The Farmer Was Replaced

The Farmer Was Replaced

Nedostatek hodnocení
Updated list of upgrade costs (Plan your Full Reset)
Vytvořil: RubyNg
With code, so if any new update comes, it's easy to get the new ones.
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Pure code upgrades
You don't lose these for the full reset leaderboard
All of them are just one single level.

Loops / AKA "While"
Item
Price
Hay
5

Operators / AKA "1 + i"
Item
Price
Hay
Wood
150
10


Senses / AKA "(x,y)"
Item
Price
Hay
100


Variables / AKA "a = 2"
Item
Price
Carrot
35


Lists / AKA "[1,2,3]"
Item
Price
Carrot
500


Functions / AKA "def f():"
Item
Price
Carrot
40


Dictionaries / AKA "{1:2}"
Item
Price
Pumpkin
2 500


Import / AKA "import"
Item
Price
Carrot
80


Utilities / AKA "random()"
Item
Price
Pumpkin
1 000


Costs / AKA "get_cost()"
Item
Price
Pumpkin
2 500


Auto_Unlock / AKA "unlock()"
Item
Price
Pumpkin
5 000
Debug codes
You lose these on full reset leaderboard, you don't need Debug_2 to complete the leaderboard

Debug / AKA Print()"
Item
Price
Hay
Wood
50
50

Debug_2 / AKA set_speed()"
Item
Price
Gold
500

Timing / AKA get_time()"
Name
Price
Pumpkin
1 000

Simulation / AKA simulate()"
Item
Price
Gold
5 000

Leaderboards / AKA Print()"
Item
Price
Bone
Gold
2 000 000
1 000 000
Farm upgrades
Speed
Lv
Item
Price
1
Hay
20
2
Wood
20
3
Wood
Carrot
50
50
4
Carrots
500
5
Carrots
1 000

Expand
Lv
Item
Price
1
Hay
30
2
Wood
20
3
Wood
Carrots
30
20
4
Wood
Carrot
100
50
5
Pumpkin
1 000
6
Pumpkin
8 000
7
Pumpkin
64 000
8
Pumpkin
512 000
9
Pumpkin
4 100 000

Plant
Item
Price
Hay
50

Fertilizer
Lv
Item
Price
1
Wood
500
2
Wood
1 500
3
Wood
9 000
4
Wood
54 000

Watering
Lv
Item
Price
1
Wood
50
2
Wood
200
3
Wood
800
4
Wood
3 200
5
Wood
12 800
6
Wood
51 200
7
Wood
205 000
8
Wood
819 000
9
Wood
3 280 000

Megafarm
Lv
Item
Price
1
Gold
2 000
2
Gold
8 000
3
Gold
32 000
4
Gold
128 000
5
Gold
512 000
Crops
Grass
Lv
Item
Unlock Price
1
Hay
100
2
Hay
300
3
Wood
500
4
Wood
2 500
5
Wood
12 500
6
Wood
62 500
7
Wood
312 000
8
Wood
1 560 000
9
Wood
7 810 000
10
Wood
39 100 000

Carrots
Price to plant: 2**CarrotLevel (Hay + Wood)
512 Hay + 512 Wood at level 10
Lv
Item
Unlock Price
1
Wood
50
2
Wood
250
3
Wood
1 250
4
Wood
6 250
5
Wood
31 200
6
Wood
156 000
7
Wood
781 000
8
Wood
3 910 000
9
Wood
19 500 000
10
Wood
97 700 000

Trees
Bushes are unlocked with the Plant upgrade, they're also buffed by the tree's level.
Lv
Item
Unlock Price
1
Wood
Carrot
50
70
2
Hay
300
3
Hay
1 200
4
Hay
4 800
5
Hay
19 200
6
Hay
76 800
7
Hay
307 000
8
Hay
1 230 000
9
Hay
4 920 000
10
Hay
19 700 000

Sunflowers
Price to plant: 1 Carrot
Item
Unlock Price
Carrot
500

Pumpkins
Price to plant: 2**PumpkinLevel (Carrots)
512 Carrots at level 10
Lv
Item
Unlock Price
1
Wood
Carrot
500
200
2
Carrot
1 000
3
Carrot
4 000
4
Carrot
16 000
5
Carrot
64 000
6
Carrot
256 000
7
Carrot
1 020 000
8
Carrot
4 100 000
9
Carrot
16 400 000
10
Carrot
65 500 000

Cactus
Price to plant: 2**CactusLevel (Pumpkin)
64 Pumpkins at level 6
Lv
Item
Unlock Price
1
Pumpkin
5 000
2
Pumpkin
20 000
3
Pumpkin
120 000
4
Pumpkin
720 000
5
Pumpkin
4 320 000
6
Pumpkin
25 900 000

Mazes
Recomended substance usage to both spawn a maze and use on chest:
substance = get_world_size() * 2**(num_unlocked(Unlocks.Mazes)-1)
Lv
Item
Unlock Price
1
Weird Substance
1 000
2
Cactus
12 000
3
Cactus
72 000
4
Cactus
432 000
5
Cactus
2 590 000
6
Cactus
15 600 000

