RimWorld
Недостаточно оценок
Too Many Mods - Modpack Patches
   
Наградить
В избранное
В избранном
Удалить
Mod, 1.5, 1.6
Размер файла
Добавлен
Изменён
1.037 MB
3 ноя в 3:13
7 дек в 2:39
Обновлений: 44 (просмотреть)

Подпишитесь, чтобы загрузить
Too Many Mods - Modpack Patches

В 1 коллекции, созданной Warachia
Too Many Mods
Предметов: 420
Описание
Patches for Too Many Mods modpack.

Disclaimer
Any patches that I think general enough are, and will be, added to the main mod (Too Many Mods - Compats and Rebalances): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3250762483

Consequently, this mod only contains pack-specific changes and affected a lot more by my personal preferences. Please don't blame me for this mod being too niche.

Main features
- Organize research trees
- Organize architect categories with Better Architect Menu
- Remove whatever I didn't like (some of them are through auto cherry-picker, separate from the main mod.)

Documentation
Documentation can be found here:
https://docs.google.com/document/d/1NhjG_Hd6FJBkXTiXNfTX85xvOcFFcyWKbTVuFixdrgg/edit?usp=sharing
Комментариев: 4
Kay Avalon 30 ноя в 13:34 
Neat, thanks
Warachia  [создатель] 30 ноя в 4:13 
@Kay Avalon
Most of them are handled by renderNodeProperties of HediffDef / GeneDef. You can remove them via xml patching.
Kay Avalon 29 ноя в 18:28 
Just like, an entire split of Cosmetics and functionality
Kay Avalon 29 ноя в 18:27 
Wonderin how you managed to hide cosmetics, cause I would love to be able to hide a fair amount of them, like the spider legs, insect arms, all the other skin textures, ect