Total War: WARHAMMER III

Total War: WARHAMMER III

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The End Times
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9 okt @ 18:13
3 nov @ 9:26
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The End Times

Beskrivning
WHAT DOES THIS MOD DO?

This mod brings End Times to the Warhammer III campaign triggering a full-scale Chaos onslaught across the world.

On turn 95, every major Chaos faction spawns multiple powerful armies with their thematic units, creating world-wide invasion.

Archaon, Skarbrand, Ku’gath, N’Kari, Kairos, Valkia, Vilitch, Festus, Azazel, Skulltaker, Be’lakor, Morghur, Malagor, Tamurkhan, Sigvald, Changeling, Morathi — receive 15 full armies that appear within their starting area.

NOTES:
The mod will not appear in Engame Disasters section, and will run without it checked.
For even harder End Times you can add vanilla Vermintide and Chaos Dwarfs invasion.
Will work with any save before turn 95.
Destroyed factions will not get resurrected. EDIT:(Actually they will get ressurected, I'm looking into it)


COMPATIBILITY:

Compatible with SFO and IEE, should be compatible with every other mod that doesnt do the same thing.
Works in multiplayer.

INCOMPATIBILITY
The Old World Mod
Populära diskussioner Visa alla (2)
6
21 okt @ 1:14
Your ideas
Asarius
0
17 okt @ 11:32
Bug/incompatible mods reports
Asarius
56 kommentarer
Asarius  [skapare] 26 nov @ 4:30 
@LivBFG already answered that question, nothing breaks, you can play as anyone you want.
LivBFG 26 nov @ 3:53 
Does this break if you're playing as one of the chaos factions? Had an idea for a campaign that would involve me playing one against the rest.
Asarius  [skapare] 25 nov @ 8:39 
Yes, after the DLC comes out, I'll do some things regarding unit and lord levels.
Šleser food reviews 25 nov @ 7:32 
This mod currently has been working perfectly with my mp game, and has actually added a credible end-game threat, but a question, are there plans to maybe rank up the spawned armies so they arent all rank 1 lords and units? Just asking because while fun, the non legendary lord armies are relativly easy to dispatch. For example the beastmen are the easiest to kill since they only really field rank 1 bestigors and minotaurs
Epyon (AnimeToxic) 22 nov @ 15:34 
@asarius wow thanks i always wanted a mod like this thank you so much <3
Asarius  [skapare] 21 nov @ 17:05 
@Epyon (AnimeToxic) Yes it will work, however after turn 95 it will become very cheesy, since the armies are all free of upkeep.
Epyon (AnimeToxic) 21 nov @ 16:56 
will this work with player playing as warriors of chaos faction :)?
Asarius  [skapare] 21 nov @ 12:48 
@ExtraCreamy glad you like it, next update will be after DLC comes out, then I'll move Belakor back to his island and probably add Norscans to the End Times.
ExtraCreamy 21 nov @ 9:04 
Always wanted a chaos end times so thank you! i started a campaign as Brettonia (The Fay) and just some things i saw after using this mod. As Sleser and Yondros said below, enemies still spawn after being annihilated. i destroyed Nkari but he came back on turn 95.
I wasnt a huge fan of Be'lakors armies spawning right on top of Couronne (he wasnt confederated so he got destroyed immediately) it would be very fun and realistic if Norsca and Chaos only spawned in the north so they could then "invade" the southerners.

Really love the mod though and i hope you keep improving upon it.
Asarius  [skapare] 20 nov @ 17:46 
@mommy misato At the moment no, I havent figured out a way to do this, using MCT or dillema to set the turns breaks multiplayer and causes desyncs.