安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









@Ziro for the units you might want to check the military group belongings. My Eastalia version uses its own group. In that way the roster stays seperated no matter what. Thats why I have an Estalia roster and Cataph a TEB combined roster. You have to add my units to the group Cataph uses or vice versa.
In the end I encourage any modder who tries to merge these projects, but I'll not activeley support them in doing so.
Hey! You should probably load this after both Red's and Cataph's mods
Hello and thank you for your efforts! Is there any specific load order necessary?
I'll take a loot at it. That's probably because the red skill tree affects same-faction units and Red's units aren't being considered as same-faction. I'll hopefully be able to fix it soon
For example Sticks and Stones weapon strength +3% does not affect Piqueros and Armor +3 to Rodeleros
I tried putting the patch above and below Red's Overhaul but it doesn't seem to change anything.