狙击精英5

狙击精英5

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Multiplayer Prestige Perks List
由 NightFury 制作
What is the difference between multiplayer prestige perks. Do you really need 4th prestige?
   
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Introduction
Forestall, I will say that the maximum levels of perks become available at the 2nd level of prestige. In subsequent levels of prestige, there are no improvements for the character, only emblems and titles. If you need them, then ramp up the character to the max, but if you only need improvements, there is no point wasting time in going beyond the 2nd prestige.
Sniper
Breath Training
  • Prestige 0: Empty Lung stamina cost reduced by 20%.
  • Prestige 1: Empty Lung stamina cost reduced by 33%. Critical Red Zone size decreased by 15%.
  • Prestige 2-4: Empty Lung stamina cost reduced by 33%. Critical Red Zone size decreased by 33%.
Open Senses
  • Prestige 0: Allows you to move slightly faster in Focus and increases its range to 16m.
  • Prestige 1: Allows you to move slightly faster in Focus and increases its range to 20m
  • Prestige 2-4: Allows you to move slightly faster in Focus and increases its range to 24m
Ammunition Stripper
  • Prestige 0: You can remove ammunition from found weapons.
  • Prestige 1-4: You can remove ammunition from found weapons. Found weapons will always have a full Magazine the first time they are picked up.
Crippling Shots
  • Prestige 0: Non fatal hits caused with rifles have a 5% chance of inflicting a Bleeding Wound without needing Soft Point ammunition.
  • Prestige 1: Non fatal hits caused with rifles have a 10% chance of inflicting a Bleeding Wound without needing Soft Point ammunition.
  • Prestige 2-4: Non fatal hits caused with rifles have a 15% chance of inflicting a Bleeding Wound without needing Soft Point ammunition.
Extra Item slot
  • Prestige 0: Add an extra item to your Loadout.
  • Prestige 1-4: Add 2 extra items to your Loadout.
Audio Location
  • Prestige 0-4: Gain the ability to triangulate player positions based on audible distance.
Nerves of Steel
  • Prestige 0-4: Scope shake from taking damage is reduced.
Medic
Medical Training
  • Prestige 0: Heal and Revive speed increased by 25%.
  • Prestige 1: Heal and Revive speed increased by 33%.
  • Prestige 2-4: Heal and Revive speed increased by 50%.
Deep Pockets
  • Prestige 0: Increase Carry Limit for Bandages and Med Kits by 1.
  • Prestige 1: Increase Carry Limit for Bandages and Med Kits by 2.
  • Prestige 2-4: Increase Carry Limit for Bandages and Med Kits by 2. Pistol ammunition capacity also increased.
Calming Nature
  • Prestige 0: Friendly players within 8m of you gain a 20% boost to heart rate recovery speed. This effect does not stack.
  • Prestige 1: Friendly players within 12m of you gain a 20% boost to heart rate recovery speed. This effect does not stack.
  • Prestige 2-4: Friendly players within 16m of you gain a 20% boost to heart rate recovery speed. This effect does not stack.
Efficient Healer
  • Prestige 0: Using a Med Kit to heal yourself or an ally who has 50% health remaining refunds you with a bandage.
  • Prestige 1: Using a Med Kit to heal yourself or an ally who has 75% health remaining refunds you with a bandage.
  • Prestige 2-4: Using a Med Kit to heal yourself or an ally who has 100% health remaining refunds you with a bandage.
Haemostasis
  • Prestige 0: You become immune to bleed damage caused by Crippling Shots and Enhanced Shrapnel. Additionally bleeding caused by ammunition will stop automatically at 15% health.
  • Prestige 1: You become immune to bleed damage caused by Crippling Shots and Enhanced Shrapnel. Additionally bleeding caused by ammunition will stop automatically at 20% health.
  • Prestige 2-4: You become immune to bleed damage caused by Crippling Shots and Enhanced Shrapnel. Additionally bleeding caused by ammunition will stop automatically at 30% health.
Medical Expert
  • Prestige 0: Bandages now heal 1 additional segment of health per use.
  • Prestige 1: Bandages heal 1 additional segment of health per use. Additionally Bandages reduce heart rate by 5%.
  • Prestige 2-4: Bandages heal 1 additional segment of health per use. Additionally Bandages and Med Kits reduce heart rate by 8%.
Rejuvinator
  • Prestige 0: Friendly players you revive are returned with 50% health.
  • Prestige 1: Friendly players you revive are returned with 75% health.
  • Prestige 2-4: Friendly players you revive are returned with 100% health.
Scout
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Spotter
  • Prestige 0: Binocular tagging speed increased by 25%
  • Prestige 1: Binocular tagging speed increased by 33%
  • Prestige 2-4: Binocular tagging speed increased by 50%
Light Footed
  • Prestige 0: Footsteps when walking and running display on the radar at half the normal range.
  • Prestige 1-4: Footsteps when walking, running and sprinting display on the radar at half the normal range.
Deep Pockets
  • Prestige 0: Increased carry limit for Bottles and Decoys from 2 to 3.
  • Prestige 1: Increased carry limit for Bottles and Decoys from 2 to 4.
  • Prestige 2-4: Increased carry limit for Bottles and Decoys from 2 to 4. Rifle ammunition capacity also increased.
Keen Eye
  • Prestige 0: Visible enemy placed traps glow within 8m when not in scope or Ironsights.
