Half-Life 2

Half-Life 2

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custom beta-esque gunship sounds
   
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type: assets
contains: sounds
npcs: gunship
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29 sierpnia o 20:04
30 sierpnia o 14:59
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custom beta-esque gunship sounds

W 1 kolekcji stworzonej przez matthewwwww
matthewwwww's stuff
Przedmioty: 11
Opis
custom beta-esque gunship sounds

i saw that tete released a mod that reskinned the gunship to look like it's very first concept art iteration so i thought i would make a little sound replacement for it

most of the sounds come from animals (ex. whales, dolphins etc) but you can barely tell because of how much i messed with the audio. i also took submarine sonar sounds for the pinging and a heavily edited trumpet for when the gunship moans.

all other sounds are from the 2003 leak or are retail sounds i jumbled up to sound different.

gameplay vid soon

credits

valve, for the original sounds used.

me, for the edits and everything else.

whales and dolphins because i used their sounds i guess.
Komentarzy: 10
matthewwwww  [autor] 20 września o 18:43 
update

new sounds for attacking, stopping attack, and detecting player tell me if they work
JuoNoVom 10 września o 10:20 
Oh wuaw, it sounds terrifying, very good job mate!
Hatted Cube 31 sierpnia o 11:58 
now i see why oddesa was scared of gunships
Friendly Neighborhood Combine 31 sierpnia o 6:49 
sweet, alien-made horror beyond my comprehension
matthewwwww  [autor] 30 sierpnia o 22:39 
thanks, i was really going for that fucked-up combine abomination feeling. wanted to make it sound like they literally stuck a megaphone into this things vocal cords.
kitter 30 sierpnia o 22:13 
this is unbelievably creepy, awesome
matthewwwww  [autor] 30 sierpnia o 12:29 
i still feel like it isn't loud enough in game
R00M 30 sierpnia o 11:53 
aaaaa, my ears
29 sierpnia o 20:48 
The best Gunship sounds I've ever heard :steamthumbsup:
matthewwwww  [autor] 29 sierpnia o 20:48 
something important to note is that their engines are much quieter. it's not noticeable outside of combat (like during the roof sequence at the start of the game) but during battle you probably won't hear their engine very clearly. i did this on purpose since the vocalizations are the highlight of this and i didn't wanna overshadow them with the loud-ass 2003 engine sfx.