Project Zomboid

Project Zomboid

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Airdrops
   
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21. říj. v 4.09
27. říj. v 8.14
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Airdrops

Popis
Airdrops

This mod allows you to spawn airdrops containing valuable loot or animals (in a living or deceased state). A clear marker will appear on the map showing the drop zone. When the crate lands, a signal fire will light up at the exact location to help players locate the drop.

Key Features
  • Advanced Sandbox Customization:
    • Set the drop frequency your way: from 1 hour to 1 whole year.
    • Progressive Drop Timer: Dynamic interval adjustment based on a multiplier (-5.0 to +5.0). Each airdrop can make the next one more or less frequent!
    • Configure spawn-near-player settings (chance, min/max radius). The airdrop can now land anywhere on the map, no matter how far from the player! (try a radius of 1000–2000).
    • Visual Effects Control: Choose drop site effects - none, fire with lighting, smoke, or both for enhanced immersion.
    • Explosive Cleanup System: Configure what happens when airdrops expire - explosion with sound, zombie spawn, aggressive animal spawn, or nothing.
    • Effect Power Scaling: Adjust the intensity of cleanup effects from subtle (1) to maximum (200) for dramatic finales.
    • Turn off the map marker for a true challenge and hunt down the airdrop before it vanishes!
    • All sandbox changes (presets, defaults, intervals) apply in real-time without a restart.
  • Diverse & Configurable Loot:
    • 11 Loot Presets: Medical, Survival, Tools, Weapons (with ammo), Materials, Food & Drinks, Kitchenware, Junk + Accessories + Bags, Clothing, Animals, and Books.
    • Animals Preset: The crate includes hay and animal feed. Exactly one animal (live or corpse) will spawn 2–3 tiles from the crate.
    • Mod-Friendly: Loot is drawn from ProceduralDistributions for maximum variety and mod compatibility.
    • Full Control: Override loot lists via
      AirdropCategories.ini
      or use custom tables for coordinates and loot distribution.

  • Immersive Gameplay Mechanics:
    • Your character says one of five random lines when a nearby drop occurs (EN/RU).
    • Game speed returns to normal on airdrop touchdown.
    • If sleeping, your character will wake up (only if not drunk and fatigue < 80%).
    • Visual Effects: Configurable drop site effects - fire with lighting, smoke, or both for up to 2 in-game hours.
    • Explosive Cleanup: Airdrops now explode when their timer expires! Choose from explosion, zombie spawn, or aggressive animal spawn effects.
    • Radio messages alert you to the airdrop zone. A beeper shows your distance — follow the signal!
    • Daily Schedule Broadcasts: Automatic radio notifications from 03:00 to 06:00 every day, informing you of the time remaining until the next airdrop. Messages are fully localized with proper grammar for all supported languages.

  • World Interaction & Dangers:
    • The airdrop crate can be smashed open with a Sledgehammer.
    • Zombies may appear near the airdrop site.
    • If the "Bandits" mod is active, bandits may appear near the drop.

Progressive Timer Examples
Based on default settings: Airdrop Frequency = 5%, Min Interval = 24h

Progressive Multiplier
1st Drop (after 24h)
2nd Drop (after +24h)
3rd Drop (after +24h)
4th Drop (after +24h)
Effect
0.0 (No progression)
24h
24h
24h
24h
Constant interval
+1.5 (Slower over time)
24h
60h
150h
375h
Each drop becomes rarer
-1.5 (Faster over time)
24h
6h
1.5h
1h (capped)
Each drop becomes more frequent

How it works:
  • Airdrop Frequency (5%): Each hour, there's a 5% chance to spawn an airdrop (if interval allows)
  • Min Interval (24h): Minimum time between airdrops (base interval)
  • Progressive Multiplier: Modifies the interval after each successful airdrop
  • Formula: New interval = Current interval + (Current interval × Multiplier)

Note: Intervals are capped between 1 hour (minimum) and 8760 hours (1 year maximum).


Save Compatibility & Airdrop Cleanup

The mod maintains full save compatibility — installing or removing it will not corrupt your existing saves.

