KARDS - 二战卡牌游戏

KARDS - 二战卡牌游戏

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Training bot decks
由 normalnut 制作
This guide contains all active decks that the bot uses in the practice match and part of removed decks.
   
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Preface
WARNING
Part of the guide is invalid (Relevant decks) due to the constant changes in the training decks by the developers. In addition to extensions that remove some cards from the reserves and change after the deck with such cards, developers can edit the decks at any time, changing only the number of available cards in the deck or adding something new altogether. Therefore, this guide is only available by link in order not to confuse people.
The manual may have errors in translation.
While playing another round, I wondered what other official decks there are besides the starter decks, store decks, and decks that are posted on the KARDS website, and I remembered the training bot that uses its own unique decks. In early August, I started recording decks on the KARDS website, and two things happened during that time.

First, on September 1, all the decks of the bot were replaced with new ones and the opportunity to record already removed decks disappeared. Nevertheless, not only was I able to fully record about 16 decks in August, but I was also able to record all new decks during September.

Secondly, after the expansion of Air Supremacy, some of the cards were moved to reserves and 6 of the 15 new decks were slightly changed.
For clarity, I made a timeline


The guide is divided into three tables of contents: relevant, irrelevant, and removed decks.
The first table of contents contains 15 new decks.
The second table of contents contains 6 decks, some of which have cards in reserves.
The third table of contents shows the decks up to 09/01/25
For convenience, the first and third tables of contents are divided into sections by nation.
Relevant decks
All 15 decks (3 decks per nation) were added on 09.01.25, replacing the old decks. While the old decks had a variety of card combinations and each deck differed from the others in its idea and tactics, the new decks are very similar to each other due to the lack of cards of the allied nation and the main set of cards found in each deck within the same nation. Here are a few differences between the new decks and the removed ones:
  • absence of an allied nation
  • absence of elite cards in most decks
  • some cards are found in each deck within the same nation

There is a table at the beginning of each section in case you need to determine which deck the bot is playing with.
  • 1 2 3 in the left column indicate the deck numbers.
  • The cards in rows 1, 2, and 3 occur only in one deck, respectively
  • The cards in rows 1-2 2-3 and 3-1 occur in two decks
  • The cards in row ALL occur in all decks of the same nation
  • (x2) under the card means that there are two cards in the deck or decks.
  • (>2) under the card means that there are more than 2 such cards in the deck.
  • If there is nothing under the card, then it is only in this deck or decks.

There are 4 codes under each deck (depending on the allied nation) and a short description.
Germany



























1. Combined arms
%%12|;434d4p4i4g4H2X3g2V4Bnv4D2R2WfQ;oV4v4n; <== Britain
%%13|;434d4p4i4g4H2X3g2V4Bnv4D2R2WfQ;oV4v4n; <== Japan
%%14|;434d4p4i4g4H2X3g2V4Bnv4D2R2WfQ;oV4v4n; <== USSR
%%15|;434d4p4i4g4H2X3g2V4Bnv4D2R2WfQ;oV4v4n; <== USA

A deck whose main theme is to take advantage of a variety of unit types.
Attack with infantry and tank units from the front line and launch artillery and aircraft attacks from the support line, then deliver the final tank blow with a COMBINED ARMS BATTLE card.

2. Storm
%%12|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== Britain
%%13|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== Japan
%%14|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== USSR
%%15|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== USA

A deck for the most unrestrained player
Ensure a continuous supply of equipment and recruits with the PANZER 38(t) and the 62. INFANTRY REGIMENT. Even after an unequal battle, your support line will be replenished with units thanks to the IMPENDING STORM map.

