Crusader Kings III

Crusader Kings III

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Bring Me Gunpowder
   
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Historical
Compatible Version: 1.18 'Crane'
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613.764 KB
10 月 28 日 下午 3:13
10 月 29 日 上午 2:09
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Bring Me Gunpowder

描述
Bring Me Gunpowder is a small mod that changes the decision to visit a Silk Road Bazaar, with a slightly larger system to send an envoy there in your place. This envoy will be drawn from appropriate historical characters (Marco Polo, Ibn Battuta, etc.), then from your courtiers, and generated characters when nobody is available. They will take up that mission, and if they return they're likely to have something for you, although not necessarily the innovation you sought. If they return, that is.

Features
To be clear: Bring Me Gunpowder is a very small mod to fix what I consider an annoyance. The vanilla Silk Road Market Visit system consists of a decision and a single event upon reaching the bazaar. I have replaced that with a whopping three events, to make an envoy travel that trip instead and handle their return.

This is not a way to become that envoy as an Adventurer, this is not even a fix for some of the other wonkiness with the system (like the fact that you can visit a bazaar in your own region, even the neighbouring county). I'll give vanilla up to 1.18.1 to see how they tackle those quirks. This is a mod to help me with my immersion, and I hope it'll help you too.

Compatibility
Compatible with mods that do not change:
  • common\decisions\dlc_decisions\tgp\tgp_silk_road_decisions.txt
  • common\scripted_triggers\tgp_silk_road_triggers.txt

10 条留言
OMOCHI 11 月 18 日 上午 1:10 
More immersive than vanilla, nice!
Yamada 10 月 31 日 上午 7:07 
Does this mod also leave an option for the lord to travel the Silk Road himself?
Vatonage 10 月 30 日 下午 6:36 
You mean I'm a medieval ruler who actually has people who work for me and can go do things on my behalf?
Hundevakt 10 月 30 日 下午 2:14 
i hoped for something like this! such a stupid implementation by PDX. thanks for your work
Spaceracer 10 月 30 日 上午 11:56 
is that manchu you used on the meme at the end?
無壹 10 月 30 日 上午 5:43 
@KeizerHarm I have to use [replace] to make my translation overwrite locs, but I noticed you're using a special key to overwrite the vanilla key. To ensure my translation doesn't affect the vanilla key, I request that you remove the Chinese localization. :steamhappy:
KeizerHarm  [作者] 10 月 30 日 上午 5:29 
@無壹 Thank you for the translation! I will link your mod but why do I need to delete the Chinese loc from my mod? It can still be a fallback, and your loc should be used if it is later in the loading order.
無壹 10 月 29 日 上午 5:58 
@KeizerHarm Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please delete the Chinese locs and add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
Kaepbora 10 月 29 日 上午 5:34 
Very good
cybrxkhan 10 月 28 日 下午 3:37 
Absolute necessity to make the Silk Road mechanic feel less unrealistic!