RimWorld

RimWorld

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VPE - Biotech Integration Patches and Fixes
   
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Mod, 1.6
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837.920 KB
30.8. klo 17.47
2.9. klo 16.43
5 muutosilmoitusta ( näytä )
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VPE - Biotech Integration Patches and Fixes

Kuvaus
A lightweight patch for Vanilla Psycasts Expanded - Biotech Integration, adding support for more xenotype mods and fixing an issue with enemy psycasters and letting baseliners spawn with psychic genes.

✦ New Xenotypes Patches

- Nephilim Xenotype Reborn (Archon, Chronopath)
- Det's Xenotypes - Half-foot (Technomancer, Harmonist)
- Det's Xenotypes - Boglegs (Puppeteer)
- Det's Xenotypes - Stoneborn (Technomancer)
- Det's Xenotypes - Brawnum (Empath, Frostshaper)
- Det's Xenotypes - Buzzers (Necropath, Nightstalker)
- Det's Xenotypes - Avaloi (Wildspeaker, Empath)
- Det's Xenotypes - Keshig (Warlord)
- Det's Xenotypes - Venators (Nightstalker)
- Beliar Xenotype (Warlord, Conflagrator, Hemosage)

Psychically dull or deaf xenotypes got maximum one psychic gene.

✦ Fix

Corrects a bug where enemy psycasters could spawn without their psycasts unlocked due to missing prerequisite genes. This is resolved by introducing new xenotypes tailored for psycasters.
Most are simple by design, but the new "PsyKnight" for Imperial Warlords stands out as a powerful hybrid Hussar, equally dangerous in melee combat and spellcasting (patched for VRE Hussar), and with a cool xenotype icon :)

✦ Bonus Feature

Optional setting to give baseliners a configurable chance to spawn with a random psycast gene, can be adjusted in the mod settings.
Requires SpawnThoseGenes! and XmlExtensions.

✦ Compatibility

There is a quirk with Xenotype Spawn Control where other xenotypes sometimes spawn instead of PsyKnight or Arcanist. This does not affect tribal casters, and I was unable to find what caused this.
Other than that there should not be any issues.

✦ Note

Feel free to suggest races and what psycast path you think they should be able to unlock.
This is a personal tweak mod that I decided to share in case others find it useful. I will remove it upon request from Danzen.
15 kommenttia
lacasa621 3.10. klo 13.49 
This is a great mod! Any chance you would consider giving the xenotypes from House Zahir some psycaster paths? Maybe Conflagrator or Archon?
Seromas  [tekijä] 27.9. klo 2.46 
@DuckInAPond All apparel, items and implants that increase psychic sensitivity will still work on them, as psychically deaf effect is -100% sensivity and not x0%.
So you can still end up with pawns that have relatively high sensivity even if they are deaf, and it would be a waste if they did not have any way to unlock a path.
That way if you were to make an only dwarf playtrough you could still have to spells, it would be more difficult but possible.
DuckInAPond 26.9. klo 17.24 
Whats the point of dwarves having a gene if theyre psychically deaf
Seromas  [tekijä] 19.9. klo 0.17 
@The Buttcracker
I may make a patch for charmweavers that applies only if the other patch mod is not detected.
The Buttcracker 18.9. klo 13.44 
ah rip it requires alpha animals
doomswell 18.9. klo 11.09 
If I could suggest the Rimsenal races...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2918812858
I think...
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3136993011
...adds Static to Askbarn but Uredd doesn't have anything yet; perhaps it should have Static too?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3504125251
Zohar could probably have Skip, although they are P.Deaf

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3228637524
Harana could probably have Necro & Night
doomswell 18.9. klo 11.01 
The Buttcracker 17.9. klo 9.22 
Maybe empath and puppeteer for ReSplice: Charmweaver?
too 🌸 many 🌸 wyrms 9.9. klo 13.51 
you are an absolute goat, thanks so much for making det's xenos playable with the gene mod
KingCrab 2.9. klo 20.29 
Thank you for the awesome mod! Do you have any plans to create a patch to add new genes for other psycast mods? I'm using the psycast mods from Stuncaster 3.0 and Sentinel, but sadly there are no compatibility patches. Even if you don't have any plans, thank you again for the mod!:2017stickycrab: