tModLoader

tModLoader

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Sane RNG
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tModLoader版本: 1.4.4
语言: 英语
文件大小
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367.728 KB
10 月 27 日 下午 11:07
11 月 1 日 下午 10:43
6 项改动说明 ( 查看 )

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Sane RNG

在 crosshair 0 的 2 个合集中
Stuff I am using
25 件物品
pagedMov's mods
10 件物品
描述
An opinionated game design overhaul for various pure RNG systems that exist purely to waste your time.

Features

All of the following features can be enabled or disabled to your liking using the mod configuration menu.


Angler Shops

The Angler now has two shops (one for functional items, one for decorations), which use Angler Medals as currency. Angler quests now reward Angler Medals on top of the usual items.


Traveling Merchant Item Requests

The Traveling Merchant now has a new dialogue option. Using Request Vouchers, you can choose items to request for his next visit. Requested items are guaranteed to appear in his next inventory. The Traveling Merchant brings one free Request Voucher with him on each visit.


Boss Drop Shimmer Transformations

Many bosses drop "one of X items", and the items it chooses from are usually class-specific weapons or accessories. This behavior can be pretty annoying when you are building for a specific class, and end up having to fight the same boss many times to get the specific item you want.


All boss drops from these "guaranteed drop" tables can now be shimmered to cycle through the other options. For instance, with Duke Fishron's drops: Bubble Gun → Flairon → Razorblade Typhoon → Tempest Staff → Tsunami → (loops back to Bubble Gun).


Note: This only affects vanilla bosses. Mod boss drops will remain unchanged.


Chest Essence

All chests that spawn naturally in the world now contain one additional new item: an Essence of the location where that chest was found. Four Essences can be combined at a demon altar to craft any item from that chest's loot table. For instance, after opening four Frozen Chests, you can use Ice Essence to craft a pair of Ice Skates. All loot chests in the world have a corresponding Essence item, including dungeon chests and floating island chests.


The goal of this system is to provide a direct means of obtaining specific chest items without changing the way the game is played, or removing the fun of randomly finding useful items in chests. In practice, the only thing that changes is that you no longer experience opening 30+ chests looking for a single item and somehow not finding it, before giving up and googling a world seed for the item you want. With the essence system, you are at most four chests away from your item at any time.


Item Drop Pity System

All items are guaranteed to drop after their expected number of kills. This means that if an item has a 1/100 drop rate from a specific enemy, it is guaranteed to drop on the 100th kill. This works per item and not per enemy, so if several enemies drop a specific item rarely (biome keys, slime staff, etc.), killing any of them will count toward a guaranteed drop.


This works by simply adding the enemy's drop chance to your progress toward an item. So if an item has a 2% drop rate from one enemy, and a 5% drop rate from another enemy, killing both means you have a total of 7% progress toward that item. Once your progress reaches 100%, you will get a guaranteed drop.


Natural item drops will reset your progress toward the item, since the goal of this system is not to increase the overall number of items dropped, but to simply ensure that you do not experience annoying statistical anomalies while you are playing.


This system is mainly for enemy item drops, but also affects some other RNG-based item sources such as the Extractinator and Treasure Bags.


Additionally, a UI progress tracker for item drops is included. It is opened with a hotkey that can be set on the controls menu, default key is P. The tracker contains a search bar, and specific items can be pinned to the top of the list by clicking on them. It's fully resizable and can comfortably be kept on screen while farming specific items. Items will only be contained in the tracker's list if you have killed an enemy that drops said item.

引用自 tModLoader SaneRNG
Developed By pagedMov
16 条留言
crosshair 0  [作者] 11 小时以前 
Also ultrabright torches should be requestable now, on page 1
crosshair 0  [作者] 11 小时以前 
Thanks for pointing that out lol, I forgot to only show those in debug builds. I just rolled out a patch that removes those debug prints
lolboy4 11 小时以前 
Fantastic idea for a mod! I've been having worse and worse luck with every playthrough, so this'll finally offset that. I did notice though, I don't think you can request ultrabright torches from the traveling merchant, and it seems like you left some kind of debug message on for goodie bag style items.
BlueStole 13 小时以前 
@Zach there are other aspects of the mod than just the item drops bro, did you even read it?
Nyx (She/Her) 14 小时以前 
@Zach that's the point.
Zach 16 小时以前 
I get why RNG reworking mods straight up give the item 1 per out of X chance because it's the simplest to implement, but I really wish someone would just cap the end of the luck curve instead. The OSRS channel GamecubeJona talks about this type of RNG some.

Basically modern OSRS drops often give you points towards a guaranteed drop every so often, so that the possible longest dry streak is much much more limited. Like instead of being unlucky for hundreds of hours you're unlucky for a dozen at worst, depending on the item.

My issue with the type of system in this type of mod is that for monster you kill often, you will just always get a ton of the drop without having to luck buff. From the wiki: "With a few exceptions, almost all drop rates of items are affected by luck" and this just erases the luck mechanic in essence.
The Scarlet Devil 17 小时以前 
After killing 20 times and not getting a Sun Stone I think I'll always be playing with this mod from now on.
Marshenith 10 月 31 日 上午 10:26 
that's awesome
professional clown 10 月 30 日 下午 12:25 
this mod is a luminous vantawhite radianterald straight from the freezing peaks of mount Everest
La Ego 10 月 30 日 上午 10:17 
oh my god, it's a miracle