Churn Vector
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Churn Vector

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Play as Anyone
由 Fiszore 制作
A guide on how to play as (or turn NPCs into) any character, even if they don't have a matching mod.
   
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Introduction
I figured I'd throw a guide together on how to change what model a mod replaces with any other model.

It allows you to:
  • Play as a NPC or character from a mod without a player version,
  • Replace a NPC with a model that does not normally replace that NPC.

Before we get started:

You must have at least one character mod installed to do this.
Using an NPC may make you slower or break vore animations
Replacing cops will break them, making them unable to use the taser.
Getting Started
This guide does require editing a file, but it is very straightforward.

If you are downloading a mod to use with this guide, check the url on the workshop page for the mod's ID. If you can't find it or are not sure what to look for, just follow along for now.

Alternatively, I will be using this mod for the examples. The number after id= in the url is the ID for the mod, it is visible from the browser and the steam workshop page.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3551134711

To get started, you will need to open either your local mod folder, or steam workshop mods folder. If you installed off itch.io or downloaded the mod outside of the workshop, head to the local folder. Otherwise, go to the steam folder.

Folder Locations:
Local Folder: Users\User\AppData\LocalLow\ArchivalEugeneNaelstrof\ChurnVector\mods
Steam Folder: Steam\steamapps\workshop\content\2686900

From here, you can select the folder of the mod you want to edit. Find the folder that matches the mod's ID from the steam workshop, and open it. If you don't know the ID, just select a random folder and open it.

Inside that folder, you will see a few other folders, a preview image, and the info.json file. Do not change any of the names, or contents of anything other than info.json You may break the mod, and prevent it from loading.

Right click the info.json file, and open it with notepad.

Editing info.json
Inside info.json you will see a bunch of json text (shocking, I know). We don't need to (or want to) edit most of the information here.

If you chose a folder randomly, take a look at the "title" and "description" sections. If the name does not match the mod/character you want to edit, go back and check a different folder. Otherwise, move right along.

The only section we will need to modify is the "replacementCharacters" section, highlighted below.


The sections we will be focusing on are the "existingCharacter" and "replacementCharacter" fields.



The "existingCharacter" value determines what is being replaced. If you want to change this mod to replace the player, boss dragon, or anyone else, this is the value you will change.

The "replacementCharacter" value determines what it's replaced by. Normally, you don't want to touch this since you may lose the mod's model, but if you want to play as the dragon or any other NPC this is what you change.

Since this is json, you only want to replace the value on the right. (The string of random numbers/letters between the quotation marks). Changing anything else could break the mod.

But before we can change the model being used, we need:

Character IDs
Character IDs tell the game which model to load when spawning characters.

These are all of the ID's for each of the base game characters. You will need to copy one (or more) of these values in the ID column for replacement.

Character
ID
Player
cb8dd3adce5c40544b99b2d5fd0d49f9
Rat
628b06002b0747e4f9f6041f64bf560c
Hoodie Rat
c55954fc241d52e4599c2dc0a682a515
Shark
cc5a7ed455ae8454bb6635df006cddd2
Gruff
3d057837bcf18314d939fe3427ce893b
Giraffe
4b3a32d8ac4446e42bae66aefa69d0e7
Cop
adb7f678e2b02634ab4a7ef26252a915
Possum
72aa62e3e04cbe74a80e4068e474f211
Possum Chef Boss
51cfacce8c1cdd3448c99e0c12e8967f
Kanga
14158cf855dc69e42ae5b4d072a0632f
Kanga Scientist
3852211c18ffa104e902635346e2e17d
Kanga Scientist Alt
e1631f07633c8e24690a9ee215598e9f
Manned Wolf
cdc05e7d90ede3b4699f14dab599d3a6
Muscle Dragon
7670f1b945797a347a60981da007eafb
Boss Dragon
bc6ca1d0229d0784da7889b80c8d32c1


So, if you wanted to change the mod to replace the player, all you need to do is copy the player's ID into the existingCharacter field. Make sure it is within the quotation marks "like this".

As an example:
Example: Replacing the Player
Let's say I want to play as the model from the Ghostly Bovine CV (Boss Dragon) mod.

After going into the info.json file for that mod, the first step would be to copy the player ID from the table above: cb8dd3adce5c40544b99b2d5fd0d49f9

Then, paste it into the "existingCharacter" field, between the quotation marks.


Save the file, launch the game, and now you can play as that model!

If you wanted to play as one of the base game characters, you would paste their ID into the "replacementCharacter" value. For example, if I want to play as the boss dragon:

Copy the ID for the boss dragon from the table: bc6ca1d0229d0784da7889b80c8d32c1

Then, paste it into the "replacementCharacter" field, just below the "existingCharacter" section.

Note that if you delete the ID for the modded character (the value in "replacementCharacter") without copying it, you will lose access to that model. If this happens, you will need to reinstall the mod to get it back.
Example: Replacing Multiple Characters
In this example, I will edit the Ghostly Bovine CV (Boss Dragon) mod to replace two different characters at once. You can do more than this, but I will limit it to just the two for now.

The first step, inside the info.json file is to copy everything within the red rectangle shown below.

Yes, this includes the curly braces { and }

Then, paste it directly below. Every time you paste it, you will need to add a comma between the original, and the pasted text, as shown below.

From there, just like the previous example you can copy the ID of whichever characters you want to replace, and paste them in the "existingCharacter" field.

So, if I wanted the mod to replace both the player and the boss dragon, I would copy the player's ID into the first "existingCharacter" field, and the boss dragon's ID into the second one.
Troubleshooting/Outro
If something isn't working, or the character isn't being replaced properly, there are a few things to check:
  • Double check to make sure the correct ID is being used, and that you did not miss a letter when copying it.
  • Make sure there are quotes on both sides of the ID, like this: "cb8dd3adce5c40544b99b2d5fd0d49f9"
  • When replacing multiple characters, make sure you copied the curly braces as well: { and }. It will not work without them.

If all else fails, and no matter what you do it doesn't seem to be working again, reinstalling the mod will reset it back to a working state, to which you can try again.

That's it! You can now replace anyone, with anyone else. No longer will you need to wait and hope for a playable version of a mod, or for a mod to replace that one NPC you don't like, now you can do it yourself! (Ignoring the fact that the speed is probably wrong for the character, not much you can do about that at the moment unfortunately...)

This is my first time making a guide, and I am using some older images for the examples, but let me know if anything is still confusing or doesn't seem to work, and I can adjust/fix the guide as needed.

Thanks for reading!
2 条留言
Fiszore  [作者] 10 月 6 日 下午 3:48 
There is a player version, and it contains all of the models as well. The description has some info for selecting which model to use.

I'm not going to upload separate mods for each variation unfortunately.

I was planning on adding extra photos for the reason you specified, will try to do that when I get home.
dark\kutcher 10 月 6 日 上午 9:46 
I couldn't find the mod ID in the folders. It might be easier to make a mod with these cows for the player, since I won't be the only one who encounters this error while following the guide.