《STAR WARS™ 前线™ II

《STAR WARS™ 前线™ II

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Ultimate Star Card Guide: Best Loadouts for Every Battlefront 2 Hero
由 AKHELUS 制作
Maximize your heroes’ potential in Battlefront 2! This guide recommends the best Star Cards for every hero, helping new and experienced players optimize their loadouts for Co-Op, GA, and Supremacy. Cards are assumed fully upgraded, and optional or situational picks are marked in italics.
   
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Anakin
  • Raw Strength: Allows Heroic Might to one-shot troopers, giving Anakin excellent AOE/room clear potential
  • All Of Them: Allows Pull Dominance to one-shot troopers, giving Anakin good ranged AOE potential
  • Massive Strikes: Allows Anakin's saber swings to one-shot troopers, saving him the need for an additional swing. Since all stamina costs will be increased, you'll need to manage your stamina a little more carefully with this card. Recommended mainly on CQC maps and areas where enemies are not as clustered so that you have the opportunity to hide and quickly regen your stamina
  • Steamroll: When fully stacked, Anakin can swing up to 20 times and can deflect an impressive amount of blaster fire that is on par with Obi-Wan's base stamina. This is easily stacked due to the amount of troopers he can take out with his abilities. A good pick for any situation, can't ever go wrong. Recommended mainly for open maps or areas where you'll need to deflect a lot of blaster fire
  • Control The Force: Increases the base radius of Heroic Might, which pairs well with Raw Strength for quickly releasing Heroic Might to wipe out large groups of AI
Chewie
  • Impervious: When fully stacked, Chewie becomes quite tanky, which helps you survive the swarms of AI you'll often encounter
  • Echoing Roar: Allows Chewie to keep Furious Bowcaster going for quite a while as long as you get kills often enough and aim for the head. The AI don't really try to dodge your shots so this card is very easy to take advantage of
  • Furious Resilience: This is a good pick since the primary source of damage you'll receive is blaster fire. Main reason for taking this is to combine with Impervious. Also pairs well with Echoing Roar so that you can keep this damage reduction going for longer.
  • Bonus Health: More health pairs well with Impervious to improve his tanking capabilities. A good and simple pick for any situation
Obi-Wan
  • Jedi Resilience: Gives Obi-Wan a large amount of health regen which is good for soaking up a lot of damage without permanently losing health. This is especially good because of the swarms of AI that you'll have to deal with
  • Forward!: Allows Defensive Rush to one-shot troopers, and with its steering capabilities you are capable of wiping out groups of AI
  • Give It All: Gives All-Out Push better quick-tap potential and increased range in order to take out more enemies from further away. This is especially useful since the push can one-shot even Heavies when fully charged
  • Quickened Focus: Reduces the charge-up time for All-Out Push and pairs well with Give It All to quickly take out groups of enemies from range
  • Safeguard: When fully stacked, it improves Obi-Wan's stamina allowing him to swing 17 times and further improves his already excellent block stamina. It's already a very easy card to stack, and with groups of AI endlessly firing at you, then it'll be stacked in no time. Generally a good card pick or specifically for locking down a point with your block
Yoda
  • Agility: Gives Dash Attack another charge, improving his offence, and the penalty is minimal
  • Jedi Mentor: Passive damage reduction helps Yoda take a little bit more damage, which is useful against the AI who don't care about his smaller hitbox
  • Feel The Force: Increases the amount of health provided by Presence which will let you and your allies to take even more damage before their actual health pool is touched. Great for supporting yourself and your team in order to better survive the enemy swarms
  • Unleashed: Increases the base range of Unleash avoiding the need to charge it up as much, which is good for quick releasing it. It does reduce its max damage but it still retains the one-shot potential against troopers
Luke
  • Intensify: When fully stacked, Luke can one-hit troopers with his saber swings, without any penalty as well, saving the need for another swing. It's very easily stacked when Luke has two AOE abilities capable of taking out large groups of AI
  • Extended Push Reach: Push already one-shots troopers and this just increases that potential by extending the range
  • Epicenter: Makes it so that troopers in Repulse's inner radius will be one-shot, giving Luke another AOE clearing ability

