Total War: WARHAMMER III

Total War: WARHAMMER III

40 ratings
The Hung – Lords of the Steppes SFO SUBMOD
2
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
34.660 MB
Nov 2 @ 5:56pm
Nov 11 @ 12:05pm
2 Change Notes ( view )

Subscribe to download
The Hung – Lords of the Steppes SFO SUBMOD

Description
Steel Faith/Grimhammer III Compatibility Patch for The Hung.
Adjusts units to be on SFO Level
Adds unit caps to some things.

Very early on, please let me know if you notice anything/have suggestions.

I do not take credit for The Hung mod or SFO.


French Version:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
15 Comments
Doomed World 42 minutes ago 
Any plans to make use of the DreadMaws for the Deathworms?
Slavyk ᴳᴷ Nov 29 @ 7:52am 
Hello/Bonjour,
French version/Version française disponible ici :

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
Hell Brothers Nov 16 @ 1:41am 
there is a bug with the Wei Tu faction Turn with my skarbrand campaign turn 1 when i pass the turn it crash
Paranoidhawklet  [author] Nov 10 @ 2:33pm 
@stimbl4
Weird, that shouldn't be effected by this mod.
@Lynx & Mariusz
I'll get that fixed today.
StimbI4 Nov 10 @ 4:35am 
All the "Minimum Tribal Gathering level +1" researches don't do anything, the gathering is still summoned at level 1.
Lynx Nov 8 @ 5:38pm 
Looks like Khan's Guard recruitment is broken with this submod - the Tier 5 horde building doesn't let you recruit them, even though it should. Disabling this mod lets me recruit them as normal. I managed to fix it by editing the pack file, adding a duplicate of the building_units_allowed_tables - hng_steppe_lords table to the SFO submod. I don't know why that fixed it, but it did! (There's probably a key conflict or something, I genuinely have no idea what breaks it. Everything else works fine, thank you for the mod!)
mariusz.sabadasz Nov 8 @ 3:38pm 
how to recruit Khan's Guards?
BusDiver Nov 7 @ 1:16am 
The WHO
XMario105 v2 Nov 6 @ 9:59pm 
Hey man , appreciate the mod , I've noticed that using the sfo submod for the hung while playing with Zao Korr ,it worked for the first 15-20 turns and after, it started crashing during enemy AI turns. After some debugging I've tried using diplo to solve the problem , it worked for a few turns then it happened again , so i disabled fow to see exactly which faction is crashing and it was a minor hung faction (The Host of Shaarnor) , i've killed it with killf command and tried again but this time the next hung faction made it crash. Disabled the sfo submod and it worked smoothly to the next turn, so i assume it's something to do with the sfo submods override or something. If you would care to investigate i could send you the crash report and the mod list
solfy Nov 6 @ 8:36pm 
Thank you for your effort!