Rare
+8 Physical Attack
- -
Blessed Amulet
Rare
+5% Damage Reduction
+10 Bravery
+10 Hitpoints
+10 SP
Divine Protection
Blessed Chalice
Rare
+30% Holy Potency
- -
Claws
(Monk Exclusive)
Rare
+4 Physical Attack
Claws
Cloak of Earth
Rare
- -
Cloak of Earth
Cloak of Fire
Rare
- -
Cloak of Fire
Cloak of Ice
Rare
- -
Cloak of Ice
Cloak of Lightning
Rare
- -
Cloak of Lightning
Cloak of Violence
Rare
+5 Crit
Cloak of Violence
Disciple’s Belt
Rare
+3 Physical Attack
+5 Dodge
+5 Initiative
- -
Dodge Ring
Rare
+10 Dodge
- -
Eagle Ring
Rare
+10 Accuracy
+5 Crit
- -
Elegant Lute
(Bard Exclusive)
Rare
+3 Magical Attack
+15 SP
Elegant Lute
Gauntlet of the Earth Mage
Rare
+20% Earth Potency
+30 Earth Resistance
- -
Gauntlet of the Fire Mage
Rare
+20% Fire Potency
+30 Fire Resistance
- -
Gauntlet of the Ice Mage
Rare
+20% Ice Potency
+30 Ice Resistance
- -
Gauntlet of the Lightning Mage
Rare
+20% Lightning Potency
+30 Lightning Resistance
- -
Gloves of Duelling
Rare
+5 Accuracy
+5 Dodge
Gloves of Duelling
Hidden Blade
Rare
+30% Sneak Attack Damage
- -
Holy Book
Rare
+2 Magical Attack
+30% Heal Potency
+10 Bravery
- -
Knight Ring
Rare
+10 Physical Resistance
+5 Hitpoints
+3 Physical Attack
- -
Mage Ring
Rare
+5 Magical Attack
- -
Mana Ring
Rare
+25 SP
- -
Mask of the Resistance
Rare
+5 Dodge
+5 Crit
+1 Hidden Turn Duration
- -
Modifiable Gauntlet
(3 Gem Slots)
Rare
- -
- -
Old Ring
Rare
+20% Healing Received
+10 Hitpoints
- -
Poison Satchel
Rare
+20 Poison Chance
+20% Poison
- -
Rebound Ring
Rare
+40% more Reflection Stacks
Reflect Damage
Ring of Accuracy
Rare
+20 Accuracy
- -
Ring of Elemental Protection
Rare
+25 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
- -
Ring of Initiative
Rare
+20 Initiative
- -
Ring of Lethality
Rare
+10 Crit
- -
Ring of Life
Rare
+15 Hitpoints
+10% Death Resist
- -
Ring of Protection
Rare
+25% Physical Resistance
- -
Ring of Vitality
Rare
+25 Hitpoints
- -
Sharpening Stone
Rare
+2 Physical Attack
+20 Physical Penetration
- -
Spare Knives
Rare
+20 Bleed Chance
+20% Bleeding
- -
Spider Trophy
Rare
+10 Accuracy
+50 Poison Resistance
- -
Token of Thunder
Rare
+25% Lightning Potency
+25 Lightning Resistance
Call Thunder
Troll Gloves
(Monk Exclusive)
Rare
+3 Physical Attack
Soul Drain
Warrior Ring
Rare
+5 Physical Attack
- -
Winged Brooch
Rare
+15 Dodge
+5 Initiative
- -
Wolf Trophy
Rare
+3 Crit
+5 Accuracy
+8 Dodge
+10 Initiative
- -
Accessories (Epic - Divine)
Name
Rarity
Equipment Bonus
Bound Skills
Amulet of Earth Resistance
Epic
+50 Earth Resistance
- -
Amulet of Fire Resistance
Epic
+50 Fire Resistance
- -
Amulet of Ice Resistance
Epic
+50 Ice Resistance
- -
Amulet of Lightning Resistance
Epic
+50 Lightning Resistance
- -
Astral Compass
Epic
+20 SP
Astral Compass
Bear Trophy
Epic
+5% Damage Reduction
+10 Hitpoints
- -
Boots of Mobility
Epic
+1 Movement
+10 Dodge
+10% Initiative
Unstoppable
Bracers of Defense
Epic
+15 Physical Resistance
+15 Lightning Resistance
+15 Earth Resistance
+15 Fire Resistance
+15 Ice Resistance
Bracers of Defense
Cloak of Bravery
Epic
+20 Bravery
+5 Crit
+10 Lightning Resistance
+10 Earth Resistance
+10 Fire Resistance
+10 Ice Resistance
Heroic Defiance
Cloak of the Archmage
Epic
+25 Lightning Resistance
+25 Earth Resistance
+25 Fire Resistance
+25 Ice Resistance
+15 SP
Magical Shield
Hearthfire
Epic
+20% Fire Potency
+30 Fire Penetration
Hearthfire
Glasses of True Sight
Epic
+15 Accuracy
+5 Crit
True Seeing
Glorious Banner
Epic
- -
Glory and Pride
Ice Tiara
Epic
+2 Magical Attack
+20 SP
+20% Ice Potency