3. Annihilation
%%12|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== Britain
%%13|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== Japan
%%14|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== USSR
%%15|463V4t;434i2WqkhZ4B2X3P4q4n2R4v;44nvoV4g; <== USA

A deck from which a final attack is possible by selectively destroying units.
To break the house of cards, you need to strip it of several links, the same is here — U-375, SKY BARONS and ANNIHILATION will strip the enemy of key cards, and as soon as his tactics are disrupted, you will have a chance to counterattack with a BLITZKRIEG.
Britain



























1. Veteran
%%21|181ujB;1617lq1n0opUlA1L0i0f1S1t0b1g1i;081v; <== Germany
%%23|181ujB;1617lq1n0opUlA1L0i0f1S1t0b1g1i;081v; <== Japan
%%24|181ujB;1617lq1n0opUlA1L0i0f1S1t0b1g1i;081v; <== USSR
%%25|181ujB;1617lq1n0opUlA1L0i0f1S1t0b1g1i;081v; <== USA

The Midrange Archetype Deck
Equip your support line with guard units, planes and artillery to inflict stable damage on the HQ, while hindering the enemy with targeted orders and countermeasures. s STIFF UPPER LIP and HX-175 CONVOY will help you to continue.

2. Guard
%%21|hW;160f1uhRjB1L09;171n1v0d081S0o1t; <== Germany
%%23|hW;160f1uhRjB1L09;171n1v0d081S0o1t; <== Japan
%%24|hW;160f1uhRjB1L09;171n1v0d081S0o1t; <== USSR
%%25|hW;160f1uhRjB1L09;171n1v0d081S0o1t; <== USA

Midrange deck with a focus on protecting the HQ
The strengthening of the support line at the beginning is replaced by the deployment of aircraft and the struggle for the front line. The CUP OF TEA and FORTIFICATION cards will provide increas defense.

3. Air Force
%%21|0d0c1K091w0D;181O0f1u1t1r0b1L1g1S0o08;171npU; <== Germany
%%23|0d0c1K091w0D;181O0f1u1t1r0b1L1g1S0o08;171npU; <== Japan
%%24|0d0c1K091w0D;181O0f1u1t1r0b1L1g1S0o08;171npU; <== USSR
%%25|0d0c1K091w0D;181O0f1u1t1r0b1L1g1S0o08;171npU; <== USA

A deck with air units.
The advantage in the air will make it possible to bombard enemy units with impunity. The FINEST HOUR and the Air Power will help in the deployment and preservation of your air force.
USSR



























1. Technics
%%41|88pp9t7O7N9k8S9a8W8U8X;9398997J8V8E9eiX8Z8Q9p7P8M7H;; <== Germany
%%42|88pp9t7O7N9k8S9a8W8U8X;9398997J8V8E9eiX8Z8Q9p7P8M7H;; <== Britain
%%43|88pp9t7O7N9k8S9a8W8U8X;9398997J8V8E9eiX8Z8Q9p7P8M7H;; <== Japan
%%45|88pp9t7O7N9k8S9a8W8U8X;9398997J8V8E9eiX8Z8Q9p7P8M7H;; <== USA

The largest deck in terms of variety of cards.
Due to its non-standard nature, the deck will not let the opponent know which card will be next. Heavy equipment for 5-6 credits will be the last argument in the confrontation.

2. Hit
%%41|9xpp;7J8U8E8Q;93987N7P9m9r8L;7H9e <== Germany
%%42|9xpp;7J8U8E8Q;93987N7P9m9r8L;7H9e <== Britain
%%43|9xpp;7J8U8E8Q;93987N7P9m9r8L;7H9e <== Japan
%%45|9xpp;7J8U8E8Q;93987N7P9m9r8L;7H9e <== USA

A deck with a large number of removal cards
A BLOODY SICKLE,FROM THE PEOPLE and CRITICAL HIT will inflict heavy losses on the enemy, and the BURNING SKY and a 37 mm ANTI-AIRCRAFT CANNON will clear the sky.

