STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Console Commands
由 Jiroun 制作
So, apparently there is a console commands
But they are only available with special tool from developers.
There is a little info about it in the internet, or at least I didn't found it
So I decided to post it here
   
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commands, that appears to be working
I was testing a debug kit[www.petroglyphgames.com] (64bit version link) and checking _LogFile.txt created by it and found this 👇

Looks like kit adds a lot of commands that are not present in the base game
I tested few and they seems to be working

Here is a full list of commands:

'players' - Toggles player list display
'switch_player' - Switch players in playback mode
'FPS' - Toggles FPS display
'RenderStats' - Toggles Render Stats display
'RenderVerboseStats' - Toggles Render Stats display
'kill' - Kill all selected units
'slobby' - Open steam lobby dialog
'sover' - Open steam overlay
'flystop' - Fly stop all selected units - State to LST_FLY_STOPPING
'cam' - Lock / unlock camera movement
'RenderFrustum' - Frustum culling debug mode.
'RenderShadows' - Shadow rendering toggle.
'RenderShaderLOD' - Set the shader LOD.
'RenderWaterLOD' - Set the water LOD. (pass in 0,1, or 2)
'RenderParticles' - Particles rendering toggle.
'RenderDebugFrame' - Logs all rendering operations for the next frame into the debug log.
'RenderTerrain' - Terrain rendering toggle.
'RenderFOW' - Toggles rendering of the fog of war.
'RenderRocketPath' - Toggles rendering of the rocket path.
'RenderWater' - Water rendering toggle.
'RenderStateSort' - Toggles state sorting in the rendering code.
'RenderObjects' - Object rendering toggle.
'RenderHeatDebug' - Toggles the debug render mode for heat effects.
'RenderOcc' - Occlusion silhouette rendering toggle.
'RenderFrameEffectCommand' - Tests the frame effects.
'RenderDumpThinkList' - Dumps the think list for the main game scene.
'Quit' - Quits the game
'Netdiag' - Toggle network diagnostics
'Profile' - Toggle code profile display
'ProfSlow' - ProfSlow <optional: frametime fraction> - Toggle profile dump for slow frames
'ProfDump' - ProfDump <csv,xml> dumps the profile data to a csv or xml file
'Objdiag' - Toggle per-object diagnostics
'Celldiag' - Toggle per-cell diagnostics
'space' - Start space game
'endgame' - End the current game mode
'wire' - Toggle wireframe mode
'SpaceFindPath' - Tests space find path
'loadmap' - Load a .TED map
'resetpass' - Reset passability information
'showpass' - Toggle passibility debug mode
'showrect' - Toggle passibility rectangle debug mode
'showrawzone' - Toggle raw zone debug mode
'showzone' - Toggle zone debug mode
'showaizone' - Toggle AI Hint Zone debug mode
'ho' - Toggle visibility of game objects
'hg' - Toggle visibility of the UI grippers
'fs' - Toggle fullscreen mode
'squad' - Make squad from selected units
'SwitchControl' - Switches a player between AI and human control. Usage: SwitchControl <faction_name> <AIPlayerTypeName | Human>
'mouse' - Toggle mouse from hardware to software
'SuspendAI' - Toggles AI processing
'DumpLuaScriptPoolCounts' - Dumps the pool size for each lua script.
'UseLocalDataPaths' - Don't use the windows documents and settings path for save data.
'SetGoalBudget' - Sets the goal budget used by the AI
'Lang' - Switch runtime language
'WeatherAudio' - Test Weather Audio
'Build' - Tactical Build Test
'TechLevel' - Set Player Tech Level - Single-player only
'complete' - Complete construction for given player
'$' - Set Player Credits - Non-multiplayer
'PCV' - Set Planet Credit Value - Non-multiplayer
'RebelLandBase' - Create Rebel land base on selected planet - Non-multiplayer
'RebelStarBase' - Create Rebel star base on selected planet - Non-multiplayer
'EmpireLandBase' - Create Empire land base on selected planet - Non-multiplayer
'EmpireStarBase' - Create Empire star base on selected planet - Non-multiplayer
'TestGalacticFindPath' - Tests galactic find path
'Scroll' - Toggle screen edge scrolling
'ReloadShaders' - Forces all shaders to be re-loaded.
'RenderSoftShadows' - Soft Shadow toggle.
'peer' - Execute command simultaneously for all peers
'markers' - Toggle vievable markers
'SetTextureMip' - Set Texture MipMap Level
'coltest' - Invoke collision test
'fast' - Toggle fast frame rate mode
'autoresolve' - Launch a tactical mode auto-resolve.
'genmappreview' - Generate a map preview image
'DW' - Toggles the state of the Debug Window
'LeakCheck' - Enables per frame memory leak checking. (Debug Build Only)
'attach' - Create/Attach the given lua script to the console
'lua' - Send commands into the attached lua script
'RefCountTracking' - Toggles RefCountClass reference tracking. (Debug Build Only)