Leia
  • High Spirit: More health regen is an easy choice for Leia since it allows her to take more damage without permanently losing any health
  • Rebel Heart: Grants damage reduction during Rapid Fire which will let you tank some damage and push more aggressively on the AI
  • Relentless Firing: Lets you fire more shots with Rapid Fire, effectively extending its duration when in use. Will also let you keep that damage reduction from Rebel Heart going on longer when firing
  • Laser Brain: Increases alt-fire damage so that it is capable of one-shotting troopers. A good pick for very open maps or areas with long lines of sight
Han
  • Air Burst: Increases the damage of Detonite Charge when detonated mid-air. It's Han's best ability for taking out groups of enemies, so more damage is an easy pick
  • Heavily Modified Blaster: Allows Han to fire up to 11 shots before over heat, useful for any situation
  • Broad Shoulders: Damage reduction on Shoulder Charge allows you to soak up more damage during this ability when charging at the enemy or when retreating with it
  • All In: Because Shoulder Charging people is always fun. In CQC areas the reduced cooldown can be quite useful since Shoulder Charge is capable of one-hitting all troopers including the Heavy. Also goes well with Broad Shoulders
  • Sharpshooting Frenzy: Refills Sharpshooter's duration upon a kill with it. On select maps and areas where combat is all CQC then this card can be quite useful
Lando
  • Maximized Efficiency: Reduces Sharp Shot's cooldown when 3 enemies are hit, which is easy since the AI always come in swarms. Since Sharp Shot can take out all troopers and aerials, the reduced cooldown card is a no brainer
  • Wide Eyed: Increases the lock-on range of Sharp Shot, letting you take out groups of enemies from even further away. Is also great for maximising Sharp Shot's potential as it'll be more likely that you'll end up targeting the max amount of enemies
  • Buckle Up, Baby: When fully stacked, Lando can fire up to 22 shots. Always a good pick since more shots is always useful and helps compensate for the blaster's shortcomings
  • Hot And Cold: Increased base health is useful for survivability in any situation if needed
Rey
  • Focused Sight: Increases Insight's duration allowing you spot enemies and have reduced stamina costs for a longer duration
  • Resilient Dash: Dash Strike has no protections so the AI will light you up and the damage reduction will help mitigate that
  • Damaging Strike: Allows Dash Strike to one-hit troopers which gives Rey some much needed kill potential
  • Far Sight: Good when paired with Focused Sight, mainly for assisting your teammates with Insight's increased radius
Finn
  • One Resistance: Reduces Big Deal's cooldown when 3 allies are affected which isn't hard with your teammates and friendly AI running around. It's his best ability, so this card should always be taken
  • No More Running: Increases Deadeye's damage, reducing the number of shots needed to kill your enemies. It's especially useful against reinforcements who will require many more shots
  • Stay Calm: Refills Deadye's duration upon a kill and with how the dumb AI make no effort to avoid your shots, this ability can easily be kept going for a long time. Pairs very well with No More Running to increase the efficiency of Deadeye
  • Beacon Of Hope: Increases the radius of Big Deal, which is good for improving Finn's best support ability

BB-8
  • Self Repairs: More health regen is especially useful as BB-8 needs to get in very close in order to engage the enemy. The advantage of a small hitbox becomes irrelevant when the AI will aimbot you so this card is needed
  • Whirlwind: This card improves the efficiency of Cable Spin by increasing its damage and radius. The increased damage per tick means one less hit in order to kill troopers
  • Spinner: Cable Spin is BB-8's best ability so a reduced cooldown is very beneficial, especially since the AI always come in groups, so meeting the cards requirements is very easily accomplished
Bossk
  • Ultimate Predator: Gives Bossk the capability of keeping his best ability going through continuous kills with it
  • Lingering Dioxis: Increases Dioxis Grenade's duration so that it can fully kill all basic troopers throughout its duration. The AI are dumb and will make little effort to get out of the gas so this card is highly effective
  • Unrelenting Predator: Reduces the cooldown of his other abilities with Predator Instinct kills and goes well with Ultimate Predator. Mainly intended to allow you use Dioxis Grenade more often so it also pairs well with Lingering Dioxis
  • Predator Resilience: Gives Bossk damage reduction during Predator Instincts, allowing him to soak up a little more damage. Pairs well with Ultimate Predator as you can be more aggressive with the damage reduction and also keep the damage reduction going for longer

Dooku
  • Sith Control: Gives Dooku a good amount of health regen, which helps with Dooku's need to get in close to deal with AI swarms which means soaking up some damage
  • Finesse: Gives Dooku up to 22 swings which allows you to spam swing your way through hordes of AI without much worry about managing your stamina for afterwards
  • Balanced Duelist: Reduces the cooldown on Duelist which gives Dooku the capability to one-shot troopers, including the Heavy from the rear, more often than before
Maul
  • Lightsaber Defense: Gives passive blaster damage reduction to Maul and is especially helpful during Spin Attack. The main source of damage will be blasters so this is an effective pick
  • Flow Motion: Gives Spin Attack another charge, which allows you to better clear groups of enemies by spinning back and forth, plus the penalty is minimal
  • Unrolled Grip: This is a good pick for making sure that you grab as many enemies with Choke Hold, as the AI will probably light you up while you're stuck in the animation
  • Ranged Throw: Lets Furious Throw travel further, giving Maul a little bit more range, which is just handy in general and especially so on maps and areas with longer hallways
  • Accelerated Throw: Increases the damage on saber throw so that you can kill heavies and aerials with both hits
Grievous
  • Beating Heart: Gives Grievous more health regen which is always a good choice, especially against the AI and their swarms
  • Line Up, Weaklings: Allows Claw Rush to one-hit most basic troopers and with the ability to hit the same enemy multiple times you can easily take out groups of troopers and reinforcements
  • Sith Trained: Lets Grievous' saber swings one-hit troopers, saving you plenty of swings and you'll only lose two swings from the stamina penalty
  • Flesh Is Weak: Pairs well with Beating Heart to make Grievous especially tanky which allows you to pull more risky manoeuvres on the AI. Decreased health regen speed is not a big issue due to the way the AI often come in waves which gives you time to regen