Airdrop Lifecycle & Cleanup:
  • Configurable Timer: Airdrops automatically expire after a set time (1-8760 hours, default 24h).
  • Explosive Cleanup: When the timer expires, airdrops can explode with sound, spawn zombies, spawn aggressive animals, or simply disappear based on your settings. During explosions, nearby players will be knocked back and damaged, potentially suffering fractures, wounds, and other blast effects depending on their distance from the airdrop and the explosion power.
  • Effect Power Control: Adjust cleanup effect intensity from subtle (1) to dramatic (200) for the perfect finale.
  • Manual Destruction: You can destroy airdrop crates instantly with a Sledgehammer before they expire.

Upon mod removal:
  • Automatic Cleanup: All mod-spawned airdrops are scheduled for automatic removal after a total of 25 hours (a 24-hour cooldown period + a 1-hour buffer).
  • Manual Cleanup: You can destroy the airdrop crates instantly in-game before removing the mod.
  • Fallback Behavior: If ignored, the airdrops will eventually despawn via natural game mechanics. This may trigger a single, non-critical LUA error but will have no impact on gameplay or your save file.
Note: Your saves remain safe at all stages of installation and removal.

Localizations
  • EN (English)
  • RU (Русский)
  • PTBR (Português - Brasil)
  • CH (中文)
  • ES (Español)


Forked from the "Random Airdrops" mod, heavily refactored and upgraded.

Mod version 3.0 [BOOM]
Populární diskuze Zobrazit vše (3)
1
8. lis. v 8.00
Custom Airdrop Coordinates [EN]
computer.pers
1
28. lis. v 4.22
Loot tables
computer.pers
0
24. říj. v 14.24
Custom Loot Tables [EN]
computer.pers
Počet komentářů: 54
crow 6. pro. v 10.24 
Went to the red circle, the entire area was full of air drop boxes. Stack trace in error log.
The King 30. lis. v 23.49 
Update: Using the command console, I found that the air drops in Rosewood are apparently just not spawning? The red circle is there, and the debug log says that this particular one's location should be "x=8132, y=11593, z=0". There's nothing at that spot, and the log also notes that the air drop's values are "valid=true, exists=false, empty=false, onfire=false, square=true". I teleported to another town with a red circle air drop and it spawned in just fine. I'm thinking the exists=false is the problem of course, but I don't know what I'm supposed to do to make it appear. Note that air drops that spawn in near the player function perfectly fine. The one I checked in Fallas Lake isn't one of those though, so I'm pretty lost.
Dziadzivs 27. lis. v 9.57 
what radio frequency is going to tell me where the airdrop is? i made world with almost nothing in any container and im struggling so hard because i dont know how i will be notified for a airdrop
The King 26. lis. v 9.28 
I spent over an hour last night searching the circle for the air drop. I have the drops set to last 72 hours. I failed to find literally anything. No crate, no radio ping, no fires, no smoke, no anything. Is there some debug method of locating the air drop so I can see if the mod is working?
aillear 14. lis. v 23.23 
I set the sandbox option that radio frequency to be random from 88MHz to 108MHz. But I tried every frequency between 88.0~108/0, and can't find the airdrop radio.😥
Elk 13. lis. v 2.23 
Slight error with this and rain's guns. just have to disable the gun air drops if youre using both :HealthSD: (this mod can't decide on drop rates with rain's so 1 airdrop turns into a cluster of them dropping with 1-2 items in each, they're bugged airdrops, sledge has no effect on them)
Other than that strange conflict this mod is running flawlessly
Vermilion 11. lis. v 19.49 
Oh wait... It's fixed now.. lol? thanks
Vermilion 11. lis. v 19.21 
When "spawn near the player" is enabled in sandbox, it doesnt drop near player on modded maps.
Jaxx - pshoooo 9. lis. v 11.23 
have you been able to test map compatibility with this and Handmade Maps? do the markers for drop zones still show up as expected?
梦才_MornTsuy 7. lis. v 0.04 
The mod is not following the sandbox settings. I set the airdrops to occur once every two weeks, but in reality, they appear frequently every 3-4 days. I haven’t touched the parameter for adjusting the airdrop interval, and it remains at the default value of 0.