A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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A Shieldwall Companion for Impatient Players v2
   
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标签: mod, campaign
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1.004 MB
10 月 29 日 下午 8:09
11 月 2 日 上午 7:42
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A Shieldwall Companion for Impatient Players v2

描述
This mod downgrades the number of shortcuts and cheats in the prior version so you can experience the balance choices made by the SW team. I will explain more detail later.

Purpose
The purpose of this mod is to make the Shieldwall campaign a tiny bit easier for gamers without losing the joy of suffering the the makers of Shieldwall and Shieldwall continued would like to preserver for their fans.

Difficulties are set so that Veteran players can experience the original Shieldwall campaign at difficulties set at Hart, Very Hard or Legendary. If you enjoy some cheats to make things easy, play on easy or normal.

The base income for humans has increased from 250 to 400 for players and large faction AI.
Players also get several bonuses (see handicaps) that add a small amount of food and gdp so that key buildings can be built up within 15 turns.

AI gets the same food and gdp bonuses, but at about double the human per difficulty level.

Removed: For Hard to Legendary players, unit food upkeep has increased to six to be more in line with Vanilla and realism.

Buildings need changing

Isolated city-factions and cities cannot sustain small armies without owning a city or food-producing region, which isn't possible much of the time.

In this first Beta, the following have been modded:

Granaries
In SW, having a province where the 1 food-yielding is held by a non-enemy makes the settlement non-viable for supplies and other things. The building changes here make them viable.

Granaries are currently storage buildings in the countryside.
A new granary building as been added called a Feudal or Smallholder Granary that can be built in the cities.
It works like a combination of a small warehouse and a food producing building as in Vanilla.
Because the food is taken from "small-holders" it causes a hefty public order hit and has significant upkeep.

Souterrains are now designed to be like the new Small-holder Granaries in effect and location.
They cost 50% more but provide more food, storage and supplies than the other new granary type to compensate for the low food-levels in Scottish lands.


Garrisons
Garrison buildihngs are much cheaper and build quickly. Their upkeep is a bit less than with Shieldwall (very high).
In SW, garrisons are much more expensive in cost and upkeep than the equivalent standing army even though they deliver no happiness and little protection bonuses as in Vanilla.
They are meant to be a temporary building in lands distant from ones' armies.
The unit makeup of garrisons has not been modified in this mod.
Please refer to my Garrison mod for better Garrrisons.
The cai building value has been reduced to make it less likely that the AI will spam them.
Seriously, use the garrison mod for minor towns at the bottom of this description.

More Food from buildings
Low food income is the main limiting factor on armies in SW. To enable easier army support, the following have been changed:
Dedicated food buildings (farms, pastures) deliver 33% more food
Other food buildings deliver 20-30% depending on whether food is the primarily income they bring in.
Sheep farms give a small food return per level.

Other Boosts for Human and AI when you play normal or easy
Removed or pushed up many building technology requirements.
Faster Research
Larger base income for all factions (SW penalizes human faction and major factions for some reason).
Other changes readily viewable in Campaign Variables and Handicaps


Related mods
Shieldwall More Garrisons Mod

Help those improving Attila and TOB

[url=https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=14
2 条留言
Sheph  [作者] 10 月 31 日 下午 5:51 
Yes. I'm fixing a few things this weekend so check back.
Crumb 10 月 31 日 上午 12:43 
Does this work with thrones reforged?