Dinosaurs
Price to plant: 2**DinossaurLevel (Cactus)
64 Cacti at level 6
Lv
Item
Unlock Price
1
Cactus
2 000
2
Cactus
12 000
3
Cactus
72 000
4
Cactus
432 000
5
Cactus
2 590 000
6
Cactus
15 600 000
Vanity
Hats
Item
Unlock Price
Hay
50

Top Hat
Item
Unlock Price
Hay
Wood
Carrot
Cactus
Gold
1 000 000 000
10 000 000 000
1 000 000 000
1 000 000 000
100 000 000

The Farmers Remains
Item
Unlock Price
Bone
100 000 000
Code and how to check it
As of the time of writing this guide, these are all the possible upgrades and levels.
Since the Output will be too long, you might need to remove a few from the listBuyables to see what you want.

#Author RubyNg allCosts = { "Loop" : {"name" : Unlocks.Loops, "max" : 1}, "Hats" : {"name" : Unlocks.Hats, "max" : 1}, "Speed" : {"name" : Unlocks.Speed, "max" : 5}, "Grass" : {"name" : Unlocks.Grass, "max" : 10}, "Expand" : {"name" : Unlocks.Expand, "max" : 9}, "Plant" : {"name" : Unlocks.Plant, "max" : 1}, "Carrots" : {"name" : Unlocks.Carrots, "max" : 10}, "Watering" : {"name" : Unlocks.Watering, "max" : 9}, "Trees" : {"name" : Unlocks.Trees, "max" : 10}, "Fertilizer" : {"name" : Unlocks.Fertilizer, "max" : 4}, "Sunflowers" : {"name" : Unlocks.Sunflowers, "max" : 1}, "Pumpkins" : {"name" : Unlocks.Pumpkins, "max" : 10}, "Mazes" : {"name" : Unlocks.Mazes, "max" : 6}, "Cactus" : {"name" : Unlocks.Cactus, "max" : 6}, "Polyculture" : {"name" : Unlocks.Polyculture, "max" : 5}, "Top_Hat" : {"name" : Unlocks.Top_Hat, "max" : 1}, "Megafarm" : {"name" : Unlocks.Megafarm, "max" : 5}, "Dinosaurs" : {"name" : Unlocks.Dinosaurs, "max" : 6}, "The_Farmers_Remains" : {"name" : Unlocks.The_Farmers_Remains, "max" : 1}, "Debug" : {"name" : Unlocks.Debug, "max" : 1}, "Operators" : {"name" : Unlocks.Operators, "max" : 1}, "Debug_2" : {"name" : Unlocks.Debug_2, "max" : 1}, "Timing" : {"name" : Unlocks.Timing, "max" : 1}, "Senses" : {"name" : Unlocks.Senses, "max" : 1}, "Variables" : {"name" : Unlocks.Variables, "max" : 1}, "Simulation" : {"name" : Unlocks.Simulation, "max" : 1}, "Lists" : {"name" : Unlocks.Lists, "max" : 1}, "Functions" : {"name" : Unlocks.Functions, "max" : 1}, "Leaderboard" : {"name" : Unlocks.Leaderboard, "max" : 1}, "Dictionaries" : {"name" : Unlocks.Dictionaries, "max" : 1}, "Import" : {"name" : Unlocks.Import, "max" : 1}, "Utilities" : {"name" : Unlocks.Utilities, "max" : 1}, "Costs" : {"name" : Unlocks.Costs, "max" : 1}, "Auto_Unlock" : {"name" : Unlocks.Auto_Unlock, "max" : 1}, } listBuyables = ["Loop", "Hats", "Speed", "Grass", "Expand", "Plant", "Carrots", "Watering", "Trees", "Fertilizer", "Sunflowers", "Pumpkins", "Mazes", "Cactus", "Top_Hat", "Megafarm", "Dinosaurs", "The_Farmers_Remains", "Debug", "Operators", "Debug_2", "Timing", "Senses", "Variables", "Simulation", "Lists", "Functions", "Leaderboard", "Dictionaries", "Import", "Utilities", "Costs", "Auto_Unlock"] for i in range(len(listBuyables)): unlockName = listBuyables[i] quick_print(allCosts[unlockName]["name"]) for j in range(allCosts[unlockName]["max"]): quick_print(get_cost(allCosts[unlockName]["name"], j)) quick_print(" ")
Počet komentářů: 3
RubyNg  [autor] 27. říj. v 4.43 
You are absolutely right! Thank you for pointing it out, it's fixed! I'll keep it in mind for future posts! Tyvm!
Anson 25. říj. v 18.28 
in the program at the end, in the for loop, unlockName is supposed to loop around all buyables, but the index "i" is missing. it was eaten by the steam markup code for italics ...
the correct line should read
unlockName = listBuyables[i]

ps : either use [noparse] like i did in this comment,
or use another loopvariable to avoid the problem when posting on steam
McNut 21. říj. v 13.50 
yo ts underrated! thanks