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Anyway, it's midnight for me, so I'm going to bed. Thanks again for the mod, it's been over 200 turns of mechanical bliss!
Here's the save file if you'd like it
https://drive.google.com/file/d/1XUH4tnl0beVSnGCx0jcP_--h2AQder_n/view?usp=sharing
Seeing some rare null object references, I think they happen during the end turn
Let me know if you want the full 7mb log file
NullReferenceException: Object reference not set to an instance of an object
at MEKHANE.T_Mekhanite.getMightChange () [0x00001] in <fe0058ba6fc84610916315b97c2d401c>:0
at Assets.Code.Person.getStatMight () [0x00020] in <snip>:0
<snip>
at MEKHANE.UA_Mek_Acolyte.getAttackUtility (Assets.Code.Unit c, System.Collections.Generic.List`1[T] reasons, System.Boolean includeDangerousFoe) [0x00001] in <snip>:0
at Assets.Code.UA.turnTickAI () [0x00142] in <snip>:0
at MEKHANE.UAE_Mek_Legate.turnTickAI () [0x00292] in <snip>:0
<snip>
at Assets.Code.UIInputs.hotkeys () [0x008ec] in <87722c3d024842ed81b5e159dacda8fd>:0
at Assets.Code.UIInputs.Update () [0x00052] in <87722c3d024842ed81b5e159dacda8fd>:0