Project Zomboid

Project Zomboid

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Mount Crow City: Aftermath
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219.806 MB
27 sep @ 0:26
16 okt @ 16:58
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Mount Crow City: Aftermath

Beskrivning
Time to try out something that isn't Kentucky.

Mount Crow City: is a dense urban environment that is packed with zombies. Unique features include an elevated tram-system, and multiple hidden bunkers that are massive. The map is meant to be difficult with high migration / refill. The map is polished but currently in BETA still, please enjoy.



AFTERMATH UNIQUE FEATURES:
1. Standalone – 3600 cells total in combination with Dead Sun Expanse (Vanilla MC is 36 cells), MC: Aftermath is 100 cells.
2. Environment – Mountainous regions now surround Mount Crow City. There are many secrets and treasures hidden within.
3. Cryo Vaults – Discover high-tech bunker systems infused with Cryo-Technology (10+ throughout map).
4. Caves – Big or small, these are hidden all over the mountains and some might make a nice home.
5. Infinite fight zones – secret and hidden, there just may be some Cryo-Warpgates hidden somewhere that infinitely unleash hell upon you.
6. Immersion – Unique location-based music to immerse you in this new world.
7. A MEGA-Vault/Bunker system with 5k+ Zombies.

GAMEPLAY TIPS:
* When you spawn look for caves.
*Cactus have water - right click them ;)
*Repair the monorail to travel easy.

ACTIVATING THE HIDDEN WARPGATES:
*All zombies in the structure or near the Warp Gates must be dead for these to gain function.

DISCLAIMER:
The standard amount of RAM allocated to vanilla PZ is 3GB. The minimum recommended RAM to allocate to PZ in order for the best experience in Mount Crow City: Aftermath is 6-8GB, and nothing less. This is a tutorial on how to increase your RAM for PZ:

https://www.reddit.com/r/projectzomboid/comments/spsq6c/tutorial_to_allocate_more_ram_to_finally_play/

DEVELOPMENT:
Mount Crow City & Mount Crow City: Aftermath will always receive the same updates per buildings, expansions, etc. as they further in development.

REQUIREMENTS:
1. Dead Sun Expanse: [ ↓ CLICK ↓ ]

2. 6gb RAM minimum allocated to PZ.

Copying or Redistribution of the map in whole or part is not permitted without permission from the map mod creator (DevTech). Re-uploading this mod to Steam Workshop or other hosting sites, modifying the map and redistribution as part of another mod requires prior authorization.

LOAD ORDER:
*Load Dead Sun Expanse before loading Mount Crow City: Aftermath. (So it loads all the rules and tiles first etc.).

MAP PRIORITY
*Give Mount Crow: Aftermath the highest map priority. (So it overrides the physical cells of DSE).

MULTIPLAYER SETUP:
Check out Cash's page for multiplayer setup for DSE / MC: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3485704125

JOIN US:
If your server is hosting Dead Sun Expanse, contact me to be featured here.

https://discord.gg/USXcr9PY
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CREDITS and big thanks:
Cash -- Developer of Dead Sun Expanse, and all desert tile assets.
Unofficial Mapping PZ Community -- Always very helpful.
Tryhonesty -- Cool af - veteran af - has helped me figure out a lot of stuff that you're gonna love.

GAME MUSIC: (Adjust under: Options: Audio--Advanced--World______)
White Bat Audio - Karl Casey: https://karlcasey.bandcamp.com/ -- LICENSE -- Creative Commons
1. Ghost
2. The Hunger
3. Transcendence
4. Hellbender

Workshop ID: 3575541768
Mod ID: MountCrowCityAftermathDSE
Map Folder: Mount Crow City - AfterMath

Workshop ID: 3575541768
Mod ID: MountCrowCityAftermathDSE
Map Folder: Mount Crow City - AfterMath
Populära diskussioner Visa alla (1)
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28 sep @ 9:58
REPORT BUGS HERE
DevTech
93 kommentarer
DevTech  [skapare] 20 timmar sedan 
add me :)
DEVIL 23 timmar sedan 
hi! I really like this map, but I noticed that in one of the buildings the staircase ends abruptly, causing the character to fall to the floor below. but I do not know if it is possible to see the coordinates of this building in the game, or I can send you a screenshot of the location of this building.
DevTech  [skapare] 10 okt @ 20:20 
There is a separate mod that does that for DSE. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560443651 @Dylstroya
Dylstroya 10 okt @ 20:02 
so cool , feels like playing a brand new game almost. One question though not sure if its the map or i messed up the vehicles mod. does vehicles interiors work with this mod?
Meat 10 okt @ 7:45 
THIS MAP SO HOT I CAME.... TWICE
DevTech  [skapare] 10 okt @ 5:19 
@m4ri Sunken Sun runs it smooth - can maybe dip in and ask the owners some questions. Always down for more DSE servers coming up. BTW this actually runs way smoother than modded Vanilla.
m4ri 9 okt @ 23:36 
it's all good, I think it's just an issue on my end not fully understanding how to locally run a server without any issues LOL, my bad for the dumb comment was just frustrated
DevTech  [skapare] 9 okt @ 0:04 
Lost Island ran it smooth, theres a lot that goes into running a MP server smooth.
m4ri 8 okt @ 20:27 
maybe im just slow but trying to load ts as a multiplayer server is HELLLLL omfggg
Gregar700 7 okt @ 20:51 
Is there any way to see the map cell numbers for use with spawn anywhere mod?