Caves of Qud

Caves of Qud

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Eule`s Spires of Heime: Exile Update
   
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Tags: Castes
File Size
Posted
Updated
404.151 KB
Sep 10 @ 2:38pm
Sep 13 @ 2:51pm
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Eule`s Spires of Heime: Exile Update

In 1 collection by Eule
Eule`s Mods
4 items
Description
CW: Descriptions of violence and gore

In-between the mighty Chrome City of Ibul and the jungles of Qud, lie the Lowlands. There, the Writhing Spires of Heime struggle against an infinite horde from the earthen bowels. Devolved into mansludge, the Nobility of the City-States relies on endless clonebrood sorted into castes



This mod adds:
  • 4 new castes hailing from the City-States. All but one are bound to a mask that denotes their caste. (alt sprites are available but you need to swap them manually)
  • 2 small weapon lines and an alternative low level rifle
  • A new-ish cybernetic
  • A rare encounter in the salt dunes
  • Wandering exiles
  • 2 hats
  • A lorebook

For the Mercenary caste you probably want to take the new cybernetic since without it you cant use your big sword.


Big special thanks to:

librarianmage and qud modding channel for their willingness to sit through it with me <3




I would setup a github, but i first need to figure out how, and so far I am mentally exhausted. Please report any issues you face.

You can also buy me a tea.[ko-fi.com]
16 Comments
|_| Clyax Oct 7 @ 11:09pm 
Descriptions of these castes as seen on their selection screen, either written or as screenshots, would be helpful for us to decide to download this mod. Same with telling us what we can expect with the cybernetic you added.
Eule  [author] Oct 5 @ 6:44am 
theres a very rare mercenary encounter but they are also just rare
Wastrel Strumpet Oct 4 @ 3:52pm 
I've been struggling to find any of the higher tier zweihanders around- is there a particular type of enemy that often drops them?
Eule  [author] Sep 29 @ 2:53pm 
huh not really no
Vanilla Gorilla Sep 29 @ 1:07pm 
are they supposed to have 190 move speed? it says +10 at character creation but my merc has 190Ms for some reason(as it right when i start at joppa)
tsunderebird Sep 16 @ 5:25pm 
oh very cool, new eule mod. i'me xcited to check this out!!
Lancewholelot Sep 14 @ 8:24am 
Ah, the cybernetic is appearing for me now, and the backup one-handed blade.
Eule  [author] Sep 14 @ 7:42am 
no it being gigantic is part of the trade off. you get a cheaper giant hands with a debuff attached as an arcology cybernetic to start with and mercenary has a regular sword to use if you cant use the greatsword
Lancewholelot Sep 14 @ 6:40am 
Perhaps instead of the Gigantic mod, the Heiman Zweihander could instead be "huge". Say, double or triple weight the of a normal two-handed blade, with damage increased by +1 or +2. No need for extra arms or Giant Hands cybernetics.
Szymon XII Sep 14 @ 5:37am 
this is absolutely amazing
one of few mods adding new true kin castes and it's great :3