HELLDIVERS™ 2

HELLDIVERS™ 2

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Warbond idea: Victorious Conquerors
由 CarrotLord 制作
An idea for a warbond I've been thinking about. Would be released either around New years, the 4th of July, or Liberty Day. The theme is pyrotechnic stuff.
   
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Overview
The warbond would not be premium and would include: 2 primaries, 1 secondary, 2 stratagems (1 support and 1 turret), 2 armor sets, 1 booster, and the usual capes, emote(s) etc. .
Primary weapon: UB-16 Justifier
The first thing in the Victorious Conquerors warbond is a primary weapon called the Justifier. The Justifier is and SMG with fairly weak stats compensated by the presence of a under barrel cluster grenade launcher. It has light armor penetration bullets that deals 65 ballistic damage per bullet with a fire rate of 750 RPM. With a capacity of 50 and 8 spare mags, it is very ammo efficient. But the under barrel is obviously the highlight of the weapon. With 3 shots per reload and only 1 spare mag, choose your targets wisely. Unlike the Pineapple which has one larger explosion followed by explosive shrapnel, Justifier grenades immidiantly cause 4 small explosions in a small radius, dealing 50 ballistic/ 50 explosive damage each. It has a demo force of 20, allowing it to destroy bug, bot, and squid spawners and a medium armor penetration. The justifier would be a great crowd control option, specialy helpful against the bugs and the squids for cutting through hordes and blowing up holes.
Like other explosive weapons, this can eject rupture strain from the ground and provide utility, freeing up the throwable spot for things like stun or arc grenades.
Primary weapon: PLAS-R Candle
The second primary released in Victorious Conquerors is the PLAS-R Candle. With a name derived from the Roman Candle, this is a burst plasma rifle that, after a short charge up releases 3 balls of fiery plasma with a large AOE that can ignite enemies. Similar to the Purifier and Punisher plasma, this deals high damage at the cost of fire rate. Again, each shot launches 3 plasma bolts with 15 total shots per mag and 8 spare mags. Every shot deals 150 damage and catches foes on fire with medium armor pen. It has a 2 meter AOE that deals 140 fire damage and also ignites. The bolts of orange energy can easily dispatch small groups and single medium enemies.like all plasma, this is not capable of destroying spawners.
Secondary Weapon: RP-12 Celebrant
The RP-12 Celebrant is a ranged pistol meant to act like a miniature marksmen rifle. Dealing 300 damage per shot with 3 shots per mag and medium armor penetration, this can drop the enemies of freedom in no time. Its oversized barrel and scope are great at range, but leave the ergonomics and recoil in a bad place... fortunatly the barrel can actually be removed via a toggle in the weapon wheel which boosts the ergonomics but increases bullet drag tremendously. The celebrant only has 5 spare mags so aim carefully.

Stratagem Support Weapon: RL-64 Firework
This heavy pyrotechnic stratagem launches a large firework rocket after a short fuse delay. The projectile is extremely fast but does very little damage on impact. However, It bursts into a large lingering AOE made up of about 100 'spark' particles. theses sparks hang in the air for around 3 seconds and deal 30-50 damage per second as well as applying fire. Where it gets interesting though, is that the more sparks are in an enemies hit box, the more damage it does. so a trooper might take damage from 1 or 2 sparks totaling in around 150 damage, but a large foe like the bile titan or factory strider will have 50+ sparks hurting them dealing damage in the thousands.The sparks are concentrated near the epicenter of the explosion and grow less dense the further it is from the middle. So a bile titan in the middle the whole time is a guaranteed kill, but if it wanders off or gets cought in the edge, it will probably survive. This weapon only gets 3 shots and has a stationary reload, but comes with a hefty cooldown of 4 minutes. The Firework is designed to be great against hordes and large enemies, scaling damage with their size, but it has no demolition force and so cannot destroy spawners or objectives.
Stratagem Sentry: 'Lead Rain' Shrapnel Mortar
The 'Lead Rain' Shrapnel Mortar sentry is a hybrid of the airburst orbital strike and the regular mortar. With a triple barrel mechanism, it fires three projectiles in quick succession that, instead of flying up and then falling slowly onto were the enemy was, explode mid air at the peak of its arc, increasing its accuracy greatly. The detonation sends a hail of metal blasting down on foes dealing 50-100 ballistic damage per shard, with 20-30 shards at medium armor penetration. The blast radius is around 15 meters, and it has a 150 second cooldown.
Armor sets: PL-03 Artillerymen PL-12 Cannoneer
The PL-03 Cannoneer is a medium armor with a bright yellow and shiny silver color scheme. The PL-12 Artillerymen is a heavy armor set with bulky padding and various mags and grenades strapped to it, with a orange and shiny silver color scheme. Both of these have the Pyrotechnic License armor passive, which provides 25% resistance to explosive and fire damage, 70% resistance to knockback and 1 extra throwable.
Booster: Chromo-Static Cloaking
This booster provides your emplacments and sentries with invisability to enemies further than 5 meters away. This buff does not extend to grenader, anti-tank, HMG emplacments, but it does help the Solo Silo and any future blue stratagems of its kind.
Super Store Items
The PL-22 Defuser is a light armor with the Pyrotechnic License passive. The helmet and armor are sold seperatly (as usual.)

The 'Celebration' Emote has your helldiver jumping around cheering.

The 'g-28 Firecracker' throwable is a hybrid of the the throwing knives and impact grenade. It is a small red stick that burst on impact into a 100 damage heavy penatration explosion with a very small radius and just enough demo force to destroy spawners. It comes with 10 spares, plenty to deal with most encampments.
Conclusion
The aim of the Victorious Conquerors warbond is to provide more explosive weapons, and unique niche things like a sniper secondary. The armor would be vary helpful vs. the bots, and the weaponry is varied enough to work on any front.

I wish that I had pictures for the various ideas but I am doodoo at photo shop and stuff like that. Expect more like this in the future and leave a like if this looks cool to you! Thank you!
3 条留言
Uku-Bee the Kobold 9 月 28 日 下午 6:55 
You know, I do expect them to drop a warbond when the Rupture Strain come back. It lines up with the schedule. This overall seems like a very fun warbond, and an actually good alternative to the Accelerator would always be welcome (If they don't just buff it, that is. It deals fire damage in the OG game so...)

Maybe have something similar to the Incinerators from Fallout? A burst-fire lobbing flamethrower seems neat.
CarrotLord  [作者] 9 月 26 日 下午 2:39 
ooh yeah good point : )
oed1234 9 月 26 日 下午 2:26 
i'd say it would be more fitting for the ingame universe to be released on liberty day (26th october)