+20 Ice Resistance
- -
Knight Badge
Epic
+10 Physical Resistance
+5 Physical Attack
+10 Physical Penetration
+10 Bravery
- -
Returning Knife
Epic
+5 Crit
+10 Accuracy
Returning Knife
Ring of Poison Immunity
Epic
+999 Poison Resistance
- -
Ring of Regeneration
Epic
+15 Hitpoints
Regeneration
Ring of Teleportation
Epic
+10 SP
Teleport
Scoundrel Mask
Epic
+15 Crit
+1 Movement
Hide
Spiky Helmet
Epic
+10% Physical Resistance
+20% more Reflection Stacks
Spiky Helmet
Wand of the Archmage
Epic
- -
Advanced Offensive Spells:
Fireball
Ice Spikes
Chain Lightning
Earth Surge
Wildwood Ring
Epic
+20% Earth Potency
+5% Damage Reduction
Earth Ring
Winged Boots
Epic
+15 Initiative
+1 Movement
Flyer
Wyvern Trophy
Epic
+30 Bleed Chance
+30 Poison Chance
+1 Poison Duration
+1 Bleeding Duration
- -
Amulet of Perfect Health
Legendary
- -
Amulet of Perfect Health
Arcane Sheath
(Arcane Knight Exclusive)
Legendary
+7 Physical Attack
+7 Magical Attack
+10 Physical Penetration
+10 Magical Penetration
Weapon Attunement
Basilisk Venom
Legendary
+50 Poison Chance
+1 Poison Duration
Expunge
Book of Oaths
(Paladin Exclusive)
Legendary
+20% Heal Potency
+5 Physical Attack
+5 Magical Attack
Until Death
Chrono Glass
Legendary
+20 Initiative
+15 Dodge
Chrono Glass:
Haste
Slow
Cloak of the Lord of Murder
Legendary
+10 Crit
+30% Crit Damage
- -
Enchanted Arrows
(Bow Exclusive)
Legendary
+10 Accuracy
+3 Physical Attack
+3 Magical Attack
+15 SP
Enchanted Arrows:
Earth Arrow
Fire Arrow
Ice Arrow
Lightning Arrow
Executioner Mask
Legendary
+5 Physical Attack
+10 Crit
+20% Sneak Attack Damage
+10 Dodge
- -
Fox Mask
Legendary
+15 Dodge
+20 Initiative
+1 Hidden Turn Duration
Deceive
Gauntlet of the Giant
Legendary
- -
Gauntlet of the Giant
Gloves of the Master Thief
Legendary
- -
Gloves of the Master Thief
Golden Heart of Ghanenta
Legendary
+30% Healing Potency
+5 Magical Attack
+20 SP
Gentle Healing
Infinite Mana Crystal
Legendary
+50 SP
Infinite Mana Crystal
Lion Crest
Legendary
+15 Bravery
+5% Damage Reduction
Determined
Old Wizard Hat
Legendary
+30% Magic Potency
+25 Magical Penetration
+20 SP
- -
Ring of Immunity
Legendary
- -
Status Effect Immune
Sunlight Torch
Legendary
+30 Dark Resistance
+30% Holy Potency
Sunlight Torch
Techniques of the Flowing River
Legendary
+5 Dexterity
Flowing River
The Crown of the Magister
Legendary
- -
The Crown of the Magister
Unbreakable Bracelet
Legendary
+20% Damage Reduction
- -
Cloak of the Wizard King
(3 Gem Slots)
Divine
+10% Magical Attack
+10% Damage Reduction
+50 SP
+30 Hitpoints
Status Effect Immune
Counter Defense
Flawless Defense
Equipment Passive Skill List
Name
Effect
Amulet of Perfect Health
Set the Character’s Endurance to 40. Has no effect if their Endurance is higher without it.
Astral Compass
If Character executes an enemy, reset the cooldown for the Teleport Skill.
Attack of Opportunity
Whenever an adjacent enemy tries to move, the Character attacks the enemy with base accuracy 80%, dealing 100% PAB physical damage.
If the attack hits the enemy, the enemy lose their action instead. Hidden enemies are not affected.
Avatar of Lightning
Lightning damage heals the Character instead of damaging them. Cannot be shocked.
Bane of Evil
Increase damage of Smite Evil by 30%.
Blade Aura
Skills(Weapon) additionally deal 20% PAB True Damage.
Chameleon Skin
Reduce Enemy Hit Chance by 10%. Sneak Attacks are enabled as long as the Target does not have True Sight.
Chilling Aura
Gain an Aura with the following Effect:
All enemies in a 3-Tile radius gain: Frostbite.

