边缘世界 RimWorld

边缘世界 RimWorld

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Sand & Snow Coverage
   
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Mod, 1.6
文件大小
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4.817 MB
10 月 19 日 下午 12:53
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Sand & Snow Coverage

描述
Overview
Sand & Snow Coverage adds immersive snow and sand buildup on walls, natural rock, and a range of patched mod objects (see Compatibility). It works much like RimWorld’s vanilla snow-on-trees effect: nearby ground coverage is sampled so light dustings grow into thicker caps/edges, then recede with the weather.

This mod started as a side project for my other mod Advanced Bridges & Floors and works very well together with that.

Key Features
- Natural buildup: Appears only where nearby ground actually has snow/sand for believable results indoors, outdoors, and courtyards.
- Vanilla-like behavior: Mirrors the feel of the tree snow system (thresholds and gradual growth/melt).
- Roof-aware visuals: No buildup under roofs. If you build a roof later, any existing snow/sand overlay on that structure is cleared automatically.
- Smart linking on walls: Seamless corners and fillers so long wall runs look continuous.
- Gentle tint layer: Optional soft color wash to blend overlays with your textures.
- Sand overlay (Odyssey required): Sand visuals only activate when Odyssey’s sand systems are present; otherwise sand is cleanly disabled (no errors).

Compatibility
Works out-of-the-box for many structures. Includes patches for:
• Advanced Bridges & Floors (platforms)
• Medieval Walls
• ReBuild: Doors and Corners
• Vanilla Furniture Expanded – Architect

Load after those mods. Should be safe to add to existing saves.

Performance
Lightweight: cached lookups and safe refreshes that only redraw nearby cells when snow/sand depth changes. Sand hooks are gated when Odyssey is absent.

Compatibility
Texture replacers: Mods that add or replace textures on objects can make snow/sand overlays fail to appear or look misaligned. For walls and natural rocks, simple texture swaps usually work fine as long as the mod doesn’t change how the thing is defined (no custom shaders/graphics behavior).
Adding support to new things: Create three small textures — snow overlay, sand overlay, and tint — following the examples in this mod’s Textures folder. Then add a tiny XML patch to the target ThingDef to enable them. (Note: the sand overlay only activates if Odyssey is installed.)

Updates
19-10-2025 – First release.

My other mods
See all my mods here
22 条留言
kongkim  [作者] 10 月 29 日 上午 5:23 
@Gerewoatle Ohh thx a lot :)
Maybe in the future when i have some spare time for it, but it will not be the top of the list to do so.
Gerewoatle 10 月 29 日 上午 4:27 
@kongkim - I believe they're referring to the mod "ReGrowth 2", authored by the modder named Helixien.

ReGrowth 2 improves biomes with additional plants and trees, amongst other things. Helixien has stated that they currently lack the time to commit to creating snow-covered versions for all of the added trees.
kongkim  [作者] 10 月 29 日 上午 3:15 
@L. Velociraptor Not sure i understand, what Helixien mod? the gas mod?
L. Velociraptor 10 月 28 日 下午 5:59 
Helixien isn't going to support the snow coverage for ReGrowth 2 as it's a lot of work to make alternates, so I was wondering if your method could support the stuff in ReGrowth 2? Totally understand if it's not feasible as it's a ton of work, with how big ReGrowth 2 is.
kongkim  [作者] 10 月 23 日 上午 3:48 
If you make the patch file and it works, you can send it to me on discord or something and i can implant it into the mod.
Holgast 10 月 23 日 上午 3:43 
ah, great, that's the best case scenario. I can add it my end then
kongkim  [作者] 10 月 23 日 上午 3:42 
Took a quick look at the mod, on the images it look likes its use normal walls, so you do not even have to make new textures, just copy the patch code.
kongkim  [作者] 10 月 23 日 上午 3:40 
@Holgast Thx, i made it pritty easy, if you know how to make textures.
If you look in the mod folder, you can see there need to be a snow and sand texture, and a Tint white mask, and then just reuse the code in the patch file.
Holgast 10 月 23 日 上午 3:32 
looks very impressive. how easy is it to patch in mod compatibility? I'd like it for my mod Strike the Earth Stone