边缘世界 RimWorld

边缘世界 RimWorld

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Configurable Trader Wealth
   
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Mod, 1.6
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69.023 KB
10 月 5 日 下午 10:40
10 月 6 日 上午 12:04
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Configurable Trader Wealth

描述
Customise multipliers for silver, stock, and stock count for orbital traders and caravans/bases.

This is a continuation from my Wealthy Traders Forked mod. A maintained fork from the original version by TRP.
That essentially overwrote the traderKindDefs .xml files with ones with inflated values. The problem with this is that each .xml had to be checked and readjusted each major update and mods had to have a manual patch made for each one. Additionally if any mod added stock to a vanilla trader, it would then get overwritten. Due to this, the wealthy traders mod had to be at the bottom of the load order or it may get overwritten.
The other issues is that the scaling was often not to everyone's linking, as in too much or not enough stock.


This should theoretically be compatible and scale all of the traders in any mod and not require any specific load order considerations.
The in-game mod menu allows you to adjust separate multipliers for Silver, Variety, and 14 categories of stock type for both Orbital traders and Caravans/Bases. Mod settings changes do not require the game to be relaunched to take effect and should apply to any new trader.


Requires Harmony.



AI disclosure:
The coding I do in my professional life does not translate to C#, and this is my first Rimworld mod that I have built from scratch. From my experience AI code may "work" but is often very flawed and requires a lot of refinement.
As such I have used AI as a learning tool, especially to help understand Rimworlds/Unitys structure, as well as to assist in debugging and tips for restructuring for future readability. Apart from maybe the mods settings menu, which was doing my head in not drawing correctly, no AI generated code remains.
6 条留言
Tziirh  [作者] 10 月 28 日 下午 9:13 
Well at least thats a positive kind of bug for the rewards. The idea of this mod was to reduce the conflicts like as you mention by doing it all dynamically. The old mod required manual patches and integrations for basically any mod that added or modified traders which was just a pain and problematic.
mashtong54 10 月 28 日 上午 10:18 
oh if you put this with save our ship 2 and how they dinacmly also put tride items on fightable orbital trade ships mixed with this mod you can actly make ship combat alot more rewrdding bescue this can also efect save our ship 2 ship encorters that use trade vaules to determine loot on alot of teh save our ship 2 ships due to how save our ship two implents trade ship encoters that you can in fact have more dianmics. this mod will go gieat bescue it does the thing wihout actly confcting to much unlike the odler mod.
polat.cal 10 月 24 日 下午 1:26 
Thanks for the info and the mod of course :)
Tziirh  [作者] 10 月 24 日 下午 12:19 
It should still have the Liquidator trader. Silver and gold has been scaled down a lot so the scaling from this mod should be more reasonable with it.
polat.cal 10 月 24 日 上午 9:04 
Does this one has "Liquadiator"?
NinjaBeest 10 月 6 日 上午 8:56 
Going to try this out, thank you!