Frostbite: Reduces Ice Resistance by 30, initiative by 50% and movement by 1. Does not stack with Chilled.
Claws
Skills(Fist) gain the following effects:
Target gains: X Bleeding (20% Physical Attack)(80% Base Chance) for 3 turns.
Cloak of Earth
Gain an Aura with the following Effect:
All allies (including self) in a 3-Tile radius gain: +25 Earth Resistance.
Cloak of Fire
Gain an Aura with the following Effect:
All allies (including self) in a 3-Tile radius gain: +25 Fire Resistance.
Cloak of Ice
Gain an Aura with the following Effect:
All allies (including self) in a 3-Tile radius gain: +25 Ice Resistance.
Cloak of Lightning
Gain an Aura with the following Effect:
All allies (including self) in a 3-Tile radius gain: +25 Lightning Resistance.
Cloak of Violence
Gain an Aura with the following Effect:
All allies in a 3-Tile radius gain: +10 Crit.
Close Combat Training II
Increase the amount of Counter per round by 2.
Counter Defense
Reduces the Damage from counters by 50%.
Courageous Heart
Increase the bonus gained from the Bravery State Confident and Heroic by 100%.
Cursed Weapon
Skills(Weapon) gain the following effects:
Vulnerable(2) for 2 turns.
Determined
Determined: Character gains 2-5 BP at the end of their turn.
Demonic Accuracy
Whenever a target manages to successfully roll a dodge against an attack, there is a 20% chance for it to still hit the target.
Demonic Shield
Whenever the Character blocks a skill, they gain 2 stacks of Demonic Charge.
Demonic Whispers
Character loses 2-5 BP at the end of their turn.
Divine Protection
Unit is immune to the effects of Demonic Whispers and Terrified.
Disrupting Shots
Skills(Bow) gain the following effects:
-10 Accuracy for 2 turns
-10 Mind Resistance for 2 turns
Elegant Lute
If Bard has the skill “Background Musician” increase the amount of BP gained through songs by 2.
Emergency Barrier
When Health falls below 50%:
Target gains Barrier negating Damage up to 35 points.
Flawless Defense
Reduce the Crit Chance against this target by 30%.
Flowing River
PAB scales with Dexterity instead of Strength.
Flyer
Can pass through obstacles while moving and hostile melee skills have an additional 25% chance to miss.
Gauntlet of the Giant
Set the Character’s Strength to 40. Has no effect if their Strength is higher without it.
Gaping Wounds
Whenever this Character causes bleeding, all previous bleeding stacks will be triggered as true damage against the target.
Gentle Healing
Whenever this unit heals an ally, they’ll also restore 3 BP.
Glorious Victory
Allies regain an additional 3 BP whenever this unit defeats an enemy.
Glory And Pride
Gain an Aura with the following Effect:
All allies (including self) in a 2-Tile radius gain: Regenerate 3 as SP every turn.
Gloves of Dueling
Increase the damage of Skills targeting only 1 target by 25%.
Gloves of the Master Thief
Set the Character’s Dexterity to 40. Has no effect if their Dexterity is higher without it.
Guardian Aura
Gain an Aura with the following Effect:
All Allies in a 2-Tile radius gain: +15 Physical Resistance.
Holy Person
Whenever this unit gains Revelation, add another 2 stacks on top of it.
Infinite Mana Crystal
Regenerate 15% of max SP as SP every turn.
Mana Regeneration
Restore 5 as SP every turn.
Martial Surprise
Increase Physical Attack Bonus by 20% of Intelligence.
Mind Regeneration
Regenerate 5% of max SP as SP every turn.
Plagued
Whenever Character gets hit by an enemy with a melee skill there is a 50% Base Chance for the enemy to get poisoned.
The amount of poison is equal to half the Character’s level.
Poison Rot
Increase poison chance against undead by 900%.
Regeneration
Regenerate 5% of max HP as Hitpoints every turn.
Rejuvenating Agility
Whenever the character dodges: Restore 5 Base Hitpoints.
Repent!
Gain an Aura with the following Effect:
All enemies in a 2-Tile radius gain: -20 Holy Resistance.
Returning Knife
Reduce AP-Cost of the Skill Throw Knife by 1.
Soul Drain
Gain 2 SP upon killing an enemy.
Spiky Helmet
Increase the total amount of Reflection by 10% of physical resistance.
Status Effect Immune
Cannot gain any negative Status Effects.
Strider
Character can pass through enemies and movement does not trigger attacks of opportunities.
Sunlight Torch
Gain an Aura with the following Effect:
All enemies in a 2-Tile radius gain:
Exposed: Hit Chance against this target is increased by 30%. Target can not become hidden. (Ongoing hidden effects are unaffected.)
The Crown of the Magister
Set the Character’s Intelligence to 40. Has no effect if their Intelligence is higher without it.
Torturer
Deal 10% more damage for each negative status effect the target has.
True Seeing
True Sight: Can target hidden enemies. Prevents Blind.
Unstoppable
Freedom of Movement: Negates the effects of Rooted.
Until Death
Bravery State can never get lower than “Normal” and Character can never gain the Shaken status.
Weapon Attunement
Weapon skills will gain the appropriate Elemental Tag when a weapon enchantment effect is active.
Equipment Active Skill List (A - H)
* Stats Order:
  1. Height Tolerance
  2. Cooldown
  3. Accuracy
  4. Crit
  5. Range
  6. Affected Units
  7. Selection Type
  8. Limited
  9. Can Be Blocked
  10. Can Be Dodged
  11. Need Clear Sight