'showoccbox' - Shows occupation boxes from the object tracking system
'FighterLines' - Toggles the drawing of destination lines for ships using the fighter locomotor.
'CeaseFire' - Toggle cease firing (default is false)
'ObjectsDamaged' - Toggle objects take damage (default is on)
'BlackMarketAbilities' - Check if an ability must be bought on the black market (default is on)
'DeadEye' - Toggle DeadEye firing accuracy mode (default is off)
'FightersPreserveZ' - Toggles whether fighters attempt to congregate on a single plane when idle or travelling.
'nextevent' - Advance frame to next event
'run' - Cancel per event frame advance
'deleteevent' - Delete the next playback event
'RenderBackBuffer' - Change the backbuffer size (width, height)
'Teleport' - Toggle instant move mode
second page
'SuspendMovement' - Tests movement suspension
'ResetMovement' - Resets the movement state of a game mode
'Bomb' - Call a bombing run to the current mouse position
'DisplayLandPaths' - Tests space find path
'DisplaySpacePath' - Displays space find path
'ForceTrivialPath' - Forces all static terrain paths to be 1 trivial line segment. Used to force terrain collisions in testing.
'RefindPathCommand' - repeats the previous dynamic land path find
'RefindSpacePath' - repeats the previous space path find
'DisplayApprox' - Displays position prediction approximation paths
'DisplayFormationBounds' - Displays formation bounds and offsets
'DisplayLandGraph' - Shows the dynamic obstacle land graph when built
'TestLandGraph' - Tests the dynamic obstacle land graph build process
'ObjectPreview' - Enables/Disables the ability to view objects cinematically
'DisplayObjectLandGraph' - Shows the dynamic obstacle land graph for an object's current path (requires object id on command line)
'DisplayObjectPath' - Shows an object's current path (requires object id on command line)
'StoryLogging' - Toggle on/off story debug output.
'DebugKeys' - Toggle use of debug keys
'RevealPlanet' - Reveal / hide planet in galactic mode
'RevealAll' - Reveal all planets in galactic mode
'ObjectStats' - Dump logging info about objects
'RandomStory' - Create a random story arc
'TestIM' - Test Instant Message
'TestBS' - Test Buddy Search
'TestBL' - Test Buddy List
'exec' - Execute a console command file.
'setvar' - Set story variable value
'TriggerEvent' - Trigger a story event
'Victory' - Force a victory trigger
'ToggleHide' - Toggles display of selected units
'activateplot' - Turn on a plot in the current game mode
'deactivateplot' - Turn off a plot in the current game mode
'testvfptr' - Tests the vfptr validity check macro
'playablebounds' - Displays the playable boundary of a map
'dumpstory' - Display current status of story mode
'forceskirmishrules' - Forces tactical modes to use the skirmish ruleset even if spawned from a galactic game. Params are "true" or "false".
'removeunit' - Removes unit from game. -upd: use with units "UniqueUnit Name=" that could be found in game files
'lockstep' - Go into sync check mode
'deepsync' - Toggle deepsync mode
'forceoos' - Force the multiplayer game to go out of sync.
'spawnunit' - Spawn selected unit at the location of the cursor
'DynamicLOD' - Dynamic LOD toggle
'bombard' - Toggle bombard mode
'luadebug' - Enable the Lua Debug Server
'fastcorrupt' - Toggles fast corruption (skipping of tactical battles) on/off.
'lod' - Sets the global LOD to the given value (0.0 - 1.0).
'crash' - Cause a crash exception.
'ignoreasserts' - Automatically ignore all asserts.
'AudioTest' - Runtime testing of audio system
'AudioStats' - Dump current audio system stats
'AudioPause' - Pause audio systems
'AudioResume' - Resume audio systems
'Taunt' - Test player-to-player taunting w/ SFXEvents
'TestEnemyConvert' - Test Corruption/Conversion of enemy infantry
'step' - Toggle single step frame advancement with spacebar
'AILogStyle' - Controls how much AI logging to do: (Heavy, Normal, None)
'AIFF' - Controls the AI logging facility filter. (pass "Clear" to stop filtering)
'viewall' - Toggles FOW rules for AI debugging
'ModemSim' - Control the modem simulator
'mempool' - Dump memory pool info to log
'randomsync' - Dump random sync info to log file
'synclogfilter' - Change the current sync log filter.
'AllCampaigns' - Toggle listing of all campaigns in selection menus
'TestVictory' - Test victory monitor
'spew' - Spew synchronized events for testing.
'DisplayPerception' - Displays perceptual queries
'AID' - Toggles AI diagnostics (no parameter) or moves through the diagnostic tree (numeric parameter)
2 条留言
Jiroun  [作者] 9 月 6 日 上午 8:45 
useful when multi-phase units dupes, like Piett executor in remake
Jiroun  [作者] 9 月 6 日 上午 8:41 
tested and expanded removeunit usage instruction