The Riftbreaker 银河破裂者

The Riftbreaker 银河破裂者

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MadClownWorld-Tweaks
   
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9 月 1 日 下午 3:44
9 月 8 日 下午 3:49
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MadClownWorld-Tweaks

在 MadBuffoon 的 1 个合集中
MCW - RiftBreaker
15 件物品
描述
Tweaks:
- Connector 30 range, 1000 health
- Armory ammunition amount to 2.5 > 5 > 7.5 > 10 > 15
- Ammunition storage 1.25 > 1.5 > 2
- Radar 200 > 250 > 300
- AI Hub 6 > 12 > 24
- Solid Material Storage 2000 > 6000 > 10000

- HCM range 200 > 250 > 300
- Power Rod range 200 > 250 > 300
- Heavy Artillery range 200 > 250 > 300
- Railgun Tower 35 > 50 > 70

- Carbonium Factory 2 > 3 > 4
- Ironium Factory 2 > 3 > 4
- Rare Element Mine 2 > 3 > 4
- Gas Extractor 100 > 150 > 200
- Liquid Pump 200 > 300 > 400 and reduced the placement range limit to 3 (So every other square)

- Wind Turbine 20 > 40 > 80
- Solar 40 > 80 > 120
- Morphium Powerplant 1000 > 2000 > 5000

- Shield Generator Range 30 > 40 > 50
- Morphium Tower (Shield) 30 > 40 > 50
- Repair Facility Range 30 > 40 > 50



Note:
This is my first mod for this game.
Removed the cheat building and made a new mod for that.
10 条留言
The Dragon King 9 月 21 日 上午 4:56 
really wish i had the desire to learn xD
MadBuffoon  [作者] 9 月 16 日 下午 3:27 
Right now this mod is mainly just for me and friends. So other version of this mod i wont make but you are more then welcome to copy and up load the tweaks you want.
The Dragon King 9 月 16 日 下午 2:27 
any chance we can have a super tweak like 3x, 5x and 10x what you currently have for this one?

also more outposts like maybe 50-100?

and more armory's
more ammunition storage
basically increase anything that has limitations on building amounts
MadBuffoon  [作者] 9 月 8 日 下午 3:25 
Thank you. If you have any ideas on other tweaks let me know.

Far as the railgun thing ill have to take a look into that.
홍차 9 月 8 日 上午 12:51 
You might modify the "RailgunProjectile" entity to see if it fixes the issue.

Thanks—I really appreciate your mod!
홍차 9 月 7 日 下午 8:52 
I’ve run into a weird glitch with the Level 2 and Level 3 railgun towers. They play the firing animation from the modified distance, but only deal damage in 35m
MadBuffoon  [作者] 9 月 7 日 下午 12:02 
Thanks, I forgot to change that back when i was testing and idea.
Anubis 9 月 7 日 上午 9:04 
I had a look at the files and noticed that it is an easy fix.

All 5 levels of the armory building on - "entities\buildings\main\" have the "limit_name" line set to the value of "armory2" instead of just "armory", deleting that extra "2" fixes the issue and crafting works.



As a side note - Since this is already making changes to a few power and storage buildings, I'd recommend also editing the power storage and buffing them to around something between 1.5 ~ 2 times the default value, since that's close to what was done to wind and solar - in the interest of maintaining the power storage ratios to other power production buildings (since most other mods that affect energy storage will not balance it in regards to this one).

Or, alternatively, separating the energy/storage parts of this mod (since they make it harder to combine this with most other mods that affect that part of the game).
MadBuffoon  [作者] 9 月 6 日 下午 2:17 
I will take a look into it.
Anubis 9 月 6 日 上午 10:47 
It seems that, for some reason, currently this mod breaks crafting.

Despite an armory being built the game will still show the message "Build an armory to enable crafting!", meaning nothing can be crafted.

I've tried removing and rebuilding the armory, nothing changed.

This happens even if this is the only active mod.

Issue can be replicated by starting a new campaign and building an armory (didn't try it on survival).