Name
(Tags)
Cost
Area of Effect
Stats*
Description
Absolute Power
(Arcane, Melee)
30 BP
o
-/-
2
-
-
0
Self
Self
No
-
-
No
Metamagic: Extend until end of this turn.
Metamagic: Empower until end of this turn.
Metamagic: Quicken until end of this turn.
Metamagic: Piercing until end of this turn.

Extend: Buffs or Debuffs of the next arcane or divine skills will last 2 turns longer.
Empower: The next arcane or divine skill will deal 50% more damage.
Piercing: The next arcane or divine skill will ignore resistances above 0 when dealing damage.
Quicken: The next arcane or divine skill will cost 1 AP.
Barkskin
(Physical, Melee)
1 AP
o
-/-
3
-
-
0
Self
Self
Per Rest(2)
-
-
No
+80 Physical Resistance for 2 turns
Blessing of Ghanenta
(Divine, Ranged)
- -
x
99/-
0
-
-
3
All
All
Per Rest(1)
No
No
No
Restore 12-18 Base Hitpoints
Bracers of Defense
(Physical, Melee)
- -
o
-/-
4
-
-
0
Self
Self
No
-
-
No
Protected(2) for 2 turns.
Call Thunder
(Arcane, Ranged, Lightning)
3 AP
x
99/-
0
100
-
4
Enemy
Enemy
Per Encounter(1)
No
Yes
No
16-24 Base as Lightning Damage
Shocked until next turn.
Chain Lightning
(Arcane, Ranged, Lightning)
2 AP
x
99/-
1
120
-
3
Enemy
Enemy
Per Rest(2)
No
Yes
No
Effects will be applied again to a random target that is at most 2 tiles away (until 3 targets have been hit or it misses):
48-72 Base as Lightning Damage.
Cryostasis
1 AP
o
-/-
3
-
-
0
Self
Self
Per Rest(1)
-
-
No
Cryostasis until next turn.

