Team Fortress 2

Team Fortress 2

196 个评价
Mos Eisley (SW Battlefront Classic)
2
   
奖励
收藏
已收藏
取消收藏
游戏模式: 控制点
文件大小
发表于
更新日期
46.398 MB
10 月 25 日 下午 2:57
10 月 25 日 下午 4:20
1 项改动说明 ( 查看 )

订阅以下载
Mos Eisley (SW Battlefront Classic)

描述
A fan favorite map from Pandemic's Star Wars: Battlefront: now available for TF2!

CP_Mos_Eisley is a 6CP map set in the eponymous wretched hive of scum and villainy. The six control points, dotted around the spaceport, all unlock at the same time 30 seconds into the match. The first team to hold all six points simultaneously wins.

Features:

- A (mostly) faithful recreation of the original map's layout.
- Holographic screens in the spawn rooms, displaying the locations of the teams' currently held points.
- A small selection of tunes from the original Star Wars trilogy.
29 条留言
francuz 11 月 23 日 下午 5:28 
Good
RaSp1zDяЙ 11 月 22 日 下午 2:05 
y
Admiral Exodus 11 月 22 日 上午 11:39 
Good, good
BUCKET 11 月 22 日 上午 10:03 
good:steamthumbsup:
OlegPivo 11 月 22 日 上午 3:42 
COUNT DOOKU WAS A VISIONARE
Генерал Очко 11 月 22 日 上午 2:11 
GOOD
Vaporwayve 11 月 21 日 下午 12:04 
Such a classic map. While it isn't entirely optimal for TF2 gameplay, it does look fun and with some modifications, it could become a trade server map. The benefit of the doubt is that this map is a faithful recreation and the layout is based off of a 2005 Star Wars game that operates differently, so there's that. It is also kinda open, so I can imagine the hell that would ensue with snipers.
Game Projections 11 月 21 日 上午 11:53 
thislooks really cool,but asymmetricality may give one team an advantage, and lack of props makes the map look altogether too desolate for tf2's generally cramped and detail packed stages. looking at the movies there are usually a lot of robots and people everywhere, as well as boxes etc, looks really cool though :GDEasy:
Bloodyroses 11 月 21 日 上午 10:48 
great map girlie
Gogetabro 11 月 21 日 上午 7:44 
Counterpoint: The map won't be included in an update. If he makes a map without the expectation it'll be added, who cares if snipers dominate on it lol. The mindset of wanting to design every map around weakening snipers annoys me because it literally doesn't matter if snipers are strong on a map that was essentially ported from another game in the first place.