3. Ambush
%%41|93o0iVgdiU;887Ppqh47H7JjZ;iXgb8L9m;8M8V <== Germany
%%42|93o0iVgdiU;887Ppqh47H7JjZ;iXgb8L9m;8M8V <== Britain
%%43|93o0iVgdiU;887Ppqh47H7JjZ;iXgb8L9m;8M8V <== Japan
%%45|93o0iVgdiU;887Ppqh47H7JjZ;iXgb8L9m;8M8V <== USA

A deck with an ambush meta
Detachments with triggers and passive effects will hinder the enemy and give time for the deployment of infantry of the ZHYTOMYR and an ambush squad.
USA



























1. Main
%%51|bqcxbIcCcDd6bQo9;d7d2cBdibKd4ddcNcHbnbOr5brcQ;ob; <== Germany
%%52|bqcxbIcCcDd6bQo9;d7d2cBdibKd4ddcNcHbnbOr5brcQ;ob; <== Britain
%%53|bqcxbIcCcDd6bQo9;d7d2cBdibKd4ddcNcHbnbOr5brcQ;ob; <== Japan
%%54|bqcxbIcCcDd6bQo9;d7d2cBdibKd4ddcNcHbnbOr5brcQ;ob; <== USSR

The Midrange archetype deck.
Build a path to victory using a wide variety of units and orders. The orders of USACE and FOR FREEDOM will help you upgrade your units.

2.Ramp
%%51|fKbQfNcW;d3bncNcxbPbrpEddj4gL;r5obbKcQj7; <== Germany
%%52|fKbQfNcW;d3bncNcxbPbrpEddj4gL;r5obbKcQj7; <== Britain
%%53|fKbQfNcW;d3bncNcxbPbrpEddj4gL;r5obbKcQj7; <== Japan
%%54|fKbQfNcW;d3bncNcxbPbrpEddj4gL;r5obbKcQj7; <== USSR

The Ramp archetype deck.
Put powerful units on the battlefield much earlier than the enemy with the help of WAR MACHINE, AMERICA AT WAR and WAR BONDS cards.

3. Frontline
%%51|bP;bncHcQbrobcDcxcBcWd4cNd8r5bI;d7da;o9 <== Germany
%%52|bP;bncHcQbrobcDcxcBcWd4cNd8r5bI;d7da;o9 <== Britain
%%53|bP;bncHcQbrobcDcxcBcWd4cNd8r5bI;d7da;o9 <== Japan
%%54|bP;bncHcQbrobcDcxcBcWd4cNd8r5bI;d7da;o9 <== USSR

A deck with a meta on the front line.
Take control of the front line with the help of the 5th and 142nd INFANTRY REGIMENTS and gain cards superiority with the help of the M4 SHERMAN and the 7th REGIMENT.
Japan



























1. Main
%%31|627lin5u5w;61716xnL7m7q5N5t7jg26L7o5Z5Q;726Q; <== Germany
%%32|627lin5u5w;61716xnL7m7q5N5t7jg26L7o5Z5Q;726Q; <== Britain
%%34|627lin5u5w;61716xnL7m7q5N5t7jg26L7o5Z5Q;726Q; <== USSR
%%35|627lin5u5w;61716xnL7m7q5N5t7jg26L7o5Z5Q;726Q; <== USA

The Midrange archetype deck.
Gain ground and air superiority with the TYPE-97 Chi-ha unit and the AIR SUPERIORITY order.

2. Blitz
%%31|766U6Y6x5w6R;617172757m6L5uin6Qg25Z7j;5Qp8pd; <== Germany
%%32|766U6Y6x5w6R;617172757m6L5uin6Qg25Z7j;5Qp8pd; <== Britain
%%34|766U6Y6x5w6R;617172757m6L5uin6Qg25Z7j;5Qp8pd; <== USSR
%%35|766U6Y6x5w6R;617172757m6L5uin6Qg25Z7j;5Qp8pd; <== USA

The Aggro archetype deck.
Destroy the enemy HQ at any cost. The 51st RECON, the MITO REGIMENT or maybe the SHOGE DETACHMENT will be the ones who risked themselves for the sake of victory.