Cryostasis: Reduce damage received to 0 (Does not affect damage over time).
Unit cannot act.
Crescent Strike
(Physical, Ranged)
3 AP
xxx
xxx
xxx
xxx
xxx
xxx
99/99
3
100
-
1
Enemy
Position
Per Rest(1)
No
Yes
No
25-45% PAB + 25-45% MAB as True Damage
Deceive
(Physical, Melee)
3 AP
x
99/-
0
-
-
4
Enemy
Enemy
Per Quest(1)
No
No
No
Deceived until next turn.

Deceived: Unit is considered an enemy of everyone and it itself considers every other unit as enemy.
Demonic Blast
(Physical, Ranged, Weapon)
3 AP
x
99/-
3
100
-
3
Enemy
Enemy
No
No
Yes
No
80-120% PAB as Physical Damage
Discharge
(Physical, Melee)
3 AP
xxx
xox
xxx
-/1
2
80
-
0
Enemy
Self
No
Yes
Yes
No
Deal 30% of the Character’s level as true damage per Demonic Charge Stack. Remove all Demonic Charge Stacks.
Earth Arrow
(Physical, Ranged, Bow, Weapon, Earth)
2 AP
x
(Can be Rotated)
99/-
0
80
-
3
Enemy
Enemy
Per Quest(3)
No
Yes
No
50-90% PAB as Earth Damage + 50-90% MAB as Earth Damage
Moves 4 Tiles into the chosen direction or until interrupted.
Earth Ring
(Arcane, Melee, Earth)
15 SP
3 AP
xxx
xox
xxx
-/99
2
100
-
0
Enemies & Allies
Self
No
No
Yes
No
85-115% MAB as Earth Damage
Moves 1 Tile away from caster or until interrupted.
Earth Surge
(Arcane, Ranged, Earth)
2 AP
x
(Can be Rotated)
99/-
1
100
-
3
All
All
Per Rest(2)
No
Yes
No
Choose up to 2 targets:
48-72 Base as Earth Damage.
Moves 3 Tiles into the chosen direction or until interrupted.
Echo of Triumph
(Physical, Melee)
40 SP
40 BP
3 AP
Entire Map
-/99
5
-
-
0
Enemies & Allies
Self
No
No
No
No
If target is an ally: Shield(1)
If target is an enemy: Stunned until next turn.
Electric Discharge
(Physical, Melee)
3 AP
xxx
xox
xxx
-/1
6
100
-
0
Enemies & Allies
Self
No
Yes
Yes
No
20-30 Base as Lightning Damage
Exploding Armor
(Physical, Melee, Earth)
3 AP
xxx
xox
xxx
-/1
1
100
-
0
Enemy
Self
Per Quest(1)
Yes
Yes
No
100% Physical Resistance as Earth Damage
Expunge
(Physical, Ranged)
3 AP
x
99/-
1
-
-
3
Enemy
Enemy
No
No
No
No
Immediately trigger the poison damage. If the target dies, the poison stacks will be transferred to an adjacent enemy; otherwise, remove all poison stacks from the target.
Fire Arrow
(Physical, Ranged, Bow, Weapon, Fire)
3 AP
xx
xx
(Can be Rotated)
99/1
0
80
-
3
Position
Position
Per Quest(3)
No
Yes
No
50-90% PAB as Fire Damage + 50-90% MAB as Fire Damage
Set the Position on fire, causing the following effects when passed over or on end round:
10 Base as Fire Damage
Target gains: 10 Burning for 3 turns
Lasts 2 rounds or until end of round if raining.
Fireball
(Arcane, Ranged, Fire)
2 AP
xx
xx
(Can be Rotated)
99/1
1
100
-
3
All
Position
Per Rest(2)
No
Yes
No
48-72 Base as Fire Damage
Flaming Entrance
(Physical, Melee, Fire)
1 AP
xxx
xxx
xxx
99/1
3
100
-
7
Enemies & Allies
Free Position
No
Yes
Yes
No
Effects (On Self): Teleports to selected Tile.
Effects: 20-30 Base as Fire Damage.
Galeforce Arrow
(Physical, Ranged, Weapon, Bow)
3 AP
x
99/-
1
80
-
3
Enemy
Enemy
No
Yes
Yes
No
80-120% PAB as Physical Damage
Moves 2 tiles away from caster or until interrupted.
Godsight
(Physical, Melee)
40 BP
o
-/-
3
-
-
0
Self
Self
No
-
-
No
+100% Chain Attack Chance until next turn.
Haste
(Physical, Ranged)
- -
x
99/-
5
-
-
3
Self & Ally
Self & Ally
No
-
-
No
Haste for 2 turns.
Heavy Form
(Physical, Melee, Stance)
1 AP
o
-/-
3
-
-
0
Self
Self
No
-
-
No
+20% Physical Attack
+1 AP Cost of Weapon Skills
Heroic Defiance
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Rest(1)
-
-
No
Restores 33 BP.
Hide
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Encounter(1)
-
-
No
Hidden for 2 turns.
Equipment Active Skill List (I - U)
* Stats Order:
  1. Height Tolerance
  2. Cooldown
  3. Accuracy
  4. Crit
  5. Range
  6. Affected Units
  7. Selection Type
  8. Limited
  9. Can Be Blocked
  10. Can Be Dodged
  11. Need Clear Sight