Vader
  • Furious Resilience: Provides 25% damage reduction on top the bonus health that Focused Rage provides. This allows Vader to tank a lot of damage which is especially useful for dealing with the swarms of AI
  • There Is No Escape: Increases the range that Vader can throw his lightsaber, and with its high damage, Vader is capable of taking out most units with both hits
  • Surrounded By Fear: Due to the amount of AI you will encounter, you will end up swinging a lot and this card is a great way for keeping Vader's stamina up when Focused Rage is not active. It allows Vader to break even if two swings are used for a trooper kill, and if Focused Rage is active then Vader will have positive stamina gain. The greatest thing about this card is that Vader can regain stamina from ability kills, which means stamina management is essentially irrelevant with this card
  • Fuelling The Rage: Extends the duration on Focused Rage, allowing you to benefit from the damage reduction and reduced stamina costs for even longer
  • Bonus Health: Extra base health is an easy choice, especially for improving Vader's tanking capabilities
Palpatine
  • Lightning Reach: Increases the range for Palpatine's basic lightning attack, allows you to stay further away from the enemy
  • Show No Mercy: Chain Lightning is capable of clearing swarms of AI and this card allows you to reduce its cooldown to 10s, which means you'll pretty much always have it ready
  • Surge Of Lightning: Increases the number of targets that Chain Lightning will chain to. This is especially effective since the AI group up and will easily provide you the opportunity to wipe them all out with one ability
Boba
  • Quick Refill: Faster fuel regen speed allows you get back into the air quicker
  • Born To Fly: Improved cooldown speed while in the air allows Boba to use his abilities more often, including For The Hunt so you can maintain more airtime
  • Augmented Gear: Concussion Rocket's AOE is huge and hits through walls so you'll easily affect the required amount of enemies in order to regen more fuel. Born To Fly and this card essentially just fuel each other
Iden
  • Alternative Methods: Reduces the cooldown on the alt-fire, and since it can one-shot troopers, this improves Iden's ranged AOE capabilities
  • Droid Batteries: Shorter cooldown for the stun and shield is always useful since the stun is useful for taking out reinforcements or heroes, while the shield is good for avoiding blaster and explosive damage
  • Cooled Blaster: Allows Iden to fire more shots with he blaster which is always useful for any situation
  • Shocking Weakness: The reveal can be quite useful on CQC maps in order to see where exactly the enemies are
Kylo
  • Closing In: Allows Frenzy to easily close the gap between targets, also leading to more cleave potential due to its wider hitbox. This is good against groups of AI especially if you've pulled them in
  • Harsh Pull: Increases Pull's damage to 60 which allows Kylo to finish off affected troopers with just one saber swing or a hit from Frenzy for Heavies
  • Power Reach: Increases Pull's range, allowing you to grab even more enemies for Kylo's Pull and Frenzy combo
Phasma
  • Not Hard Enough: Gives Phasma 50% damage reduction during Survivor, allowing her to tank an impressive amount of damage which is good when going up against AI swarms
  • Safety First: Increases the health received from Survivor which is useful in general, but is mainly to pair with the damage reduction from Not Hard Enough so Phasma can tank even more damage during Survivor
  • All For Myself (Laser Wall Durability): Used pretty much for the improved cooldown of Survivor so this pairs well with the Survivor cards. The AI are dumb so Staff Strike kills aren't hard to come by. Not really recommended for more open maps where you'll have less chances to get Staff Strikes kills
  • Easy Shots: Reduces the heat of Phasma's blaster upon a kill with it. With headshots and consistent kills, you can keep Phasma's blaster firing for quite a while. Recommended for open maps where you will use her blaster a lot
  • Blaster Inspection: Reduces the heat per shot with Phasma's blaster. Only really used if paired with Easy Shots and essentially allows for unlimited firing. This is mainly intended for maps where you know you will have good lines of sight on the enemy and thus will not need to tank as much with Survivor
BB-9E
  • Full Reconstruction: Extra health regen is especially good since BB-9 doesn't have a lot of offensive capabilities and thus needs to spend more time near the enemy. Since the AI have aimbot, this means you will get shot a lot when at close range so health regen is necessary
  • Linked Systems: When fully stacked, it reduces the number of hits needed to kill a trooper from 7 to 5, greatly improving BB-9's shock prod
  • Faster, Faster!: Doubles Shock Spin's damage over time which improves the speed that BB-9 can take out troopers and allows it to kill more than just the basic troopers across the full duration