RimWorld

RimWorld

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Too Many Mods - Modpack Patches
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.019 MB
Nov 3 @ 3:13am
Nov 29 @ 3:27pm
39 Change Notes ( view )

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Too Many Mods - Modpack Patches

In 1 collection by Warachia
Too Many Mods
412 items
Description
Patches for Too Many Mods modpack.

Disclaimer
Any patches that I think general enough are, and will be, added to the main mod (Too Many Mods - Compats and Rebalances): https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3250762483

Consequently, this mod only contains pack-specific changes and affected a lot more by my personal preferences. Please don't blame me for this mod being too niche.

Main features
- Organize research trees
- Organize architect categories with Better Architect Menu
- Remove whatever I didn't like (some of them are through auto cherry-picker, separate from the main mod.)

Documentation
Documentation can be found here:
https://docs.google.com/document/d/1NhjG_Hd6FJBkXTiXNfTX85xvOcFFcyWKbTVuFixdrgg/edit?usp=sharing
4 Comments
Kay Avalon Nov 30 @ 1:34pm 
Neat, thanks
Warachia  [author] Nov 30 @ 4:13am 
@Kay Avalon
Most of them are handled by renderNodeProperties of HediffDef / GeneDef. You can remove them via xml patching.
Kay Avalon Nov 29 @ 6:28pm 
Just like, an entire split of Cosmetics and functionality
Kay Avalon Nov 29 @ 6:27pm 
Wonderin how you managed to hide cosmetics, cause I would love to be able to hide a fair amount of them, like the spider legs, insect arms, all the other skin textures, ect