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It's possible that a location WILL become inaccessible due to fighting. Sometimes the radio can give you a hint on that. For example, in my game the military outpost and old town were inaccessible due to fighting, the day before the radio said that the military is making a movement to secure more locations.
@matrawp, might be long since you figured this out, but barricades mean that your group can all sleep and you'll still be able to defend against low level looters; the text under "Our Stuff" will tell you this status once you build them, but the status starts to update with "better but not safe yet" text for the first two patches.
What I want to know is, does the fight move to set locations at certain times in a game, or is it random? Is there a min/max for how long a location is inaccessible? Does available loot change during/after a battle has taken place there?
Thanks for the guide, Anthony.
Why a shovel? Don't see the point of shovel's personally, unless your going somewhere like the supermarket with quite a few piles you can get rid of one or two every visit seeing as you'll be going more than once anyway. Could use the materials for something else. Definetly need the crowbar though, huge saving in comparison to using lockpicks instead even if they are louder.
What do you do on the first night, have the remaining members sleep on the floor or guard to stop the slept poorly hit which doesn't seem that great? Also, same routine even with if you get a starting sick member?