Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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30 aug @ 12:21
1 sep @ 19:54
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Beskrivning
Ру_________________________
Они приехали в чистое поле, комсомольские стройотряды. Герои - романтики, строители коммунизма! Создайте для них бытовые условия в этих вагончиках, и они построят светлые и просторные города. Для обустройства быта, вам предоставляются как жилые вагоны, так и медпункт, детсад, школа, спорт, радио, магазин, бар, церковь и 4 предмета декора. У вас будет 7 банок различной краски и буквы для надписей. Вперёд к светлой цели товарищи !

En_________________________
They came to an open field, Komsomol construction teams. Heroes - romantics, builders of communism! Create living conditions for them in these trailers, and they will build bright and spacious cities. For the arrangement of everyday life, you are provided with residential trailers, as well as a medical center, a kindergarten, a school, sports, a radio, a store, a bar, a church and 4 decorative items. You will have 7 cans of different paints and letters for inscriptions. Forward to the bright goal, comrades!
25 kommentarer
Lareri 2 okt @ 9:43 
OK, I understand. Thank you for your reply.
I didn't expect such a quick response.
Олег Монолит  [skapare] 2 okt @ 8:21 
Lareri @ I'm glad you liked the mod, and I understand what you're saying. You want the workers in these trailers to be less demanding, like shift workers. Come to work, work, and have fun at home. But unfortunately, I can't influence that. I only provide the premises, and the people and their needs are provided by the game.
Lareri 2 okt @ 7:43 
This mod is very close to what I was hoping for. But it's not quite right. I would have liked the workers not to appear in the statistics and not to have needs like the workers you get at customs.
This would allow gravel to be produced at the start of the game without having to create a town (with shops, schools, etc.) for the few workers needed to do so.
Thank you for this mod.
Олег Монолит  [skapare] 30 sep @ 19:35 
Flat Stanley @ I assume your game is in a language you understand, and therefore the category names are in that language as well. It follows that if a building is in the "cinema" category, it will function as a cinema. It can't be any other way. I'm just writing the building's function, and the game will automatically assign it to a category. To avoid confusion, rename the building immediately after construction, or add a label on the building.
Flat Stanley 30 sep @ 8:52 
I understand what you are saying. I found the other support buildings as well. However, some seem to be a small item and I don't read Russian so I do not know what it's use is.

I am going to treat this as a small work camp made out of trailers with the same needs as a real village.

Overall, a good mode.
Олег Монолит  [skapare] 29 sep @ 21:30 
Flat Stanley @ Maybe I didn't quite understand the question, but I'll try to answer. There is indeed a camp there consisting of several residential train cars, but you can expand it by adding one car at a time or by building another camp. However, this doesn't provide for all the residents' needs. The other train cars (medical center, kindergarten, school, sports center, radio, store, bar, church) should be searched for in the appropriate categories.
Flat Stanley 29 sep @ 9:34 
Maybe at 50%? I have never used your mod yet. I have just placed it on a new map that I am working on.

One question though. I take it the camp is one full group with everything needed to provide workers along with barracks?

Asking because, I see a lone building that is a barracks and was wondering if the camp is just the logistic hub and the lone building is needed for the workers.
Олег Монолит  [skapare] 28 sep @ 10:55 
Scar @ Heating in these trailers was provided by stoves, and later by electricity. I agree about the quality of housing. What do you think the quality can be expressed as a percentage?
Scar 27 sep @ 21:41 
no they dont need heating for some reason, also 30% quality is realistic yes, but literally makes them unusable on realistic mode, if you use these at all theres a 100% chance everyone escapes even with all needs fulfilled lmao, please fix
fancho22 23 sep @ 0:30 
hey , do it need heating ? i see you have a fioul plant but without the tech its useless