Total War: WARHAMMER III

Total War: WARHAMMER III

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Sleepy's Campaign AI Improvement Pack
   
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A small pack focused on improving general campaign AI behaviour while maintaining vanilla feel and with maximum compatibility.

Note that, unfortunately, Lycia Pintella's AI Construction Priorities Reworked makes the AI even more addicted to settlement trading, which is extremely abusable.

However, despite the issue with settlement trading, the mod really helps the AI grow with better building decisions and I highly recommend it. So it's up to you to refrain from abusing settlement trading, or opting to not use this mod from the collection.
Položky (14)
Campaign AI Tweaks
Vytvořil Sleepy
Updated for 6.3.4 I recommend the collection linked above for the most complete experience. This mod attempts to push the campaign AI towards certain behaviours and touches on faction potential. Nothing of the following is guaranteed because there is no wa...
AI Nurgle Recruitment Workaround
Vytvořil Sleepy
Sometimes, AI nurgle factions may end up bricking or softlocking themselves with no way to recruit units to their armies because they made the mistake of not building recruitment buildings. Nurgle's military buildings require infections to be built. If inf...
Guv's Beastmen Overhaul Mod (Updated Patch 6.0 / 2024-12-14)
Vytvořil Guvenoren
Disclaimer: I DON'T make my mods with SFO, Radious or other overhauls in mind!! Give the Beasts a chance dammit! Where do I even begin with the beastmen? I will admit it, I really do love the changes they did to the beastmen. It gave them flavour to distin...
Technology Affects Allied Recruitment
Vytvořil terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
More Sensical AI Ogre Camps
Vytvořil Antagonistes
Features: In vanilla, AI Ogre Camps are stuck in their default stance making them permanently raid the region they are settled in. It's particularly annoying for the player if they are allied with them, and it's particularly stupid for them if they own the...
Guv and Soul's Better Horde Reemergence Mod (Updated Patch 6.0 / 2024-12-14)
Vytvořil Guvenoren
Disclaimer: While I might have been the one to bring up the issue, Soul is the genius behind it. He made the script, walked the miles, took the guts, spilled the tears and took time of his life to make this for us. He is the unsung hero. And for that, he d...
AI Recruits Tech Lords (Updated for 6.3)
Vytvořil stompie5
Description I've noticed the AI never recruits the unique Legendary Lords gained through the tech trees (it can't). This mod is a script that allows certain AI to recruit certain Tech Tree Legendary Lords. It's compatible with everything, since it is a scr...
AI Recruitment Revolution
Vytvořil Incata
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units. This mod is a revision of my TWW2 mod AI Recruitment Unleashed. This mod allows the recruitment of units from other modifications because it retain...
AI Commandment Selection Changes
Vytvořil Lycia Pintella
Some tweaks to get the AI to use a better commandment in a given situation. As a general rule, issues are dealt with in the following order: Recruitment boost > Corruption > Low Public Order > Growth > Income (but if income is high in a province the income...
AI Construction Priorities Reworked No BRT Farm Prerequisite Change (See Description)
Vytvořil Lycia Pintella
This mod is 99% identical to the original mod I posted, however it does not remove a prerequisite to make Bretonnian farms easier for the AI to build. It is useful if A) You don't want the mod to change any building requirements. Original mod description b...
Faster Siege Equipment Construction
Vytvořil AceTheGreat
✅ Updated For Patch 5.0 This mod lowers the labor force required to construct siege equipment when attacking. This change is intended to make building siege equipment slightly more viable. Changes compared to vanilla: Battering Rams: 6 -> 4 Siege Towers: 1...
AI Skill Selection Tweaks
Vytvořil Coffeecoffee
NEW! Now makes use of the ability to delete table records which was added in game patch 6.3. This makes the mod at least 6.3% better! Hundreds of tweaks, fixes and additions that improve how the AI picks skills for lords and heroes. This should lead to a b...
Character Upgrade Trait Fix
Vytvořil Lilje
This mod fixes character upgrading. This mod is safe to add to or remove from an existing save file. In the base game whenever a character is upgraded (demonic ascension, dedication to a god etc) a new character is spawned that takes the old one's place, b...
More Battle Markers
Vytvořil Sleepy
Increased the global battle marker cap (vampire raise dead sites) to 500. The chances that fully AI fought battles will generate a battle marker, if all conditions apply, are now 50% instead of 100%. This pretty much ensures that the player and AI will sti...