Europa Universalis V

Europa Universalis V

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Antagonism Alliance Fixed
   
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4 nov @ 2:19
17 nov @ 9:05
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Antagonism Alliance Fixed

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New new description:

They have implemented this fix (including for defensive pacts) into the base game. Consequentially I have gutted the mod to avoid it overriding future changes. Safe to disable.


Old New descrption:

Due to a confusion between the "add" and "subtract" operator the AI now WANTS to ally you because of your coilition. This mod now fixes that and applies the new (much better, thank you PDX) logic about coilitions that factors in the power of those that might join.

It also applies this fix to defence leages that in vanilla currently use the old -10 per system.



Old discription:

Right now having almost any coalition possible to form will cause nations to refuse to ally you, and will causes existing alliances to break. This fixes that until PDX rebalences this system.

Specifically how it works right now in vanilla every country with over 50 antagonism (AE to my eu4 friends) grants -10 reasons to ally or stay allied. That's massive and will quickly mean a bunch of tiny weak nations causes your great power alliance to break - very silly.

The way the modifier works right now they don't have to be in a coalition, they just have to have over 50 antagonism. They can even love you and be friends, they can even be vassals of your allies and they will still count towards this. They can even be *your vassals* and they will count.

This mod simply removes that modifier. Far from perfect, ideally the modifier would be based on the size of the coalition in terms of it's strength relative to the prospective ally.
28 kommentarer
Glassware 18 nov @ 5:52 
O7 modders for making the game palatable before the fixes
Bolso's Bizarre Adventure 17 nov @ 14:48 
tru, thanks for your service
CountCristo  [skapare] 17 nov @ 12:46 
My pleasure both :)
Deafening Milk 17 nov @ 11:55 
glad the devs have resolved this now but thanks for doing it until that happened!
Chronometry 17 nov @ 10:20 
Thank you for your service, however brief it was.
nice
CountCristo  [skapare] 17 nov @ 9:06 
Fix implemented into base game - I have wiped the mod.
Scorpionarius 9 nov @ 13:14 
Somehow the alliance bug persists for me. No specific reason i can see.
Hazy 8 nov @ 5:14 
Works on perfectly from what I've seen (multiple years with no random broken alliances) and you don't even need a new save.
CountCristo  [skapare] 6 nov @ 0:36 
If PDX doesn't fix this by the time this becomes and issue for me I'll look into it thanks