No Man's Sky 无人深空

No Man's Sky 无人深空

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🌌 No Man’s Sky Billionaire Guide (2025 Edition)(Advanced)
由 TKB-Conroy 制作
Want billions of units?
This guide covers the most powerful farming method in No Man’s Sky.
Set it up once – reap infinite profits forever.
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Billionaire Guide
🌌 No Man’s Sky Billionaire Guide (2025 Edition)
The ultimate money-making method in No Man’s Sky – sustainable, scalable, and capable of yielding billions over time once set up correctly.




✨ Introduction
Forget chasing rare drops or grinding trade loops. The true wealth engine in No Man’s Sky is industrial-scale base production.
By combining atmospheric gas harvesters 💨, crop farms 🌱, and advanced crafting chains ⚙️, you can mass-produce Stasis Devices and Fusion Ignitors, the two highest-value single craftable trade goods in the game.
Each one sells for about 💰 15,600,000 units. Once automated, this method generates massive profits – up to billions over time (note: the in-game unit cap is ~4.29B).




🏗️ 1) Setup: Infrastructure & Unlocks

Base Tech Needed:
  • 💨 Atmospheric Gas Extractors
  • ⛏️ Mineral Extractors (optional, for metals)
  • 📦 Supply Depots for storage
  • 🔋 Power Grid (Solar + Batteries, or Electromagnetic Generators)
  • ⚙️ Medium/Large Refiners (multiple recommended)
  • 🌱 Bio-Domes or Hydroponic Trays for crops

Blueprints Required:
  • Glass → Lubricant → Living Glass
  • Heat Capacitor → Hot Ice → Cryo-Pump → Cryogenic Chamber
  • Poly Fibre → Circuit Board → Superconductor → Quantum Processor
  • Iridesite (Stasis Device component)
  • Geodesite (Fusion Ignitor component)
  • Portable Reactor (Fusion Ignitor component)
  • Final Blueprints: Stasis Device & Fusion Ignitor




⚙️ 2) The Production Chain

Target Items:
  • 🧊 Stasis Device (~15.6M units each)
  • 🔥 Fusion Ignitor (~15.6M units each)

🧊 Stasis Device – built from:
  • Cryogenic Chamber
  • Quantum Processor
  • Iridesite

🔥 Fusion Ignitor – built from:
  • Portable Reactor
  • Quantum Processor
  • Geodesite

Each of these parts requires multiple sub-components crafted from 🌱 crops, 💨 atmospheric gases, and ⛏️ refined metals.
Expect to need around 500+ of each atmospheric gas (Nitrogen, Radon, Sulphurine) and roughly 30 plant slots worth of crops to sustain one production cycle.




🛠️ 3) Step-By-Step Build Plan
  • 🪐 Find a Good Planet – Prefer gas hotspots and farmland biomes. Electromagnetic hotspots are a bonus.
  • Lay Infrastructure – Place 10–20 gas extractors, connect to supply depots, and power via solar or EM generators.
  • 🌱 Plant Crops – Grow all crops required by the recipes (Frost Crystals, Gamma Root, Solanium, Star Bulbs, Cactus Flesh, etc).
  • ⚙️ Build Refining Stations – Use 5+ medium/large refiners to handle gas compression and intermediate crafting.
  • 🧪 Craft in Bulk – Collect gases + crops → refine → build subcomponents → assemble final items.
  • 💰 Sell Strategically – Don’t crash a single system’s economy; rotate between rich (Opulent/Advanced) economies for maximum profit.




📈 4) Scaling to Billions
  • 🚀 Start small: 5–10 Stasis Devices per cycle (~78–156M units)
  • 🔧 Expand farms and gas collectors to boost output
  • 💎 Target: 30–50 devices per cycle = 1B+ units
  • ⚠️ Remember: Unit cap is ~4.29B. Deposit excess into storage if near the limit.




💡 5) Extra Profit Tricks
  • 🌍 Build multiple farms across planets for different gases
  • 🚢 Use freighter farming modules for supplemental crops
  • 🛰️ Run daily frigate missions for rare trade goods
  • ⛈️ Farm Storm Crystals or Activated Indium for quick cash while waiting on farm cycles




🏆 Conclusion
Once established, this industrial farm method is the most reliable long-term wealth generator in No Man’s Sky.
No exploits, no piracy – just smart infrastructure and automation.

Craft 🧊 Stasis Devices and 🔥 Fusion Ignitors, sell them wisely, and you’ll be a 💰 billionaire explorer.
7 条留言
TKB-Conroy  [作者] 10 月 21 日 上午 5:44 
@m0rt1m4

Running both balances gas and crop usage across your network (Nitrogen, Radon, Sulphurine; Solanium vs Frostwort, etc.) and keeps production continuous while certain gases or crops recharge.

In short:
• Single product (Stasis Device) = simpler logistics, fewer components.
• Dual production (Stasis + Fusion Ignitor) = higher total yield, better resource efficiency, no idle extractors.

Once your infrastructure is large enough, dual production keeps everything running at full capacity instead of bottlenecking on one gas type.
m0rt1m4 10 月 21 日 上午 5:34 
Is there a reason why you craft both stasis devices and fusion ignitors? Wouldn't it simplify your supply chain if you only made stasis devices but twice as many?
Jürgen 10 月 6 日 下午 10:40 
@Conry 4.92B sounds like it's 4294967295 = 2^32 - 1. That is the biggest number you can store in a 32 bit value. It's a common limit for values if the developers had no reason to assume a bigger value is needed.
TKB-Conroy  [作者] 10 月 2 日 上午 6:30 
@Godly, unfortunately mate yes. My assumption is they capped the credits just so that if there was an exploit, it would do a little less damage...albeit even at the current limit, you'll never want for anything.
Godly 10 月 2 日 上午 4:35 
if I reached the unit limit and sell more than the limit, will those units just dissapear?
TKB-Conroy  [作者] 9 月 23 日 下午 2:04 
Shhh, they dont need to know
❤ Peach ❤ 9 月 23 日 下午 12:09 
I wonder what IRS would say about this