青岚物语

青岚物语

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Various Tips (minimal spoilers)
由 Prios 制作
A smorgasbord of (hopefully) helpful tips for players at all levels! Spoilers kept to a minimum wherever possible.
   
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Introduction
Warning
Be warned that Tales of Seikyu is under heavy active development, and some tips might become dated at any time, depending on what the devs decide to do. I'll try to update these tips to reflect changes, but I'm not perfect.

About Spoilers and Comments
There are minimal spoilers among these tips; the worst openly-displayed spoiler here, in my opinion, is an easily-discovered recipe shown in a screenshot.
However, I will not be removing or refraining from spoilers in the comment section, so avoid that if you're concerned! Feel free to post your own spoilery tips and/or questions in the comments. (I will be removing comments that are just giant ASCII art or "chain letter" memes, though. Sorry, they just clutter things up.)
Auto Pickup
If you've just started the game, or you haven't tried this setting out yet, take a look at the "Auto Pickup" option. It's in the settings, under "Gameplay," at the bottom.

Auto Pickup automatically picks up all loose items in a fairly wide radius around you. It won't automatically pick flowers or harvest other plants and such for you—you'll still need to grab those manually—but when you destroy a tree or a mining node with your attacks, and the resulting items dump out onto the ground, you'll get them all instantly. Happily, this setting won't automatically grab things that you discard onto the ground out of your inventory.

I keep this setting on for a few reasons:
  • Sheer convenience of not having to mash a button to grab everything
  • No more accidentally talking to Kon while running around mashing said button
  • No more watching resources fall into water or over cliffs before you can snag them
  • Personal inventory space (and storage space in general) is reasonably priced and fairly easy to acquire in this game, and resources like wood and stone and such have large stack sizes

There are downsides. Obviously you can run into problems if your inventory fills up (though again, that becomes increasingly less of a problem as you get established and set up proper storage). Also, if plants such as thatch get hit by a stray attack during combat, they "come loose" and fall to the ground, where Auto Pickup will take them—which you may not want.

On balance, though, it's pretty great. Give it try, at least once your inventory isn't filling up all the time!
Need Mining or Tree-cutting Tools?
You actually don't. Not really.

You can chop down trees and break apart mining nodes with any weapon as long as the weapon is high enough level. Using appropriate tools (which can be difficult to get) doesn't appear to give better yields than simply using whatever your strongest weapon is.

That said, some attack types, depending on your weapon, will work better than others. My preferred weapon uses several points of energy when using normal attacks on a tree or mining node. But a single charged attack with the weapon costs only one point of energy and does big damage to everything in an area, and comes out relatively fast to boot. You'll have to experiment to find what's best.
Container Placement
Don't stress about where you put containers. You can pick them up and move them around, and even stick them in your inventory, and they'll still keep their contents and any custom names you've given them! Though, you won't be able to see the custom names, or contents, while the container is in your inventory. You're probably best off taking containers into your inventory only briefly, to move them from inside to outside or vice versa. (To put a container or any item of furniture back in your inventory, first pick it up, then press the "return" button shown at the bottom right corner of the screen.)

You can even store containers inside other containers, although I've only ever done this with emptied-out containers that I stopped using and wanted to save for possible later use. Feel free to experiment with nesting containers upon containers, but I will not be held responsible if you blow up the game.
Regarding the Passage of Time
Every in-game minute is one "real-time" second. Some crafting/processing timers in the game are measured in minutes/seconds of "real-time." So, if you were needing to know how long it'll take for something to finish crafting in game terms, now you know! (Sleeping advances "real-time" timers by the equivalent amount of in-game time.)

Simply put, if a timer says something will take 25 minutes, that means it'll take a little over one full game day.
Lists, Tooltips, Controller Woes
The developers of Tales of Seikyu have stated on their website that mouse and keyboard is best for playing their game. (I mostly use controller, especially for combat, but some things just demand keyboard use.)

If you're using a controller and are navigating up and down a list (including lists of craftable items, and inventories), using the right thumbstick instead of the left one will usually make big jumps instead of slow hops. (Frustratingly, though, this doesn't work on the list of quick-cook meals. There, only the right thumbstick functions at all, and the left thumbstick is ignored.)

Another functionality that appears exclusive to mouse and keyboard: tooltips showing the names of stuff when viewing Request Board items or character likes and dislikes.



If I need to identify something in such a case, I switch to using the mouse.

Unfortunately, the game doesn't like to listen to mouse and keyboard input while a controller is plugged in. (For example, it tends to lock the mouse cursor to the middle of the screen as long as the game is the foreground application.) You may be forced to unplug your controller temporarily and then plug it back in afterwards.
Request Board Deadlines
Early in the game, you'll be introduced to the Request Board, where various residents post quests they'd like completed. Request board quests that aren't labeled "important" all have time limits of 3 days from when you accept them. Some of these "unimportant" quests can be extremely lucrative, if you can complete them.

What happens if you accept a timed quest and time runs out? Well, the quest disappears from your quest list. Other than that? Nothing whatsoever. There's no penalty and nobody gets upset with you. (Apparently, accepting a Request Board task isn't a promise, but rather a private "note to self.") Unless there's a limit to how many side quests you can accept at once—a limit I've yet to reach—there's no reason not to accept every Request Board quest you're even vaguely interested in.

Of course, this might change in the future, but I hope not!
Another Way to Learn Recipes
Buying or otherwise acquiring a meal causes it to show up under Statistics -> Handbook -> Dishes. If you look at the meal's listing there, it'll show you the recipe, if there is one! You still have to make the meal yourself at least once before it becomes available in the quick cooking list.



This is so crazy powerful it almost feels like cheating—what, you pick something up and suddenly you automatically know how to cook it?—but I just chalk it up to "Fox Clan Magic" and leave it at that. I wouldn't be surprised if the developers removed this in the future, though. Enjoy it while it lasts!
Garbage
One way to find new meals? Well, some you can buy, others come as quest rewards, but sometimes you can find them by rooting around in the trash. No, really.

Trash cans renew their contents every day. Sometimes they're empty or contain nothing particularly valuable, but sometimes they contain amazing stuff, like seeds, ores, fish, and yes, meals! Kon will sometimes tease you about dumpster-diving, but otherwise there doesn't appear to be any penalty for rooting around in the garbage.
Forms and Stats
In most cases, leveling one form improves statistics for all your forms; for example, your human form's level determines your hit points for all forms. Your second form (the first alternate form you learn near the start of the game, the boar form) appears to be an exception. Leveling it only increases the damage dealt in that form, and then only by very small amounts. (This might be a bug?)
Selling Stuff for Fun and Profit... or Not?
When it comes to selling your stuff: crafted and cooked objects are usually more valuable than the sum of their ingredients, but not always! The most obvious example is the barely-edible meal, which always sells for a measly one gold regardless of what was used to make it, but there are other cases. Be careful! You might want to check the prices of unprocessed things and compare them to the end products; these sale prices can be viewed on the selling box screen (you'll get access to it early in the game).
Teleportation Into and Out of Dungeons
Once you start exploring a dungeon (there's currently only one), you'll find teleportation shrines inside. There's no need to enter the dungeon first in order to teleport to these shrines: if you're outside, you can just open the map, press the "switch map" button/key, and zap yourself to the shrine of your choice.



The reverse works as well: you can teleport directly to places on the surface from inside the dungeon!