Timberborn

Timberborn

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Lake Livid - Experimental
   
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4. nov. kl. 9:53
17. nov. kl. 7:36
15 ændringsbemærkninger ( vis )

Abonner for at downloade
Lake Livid - Experimental

Beskrivelse
Experimental 1.0 Map
256 X 256
Loads of resources
Dormant features reveal EVERY cycle - up to cycle 50

I am giving up grading maps as 'Easy' or 'Hard', everyone has very different opinions. I believe that a beginner might find this map very difficult, but a pro would have it solved in a hundreth of the time it has taken to make : )

Feedback hugely appreciated, this is a work in progress and is likely to evolve.

Thanks for taking a look,

SlartiBarti
49 kommentarer
Wuik For 5 timer siden 
Just on thing that i have forgotten :
two or three time i have noticed than a water seep , a water or badwater source were opened longtime ago before theirs annoucement , nothing important but just a little curious.
Wuik For 6 timer siden 
Hi,
I was playing this map before the annoucement of the 1.00 and Achievements..
On the normal mode with the Folktails.
i used two mods only : ladders and one for the Ziplines, so i must stop it during a while..
What can i say ?
WOW !! This map is a bomb !! ( in fact a lot of !! ^^)
Of course , they don't stay a long time at the initial starting place and found a better place at the east..
the best enjoyable fun was to try to anticipate each futur evenement !
Divert the futures badtide in the big lake and alls the others places before they will come and fillled the bad water lake to get access to the geothermals field where i put a bot colony. after.
linked alls the geothermals engines and exploring each secret caves to pick up theirs treasures.
Finally got the majorities of achievements only on this map still the 51 cycle yesterday ! ^^
I put somes screenshots !!
Wonderfull works ! :steamthumbsup::steamhappy:
Blu Walker 7. dec. kl. 14:53 
Cycle 30: Finally bothered to build the wonder.
The map is pleasantly harmless, yet we remain vigilant for disasters which never come.
There has been significant flooding causing 300 homeless beavers and the potential loss of our maple and resin plantations. Easily solved by blasting an overflow to the edge of the map and as a side effect we have infinite power now.

Unsure how much longer I can continue. My PC is built specifically for simulation games and I've dropped to 45 fps. Most likely it's the 30+ water sources feeding into the same lake.

Playing on normal, which I believe is more difficult than hard as there's more freedom for human error. Any hardship my beavers suffered were self infliced, like the time 40 beavers starved because I forgot to allow their district to import flour.

Highly enjoyable map. Wish more of it had exploded :)
Slartibarti  [ophavsmand] 5. dec. kl. 15:12 
Thanks headphuQ, that's wonderful feedback. I am mid-build on another large map, but have much less spare time, so I'm hoping to get finished in the next couple of weeks.
headphuQ 3. dec. kl. 17:36 
Damn this map is good!

I'm one of those players who try to figure out a map and as soon as the droughts or badtides are dealt with, the map becomes boring and i move on to the next.

But this one had me engaged for over 50 cycles in 2(!) playthroughs from different starting locations. I made my own starting locations btw because I didn't like the cramped space at the original starting location.

But I think I've seen everything now on this map and I'm looking for a new one.
So please make more!
I need them!

Because every other map pales in comparison to this one and I cannot go back to the "normal" ones.
Slartibarti  [ophavsmand] 29. nov. kl. 3:22 
Hi Blu Walker - thanks for the feedback - I'm glad you are enjoying exploring : )

I might give the map an update when I finish my new map and might move some major events forward and hide things a little more
Blu Walker 27. nov. kl. 5:03 
Cycle 22. The lake is pure and clean. Beavers have been born, lived and died without encountering a trace of bad water.
Primary crisis is a shortage of power. Every geothermal vent is tamed, windmills cover the sky and dozens of beavers run in wheels, but the bot factories scream out for more.
Could have built the wonder ages ago, but it's been a delight exploring the map.

It's almost a shame there's the 3 geothermal vents in the far corner. Without them maybe I wouldn't have explored the bad water lake and diffused it's dark secrets. Would have been a highly entertaining surprise had it gone off cycle 15.
nnnnnneko2016 26. nov. kl. 22:30 
Mid 30 cycles phase? I understand.ヾ(o・ω・)ノget!
Slartibarti  [ophavsmand] 25. nov. kl. 3:05 
nnnnnneko2016 - the water 'trick' isn't something I came up with, but from what you have said I reckon you used them in the unique way I intended - they become OP with the Leaf Coat faction who have a 1x1x1 submerged power generator : )

I usually try to keep a few layers at the bottom of the map, if I could magically bump this map up two levels I would do it now. I used all the available layers for this map, it is so large that scaling requires careful consideration. I do love the lake, however livid it gets ; )
Slartibarti  [ophavsmand] 25. nov. kl. 3:05 
cont..

A competent player will hopefully find the obvious and easy solutions to most of the problems and enjoy building something beautiful with all the resources and space. I have watched one stream where they were about to finish the wonder when their whole world changed - in the mid thirties....

For a few of my other maps I have made multiple copies with different starting locations and small variations, great idea - I'm yet to do it for a 1.0 but might do on my current build.

The most significant events are still to come, so I think it's worth playing on.


Thanks again : )