  • Prestige 1: Visible enemy placed traps glow within 10m when not in scope or Ironsights.
  • Prestige 2-4: Visible enemy placed traps glow within 15m when not in scope or Ironsights.
Acrobat
  • Prestige 0: Gain the ability to perform takedowns from above. Additionally non-fatal fall damage reduced by 10%.
  • Prestige 1: Gain the ability to perform takedowns from above. Additionally non-fatal fall damage reduced by 20%.
  • Prestige 2-4: Gain the ability to perform takedowns from above. Additionally non-fatal fall damage reduced by 30%.
Concentration
  • Prestige 0-4: The longer you remain in Focus the longer it takes for the effects to turn off.
Athlete
  • Prestige 0: Heart rate increase from sprinting reduced by 25%.
  • Prestige 1: Heart rate increase from sprinting reduced by 33%.
  • Prestige 2-4: Heart rate increase from sprinting reduced by 50%.
Assault
Toughened
  • Prestige 0: Gain an additional health segment (+25 Health). This health segment does not regenerate.
  • Prestige 1: Gain an additional health segment (+25 Health). This health segment regenerates slowly.
  • Prestige 2-4: Gain an additional health segment (+25 Health).
Deep Pockets
  • Prestige 0: Increased carry limit for Grenades and TNT from 2 to 3.
  • Prestige 1: Increased carry limit for Grenades and TNT from 2 to 4.
  • Prestige 2-4: Increased carry limit for Grenades and TNT from 2 to 4. Secondary Weapon ammunition capacity also increased.
Irrepressible
  • Prestige 0: Health recovery delay reduced by 33%.
  • Prestige 1: Health recovery delay reduced by 50%.
  • Prestige 2-4: Health recovery delay reduced by 75%.
Good Arm
  • Prestige 0: Maximum grenade throw range increased by 15%.
  • Prestige 1: Maximum grenade throw range increased by 20%.
  • Prestige 2-4: Maximum grenade throw range increased by 25%.
Grenade Throwback
  • Prestige 0: Allows you to pick up and quick-throw any grenade that lands at your feet.
  • Prestige 1-4: Allows you to pick up and quick-throw any grenade that lands at your feet from further away.
Opportunist
  • Prestige 0: Gain 1 box of ammunition for one of your weapons when performing a melee kill.
  • Prestige 1: Gain 1 full box of ammunition for one of your weapons when performing a melee kill. 10% chance of gaining an item from the enemy's inventory.
  • Prestige 2-4: Gain 1 full box of ammunition for one of your weapons when performing a melee kill. 15% chance of gaining an item from the enemy's inventory.
Juggernaut
  • Prestige 0: The Heart rate increase you suffer upon taking damage is reduced by 50%. Additionally receive a small reduction to the movement speed penalty when taking damage.
  • Prestige 1-4: The Heart rate increase you suffer upon taking damage is reduced by 50%. Additionally receive a reduction to the movement speed penalty when taking damage.
Engineer
Anti-Handling Device
  • Prestige 0: Your Landmines take twice as long to disarm and detonate if someone aborts an attempt to do so. Does not apply to Tripmines or S-Mines.
  • Prestige 1: Your Landmines and S-Mines take twice as long to disarm and detonate if someone aborts an attempt to do so. Does not apply to Tripmines.
  • Prestige 2-4: Your Landmines, S-Mines and Tripmines take twice as long to disarm and detonate if someone aborts an attempt to do so.
Deep Pockets
  • Prestige 0: Increased carry limit for Land Mines and S-Mines from 2 to 3.
  • Prestige 1: Increased carry limit for Land Mines and S-Mines from 2 to 4.
  • Prestige 2-4: Increased carry limit for Land Mines and S-Mines from 2 to 4. Secondary Weapon ammunition capacity also increased.
Bomb Defuser
  • Prestige 0: You can disarm traps placed with the “Anti-handling Device” perk 52% faster and they will not explode if you abort the attempt. Standard Traps can also be defused 25% faster.
  • Prestige 1: You can disarm traps placed with the “Anti-handling Device” perk 50% faster and they will not explode if you abort the attempt. Standard Traps can also be defused 50% faster.
  • Prestige 2-4: You can disarm traps placed with the “Anti-handling Device” perk at regular speed and they will not explode if you abort the attempt. Standard Traps can also be defused 50% faster.
Extra Padding
  • Prestige 0: Explosive damage resistance increased by 10%.
  • Prestige 1: Explosive damage resistance increased by 15%.
  • Prestige 2-4: Explosive damage resistance increased by 20%.
Master of Destruction
  • Prestige 0: Panzerfaust projectile travel distance increased by 20%.
  • Prestige 1: Panzerfaust projectile travel distance increased by 35%.
  • Prestige 2-4: Panzerfaust projectile travel distance increased by 50%.
Explosives Expert
  • Prestige 0: Landmines can now be quick-thrown, but will not benefit from the Anti-Handling Device if they are.
  • Prestige 1-4: Landmines can now be quick-thrown while still benefiting from the Anti-Handling Device.
Enhanced Shrapnel
  • Prestige 0: Your Trip Mines and S-Mines have a 15% chance of causing a Bleeding Wound if they injure but do not kill an opponent.
  • Prestige 1: Your Trip Mines and S-Mines have a 20% chance of causing a Bleeding Wound if they injure but do not kill an opponent.
  • Prestige 2-4: Your Trip Mines and S-Mines have a 30% chance of causing a Bleeding Wound if they injure but do not kill an opponent.