3. Pin
%%31|6X;71757l6U5u7m5Nin6xg27qpd5Q;61nL6L6Q; <== Germany
%%32|6X;71757l6U5u7m5Nin6xg27qpd5Q;61nL6L6Q; <== Britain
%%34|6X;71757l6U5u7m5Nin6xg27qpd5Q;61nL6L6Q; <== USSR
%%35|6X;71757l6U5u7m5Nin6xg27qpd5Q;61nL6L6Q; <== USA

A deck with a mark to destroy after blocking.
In addition to the cards that are in each deck, there is a Ki-51 SONYA, capable of destroying any blocked unit. But before the B6N TENZAN was removed from the deck, the deck was more efficient.
Irrelevant decks
Here are the first versions of the new decks, the cards of which are in reserve.
    Of the six decks:
  • 3 decks belong to Germany
  • 2 decks of the USSR
  • 1 deck of Japan
Under each deck there is a small table with a comparison of what was removed and what was added.

Germany
1. Combined arms (Reserve)
%%12|;434cfQ2W2R4Dnv4B2V3g2X4H4g4i4p;4n4voV; <== Britain
%%13|;434cfQ2W2R4Dnv4B2V3g2X4H4g4i4p;4n4voV; <== Japan
%%14|;434cfQ2W2R4Dnv4B2V3g2X4H4g4i4p;4n4voV; <== USSR
%%15|;434cfQ2W2R4Dnv4B2V3g2X4H4g4i4p;4n4voV; <== USA

2. Storm (Reserve)
%%12|464t3V;434n2R4v4i2WqkhZ4B2X3P4q;44nvoV4g; <== Britain
%%13|464t3V;434n2R4v4i2WqkhZ4B2X3P4q;44nvoV4g; <== Japan
%%14|464t3V;434n2R4v4i2WqkhZ4B2X3P4q;44nvoV4g; <== USSR
%%15|464t3V;434n2R4v4i2WqkhZ4B2X3P4q;44nvoV4g; <== USA

3. Annihilation (Reserve)
%%12|462X4t3V;4344lW2RhZ4v4nqk4q2W4i4B3P;nvoV4g; <== Britain
%%13|462X4t3V;4344lW2RhZ4v4nqk4q2W4i4B3P;nvoV4g; <== Japan
%%14|462X4t3V;4344lW2RhZ4v4nqk4q2W4i4B3P;nvoV4g; <== USSR
%%15|462X4t3V;4344lW2RhZ4v4nqk4q2W4i4B3P;nvoV4g; <== USA

USSR
1. Technics (Reserve)
%%41|83889a8U8W9p7P7N9k7JqVpp9t8S;9398998E8Q8M8V8Z7H7O9e;iX; <== Germany
%%42|83889a8U8W9p7P7N9k7JqVpp9t8S;9398998E8Q8M8V8Z7H7O9e;iX; <== Britain
%%43|83889a8U8W9p7P7N9k7JqVpp9t8S;9398998E8Q8M8V8Z7H7O9e;iX; <== Japan
%%45|83889a8U8W9p7P7N9k7JqVpp9t8S;9398998E8Q8M8V8Z7H7O9e;iX; <== USA

3. Ambush (Reserve)
%%41|o0iVgdiU;88nU9m7Ppqh47H7JjZ;iXgb8L;8M8V <== Germany
%%42|o0iVgdiU;88nU9m7Ppqh47H7JjZ;iXgb8L;8M8V <== Britain
%%43|o0iVgdiU;88nU9m7Ppqh47H7JjZ;iXgb8L;8M8V <== Japan
%%45|o0iVgdiU;88nU9m7Ppqh47H7JjZ;iXgb8L;8M8V <== USA

