RimWorld

RimWorld

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Mod, 1.6
File Size
Posted
Updated
1.168 MB
Oct 24 @ 2:26pm
Nov 18 @ 5:41pm
4 Change Notes ( view )

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RipWorld

Description


Extra Info:
- Clean implementation, utilizing existing vanilla systems to the fullest
- Each rip of a vape applies hediffs at 0.10x (by default) the strength/duration of the drug base
- Policies can be made to schedule how and when pawns vape

For Modders:
New vape juices are easy to add in the xml! Simply reference the drug you want to make a vape juice for and set the color and recipe.

Help me keep making mods!
[ko-fi.com]
16 Comments
DCSzar  [author] Nov 18 @ 5:43pm 
@ferny Fixed and added dummy data to the vaporizer, it shows info correctly now
ferny Nov 17 @ 7:40am 
Opening info panel for vaporizer breaks the game
POODLE Nov 17 @ 5:11am 
Finally I can administer the medicinal GeekBar hit to my Colony's Children
Grubhub Gaming Nov 12 @ 12:42pm 
Now let me put the ashes of cremated colonists into my pen so I can vape grandma's ashes please.
Oscar "Weenie" Nov 11 @ 12:49am 
Smokeleaf and tobacco compatibility would be very nice, especially considering how long smokeleaf joints last and how debilitating it can be to have pawns be to have pawns be stoned 24/7. Psilocap vapes have a soft spot in my heart for personal reasons.
🐺🐺🐺🐺WOLP Oct 28 @ 11:39pm 
Smokeleaf also seems like a natural fit
//SlipperyPete:. Oct 28 @ 1:22pm 
Maybe it already does this, but it would be cool if it was compatible with VE mod that adds tobacco plants, to give you the ability to make a nicotine vape.
Vanguard Oct 26 @ 8:24am 
Aww another drug to add to my drug empire.
DCSzar  [author] Oct 25 @ 8:22pm 
@Mad Marl The "Teetotaler" trait does that already
Mad Marl Oct 25 @ 4:41pm 
should add in a trait where some pawns just hate vapes and people who use them