Name
(Tags)
Cost
Area of Effect
Stats
Description
Ice Age
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Rest(1)
-
-
No
Skills(Weapon) gain the following effects for 3 turns: Frozen until next turn.
Skills(Weapon) additionally deal 10 Ice Damage for 3 turns.
Ice Arrow
(Physical, Ranged, Bow, Weapon, Ice)
3 AP
xx
xx
(Can be Rotated)
99/99
0
80
-
3
All
Position
Per Quest(3)
No
Yes
No
20-40% PAB as Ice Damage + 20-40% MAB as Ice Damage
Frozen until next turn.
Ice Spikes
(Arcane, Ranged, Ice)
2 AP
xxx
(Can be Rotated)
99/99
1
100
-
3
All
Position
Per Rest(2)
No
Yes
No
48-72 Base as Ice Damage
Killing Spree
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Quest(1)
-
*
No
+100 Crit for 2 turns.
Light Form
(Physical, Melee, Stance)
1 AP
o
-/-
3
-
-
0
Self
Self
No
-
-
No
-1 AP Cost of Weapon Skills
-30% Physical Attack
Lightning Arrow
(Physical, Ranged, Bow, Weapon, Lightning)
3 AP
x
99/-
0
80
-
3
Enemy
Enemy
Per Quest(3)
No
Yes
No
Effects will be applied again to a random target that is at most 2 tiles away (Until 3 targets have been hit or it misses):
50-90% PAB as Lightning Damage + 50-90% MAB as Lightning Damage
Lightning Step
(Arcane, Ranged, Lightning, Movement)
- -
o
-/-
0
-
-
0
Self
Self
Per Quest(1)
-
-
No
+50 Dodge for 2 turns
+2 Movement for 2 turns
Lightning Strike
(Physical, Melee, Lightning, Concealed, Movement)
10 SP
3 AP
x
99/-
3
100
-
5
Enemies & Allies
Free Position
No
Yes
Yes
No
Effects (On Self):
Teleports to selected tile.

Effects (Units in Path):
60-100% PAB as Lightning Damage
Magical Shield
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Encounter(1)
-
-
No
Target gains a Barrier negating damage up to 40 points.
Massacre
(Physical, Melee)
40 BP
3 AP
x
99/-
5
-
10
3
Enemy
Enemy
No
No
No
No
Jumps to an adjacent tile of the target and apply the following effects:
180-220% PAB as Physical Damage.

If target dies, repeat effects on another enemy who is no more than 2 tiles away. Prioritize enemies with lower health.

Target Restriction:
Has a free adjacent tile.
Metamagic: Empower
(Physical, Melee)
- -
o
-/-
5
-
-
0
Self
Self
No
-
-
No
Metamagic: Empower until end of this turn.

