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also more outposts like maybe 50-100?
and more armory's
more ammunition storage
basically increase anything that has limitations on building amounts
Far as the railgun thing ill have to take a look into that.
Thanks—I really appreciate your mod!
All 5 levels of the armory building on - "entities\buildings\main\" have the "limit_name" line set to the value of "armory2" instead of just "armory", deleting that extra "2" fixes the issue and crafting works.
As a side note - Since this is already making changes to a few power and storage buildings, I'd recommend also editing the power storage and buffing them to around something between 1.5 ~ 2 times the default value, since that's close to what was done to wind and solar - in the interest of maintaining the power storage ratios to other power production buildings (since most other mods that affect energy storage will not balance it in regards to this one).
Or, alternatively, separating the energy/storage parts of this mod (since they make it harder to combine this with most other mods that affect that part of the game).
Despite an armory being built the game will still show the message "Build an armory to enable crafting!", meaning nothing can be crafted.
I've tried removing and rebuilding the armory, nothing changed.
This happens even if this is the only active mod.
Issue can be replicated by starting a new campaign and building an armory (didn't try it on survival).