全面战争:战锤3

全面战争:战锤3

339 个评价
The Tooltip Project
9
6
7
2
2
2
   
奖励
收藏
已收藏
取消收藏
ui
标签: mod
文件大小
发表于
更新日期
654.899 KB
10 月 16 日 下午 11:29
12 月 9 日 上午 1:48
5 项改动说明 ( 查看 )

订阅以下载
The Tooltip Project

在 Masterdelta41 的 1 个合集中
Fateweaver's Mods
12 件物品
描述
WHY was this mod made? I made it because I wanted to see bullet points that were kept up to date with no misinformation and told you things that are not on the stat card like collision attacks. I also wanted spell descriptions for spells that are buffs, debuffs, and direct damage to be more accurate and easier to read.



Unit Bullet Points
Bullet Points have been changed for almost every unit in the game. I prioritized information that is harder to see or isn’t shown at all. I even made some bullet points to help showcase a unit's strengths.

So, bullet points like Armour Piercing takes a step back for things like Collision Attacks.

Unit Cards were only changed if they had outdated info, wrong information, showed a less important bullet point, or just needed some more bullet points.



Unit Stat Descriptions

I have added clarification on how unit stats now work. So, when you hover over armour, charge bonus, melee attack, and melee defense you will receive information on how they work.

I would have done Bonus Vs Large/Infantry, but I at least can explain it here. If a unit has 26 bonus vs infantry/large, they will receive 26 Melee Attack and 26 Weapon Strength (the base weapon and armour piercing damage is based on the ratio of the unit). This will only occur when they are fighting infantry/large based off the Bonus VS. This also is how charge bonus works except the condition is charging a unit.

If you have Bonus Vs Large/Infantry on a missile weapon, it just gives missile damage only. The missile damage works just like the weapon strength. It only occurs when you are shooting what your Bonus Vs Large/Infantry works against.

Also unrelated but important, spell resistance affects any ability/passive that does damage as well like Mortis Engine Effects, or Melee Damage Reflection.

Missile resistance also applies to any missile spell, so a fireball will have its damage reduced by both spell resistance and missile resistance



Magic
The primary focus was on buff, debuff, and direct damage spells the rest haven't been touched since they are really
self-explanatory. In case you need a need an explanation here you go wind, breath, and vortex spells are great against infantry, dogs and sometimes good against cavalry. They are bad against low entity count units. Missile Spells are great against everything.

I have completely changed some tooltips of spells, so that they give a more accurate description of what the spell does.

I also added tooltips to many spells, so now you can quickly see if a buff spell is single target or multiple target spell. I did this for every overcasted buff spell as well.

Last Thing to Note
I am not going to do this with ITEMS, and ABILITIES. This mod took a really long time to make. Doing items and abilities would probably make this mod take 5x longer to complete.

This mod changes NOTHING in terms of gameplay, and it won’t ever. Everything I mentioned is all the mod will do.

SPECIAL THANKS to DJ Fro-Fro (Frodo) for making rpfm and updating it for all these years, and Creative Assembly for giving us Datasniping with the recent update. The existence of datasniping makes this mod compatible with everything I tested.

SPECIAL THANKS to Enticity (Youtuber) for giving me this idea.

BIG SPECIAL THANKS to Chris who made this mod thumbnail. You can check him out here. Instagram: @cj.woods56
Last thing, I want to say is THANK YOU for reading this.

Also to Anyone that wants to submod this I labeled everything that would need a language change. Also this mod will have to be regularly updated with each DLC/FLC added to this game. Unless CA somehow does an insane job for future bullet points.

Submod List Links:
Chinese Translation Submod by Chr1stopher.G
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3589631280
Korean Translation Submod by 이스나이
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599724487
Deutsch/German Translation Submod by Balthasar23th
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607436758

Do not use this mod with an overhaul mod like SFO or Radius since the descriptions are based off the vanilla roster and vanilla spell list. Other mods are fine and this will not cause crashes with any mod I tried even SFO.
64 条留言
Masterdelta41  [作者] 12 小时以前 
Just Updated the mod, there where many tooltips that were fixed with this update like Beorg Bearstruk now showing Anti Infantry instead of Anti Large
Weissrolf 12 月 6 日 上午 3:12 
Works fine here after the update.
Masterdelta41  [作者] 12 月 4 日 下午 10:40 
@CoyoteHandsome that is a relief thank you for letting me know
天会下雨吗 12 月 4 日 下午 9:19 
good
CoyoteHandsome 12 月 4 日 下午 5:39 
@Masterdelta41 I played with only this mod on Dechala until turn 6 and saw no issues. Opened it in RPFM and had no errors either.
Masterdelta41  [作者] 12 月 4 日 上午 7:20 
Can you guys let me know if the mod needs an update when the patch comes out? I won’t be able to update it until the weekend. It shouldn’t crash the game and everything should be normal. I will look into the new stuff if they need to be corrected.
Khazukan Kazakit-ha! 12 月 3 日 下午 7:12 
ah okay, thanks then!:steamthumbsup:
Masterdelta41  [作者] 12 月 3 日 下午 2:38 
@Khazukan Kazakit-ha! All the mod does is comestic changes that make the game more clear and give accurate information. So there is no game altering changes
Khazukan Kazakit-ha! 12 月 3 日 下午 12:49 
or is it intended to be a bug fix or what man?
Khazukan Kazakit-ha! 12 月 1 日 下午 5:21 
i would have used this mod if it were purely a bug fix, like with the elemental bear if you would just want one example for it.