Japan
3. Pin (Reserve)
%%31|6X;71755N5Qpdin7m6U7l5u6xg26Q;616L7tnL; <== Germany
%%32|6X;71755N5Qpdin7m6U7l5u6xg26Q;616L7tnL; <== Britain
%%34|6X;71755N5Qpdin7m6U7l5u6xg26Q;616L7tnL; <== USSR
%%35|6X;71755N5Qpdin7m6U7l5u6xg26Q;616L7tnL; <== USA
Removed Decks
All decks were recorded between 3.8.25 and 31.8.25. Since some decks are not fully recorded, they will be arranged in decreasing order of the cards in them.
  • (40/40) means the number of cards in the deck, including the HQ
  • (?) means that the deck may be written with inaccuracies
  • (-) means that the original deck cannot be written due to limitations
Germany
1. 3 Credits (40/40)
%%12|2Q;080D2W1g3g0b;1w4i2O3h3L4t;444q

2. Tanks (40/40)
%%14|3W;2S3g4upx4G;lQ4t4p4q;9p4n4v4B

3. Destroy (40/40)
%%13|3b4f3Y;427579fQlU5Y4xqD3M5w2PeZnw5u3g;432W;

4. Blitz (40/40)
%%13|;2W4s3h5unw2S;nv6x4poV7l;6L4q4n

5. Alpine (39/40)
%%17|2Z4r;lW2S2Y5n3Mny;565e2O4p;5h2Vnx

6. Counter (30/40)
%%12|080t4zot1q064q;2UoNeWeZ2WhO;44oQ;oX

7. Heavy (22/40)
%%14|88fr9a4l2W8U4Bnw4q;4243lU4E4miJ;;
Britain
1. Guard (40/40)(?)
%%24|0b0m1J1x;8F0Dlq1q;168V7PpU1g;17089p

1. Ramp+ (40/40)
%%25|1DgPje0mgF;n30l06bSj4hRj9;150b0opU;08bK

1. Description (40/40)
%%26|1Jje0m06lq1fgP0D;ha04nq0E2H1q081d1l2i0o;gQ1vpU;

1. Air Power (39/40)
%%21|tpjehW;461r4d0D2W2X060c3g1a;0b1O071o1K;

1. Pin (39/40)
%%24|jegPhT1J;8806hW7H8S0D0b1a;15991K080E8M;

1. exile (11/40)
%%28|08mkhOiBgPpUjU;;jq;
USSR
1. Artillery (40/40)

%%41|2P;8897fQ8M8S8L3g7H9e8W;994i;4q8V7P
2. Infantry (40/40)

%%45|94bJ;88bqcs;8Epq8U8LbN;7PrhiXdl
3. Elite (38/40)

%%41|889194963b9bo09z8iqT9x8Tpp2X;437EqV4s8Z;429r3g;7H
USA
1. Destroy (40/40)
%%51|3bbTbEcp;bqbpbSd7cxbr4xcs;fQbn3gcC4i;di

2. Alliance (40/40)
%%52|17cKj9bE0t0D;cG0b1q08decNd204;cxobbn;d4bK

3. Air power (40/40)
%%54|j9gncKcUbE;88ja7P7H8S9xbq;cNbrbndh;cGd7

4. Infantry (40/40)
%%54|bEcUbimPcp;9v9zcWdl8Z;88cx8Ebn;gld4da

5. Midrange (40/40)
%%53|bT;75o95wcKcQ7dcWj9;cNbnbP5u7sd7;ob

6. Blitz(40/40)
%%53|;brbwpd5ubScsqC;bN6x7l;cBo9dlgl

7. Heavy (33/40)
%%53|bro95ucK5wdedccpmPbE;75bQj45Fcxj9fNbncW;;d4

8. sky & ground (28/40)
%%51|cKbEmPd7o9j94mr5dc;42cx4scWd4br;3gbn;
Japan
1. Description (40/40)(?)
%%31|775t5C;4675766GfQ4c7i7d6H7c;7l6K4i3g;61

1. Blitz (40/40)
%%32|771w5C;715N1t6K0D6C6Y7c;727l080b;6Q6L

1. Air power (40/40)
%%34|9x7n5y;618897mg7d6Y9w7c6V;5t7l;986Qin

1. Italy (16/40)
%%37|5763796H5w5tfV;706YinfX;;

1. Tanks (7/40)
%%34|6L9m9v;;7l;
End