Empower:
The next arcane or divine skill will deal 50% more damage.
Metamagic: Extend
(Physical, Melee)
- -
o
-/-
5
-
-
0
Self
Self
No
-
-
No
Metamagic: Extend until end of this turn.

Extend:
Buffs or Debuffs of the next arcane or divine skills will last 2 turns longer.
Metamagic: Piercing
(Physical, Melee)
- -
o
-/-
5
-
-
0
Self
Self
No
-
-
No
Metamagic: Piercing until end of this turn.

Piercing:
The next arcane or divine skill will ignore resistances above 0 when dealing damage.
Metamagic: Quicken
(Physical, Melee)
- -
o
-/-
5
-
-
0
Self
Self
No
-
-
No
Metamagic: Quicken until end of this turn.

Quicken:
The next arcane or divine skill will cost 1 AP.
Pierce the Sky
(Physical, Melee, Weapon, Spear)
40 BP
3 AP
——-x——-
——-x——-
——-x——-
——-x——-
——-x——-
xxxxxxxxxxx
——-x——-
——-x——-
——-x——-
——-x——-
——-x——-
-/1
5
100
-
1
Enemy
Self
No
No
Yes
No
80-120% PAB as Physical Damage + 40-80% Accuracy as True Damage
Piercing Heat
(Physical, Melee)
- -
o
-/-
0
-
-
0
Self
Self
Per Quest(1)
-
-
No
+80 Fire Penetration until end of this turn.
Ragnarok
(Physical, Ranged)
50 BP
3 AP
xxx
xxx
xxx
99/99
3
150
-
5
Enemy
Position
No
No
Yes
No
130-170% PAB as True Damage.
Increase Physical Attack scaling by another 2% for every 1% missing health from target.
Sharp Form
(Physical, Melee, Stance)
1 AP
o
-/-
3
-
-
0
Self
Self
No
-
-
No
+30 Physical Penetration
-15% Physical Attack
Spear Attack - The Witch’s Staff
(Physical, Melee, Weapon)
3 AP
x
1/-
0
80
5
2
Enemy
Enemy
No
Yes
Yes
No
80-120% PAB as Physical Damage
Thorny Vines
(Arcane, Ranged)
3 AP
x
99/-
4
100
-
3
Enemy
Enemy
No
Yes
Yes
No
40-80% MAB as True Damage
Unwavering Will (Physical, Melee)
3 AP
o
-/-
0
-
-
0
Self
Self
Per Quest(1)
-
-
No
Restore 10 BP.
Remove Terrified from targets.
Removes Shaken.
Determined for 3 turns.
6 条留言
Myroko 11 月 12 日 上午 9:33 
Great resource. Thoughts and missing items...
- A "Source" column would be nice, Quest, Event, Blacksmith, Tower Shop, etc. Maybe even footnote sources with some details like unique Quest or Event info like you did the Skills.

- Crafted/Shop Consumables?

- Unique Consumables?
Potion of Youth
Frozen Bomb
Wings of Hope

- Craft Ingredients?

- Gems? (Could be in Craft Ingredients, but would be nice in it's own category)

- Hrergit's Jotun Greatsword
Epic
+12 Physical Attack
+10 Physical Penetration
+3 Magical Attack
+25% Ice Potency

- Old Grimoire
+4 Magical Attack
+10% Death Resist
Guild Buff +20% Int Growth
Guild Debuf -5 Mood
Dark Curse (active)
Weakened (4) until next turn
*stats
99/-
3
100
-
3
Enemy
Enemy
Per Rest (2)
No
Yes
No
Seeking Solace  [作者] 11 月 6 日 上午 9:24 
Added. Thank you!
M1L4_1707 11 月 6 日 上午 8:59 
Priest staff is Selene's default equipment.
Stormblessed 11 月 6 日 上午 8:34 
Oddly enough there is actually a common “Priest Staff” that is exactly the same as the regular Apprentice Staff except it has 20% Heal Potency on it. I have no idea how I got it.
Seeking Solace  [作者] 11 月 5 日 下午 4:56 
@Raverik
Thank you for pointing that out! All missing passive skills have been added.
Raverik 11 月 5 日 下午 4:42 
it seems missing until death skill explanation from book of oath accessory