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VQE Generator - Pipe Network Compat
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Mod, 1.5, 1.6
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26 авг в 6:42
27 авг в 12:53
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VQE Generator - Pipe Network Compat

Описание
They said it couldn't be done...
That it is impossible to patch. Or is it?

That's right. This mod lets you take that chemfuel thirsty ARC and connect it to a chemfuel pipe.



But what about the uranium fueled ARC?
This mod introduces a uranium buffer pipe network, letting you reliably keep that nuclear ARC at the desired fuel level.



Compatibility
- Vanilla Expanded Pipe Network Categories : Compatibility patch is built into this mod.
- Vanilla Furniture Expanded - Power : The uranium pipe network can keep its nuclear reactor at the chosen fuel level.

- Other mods that make VE pipe networks for wood, chemfuel or uranium. All should work out of the box
- Rimworld 1.5 and 1.6: Small patch ensures uranium pipes can be dragged normally in both versions, nothing else changes.
- Combat Extended: You're really funny.

Known Issues
- The VE Power nuclear reactor might stop consuming fuel when connected to the pipe network: Believe it or not, it might be an issue at the VE Framework level. Investigation is still ongoing.
- The uranium fueled ARCs still oscillates a bit in power output: Intentional. Kind of. To avoid a similar issue as the one above, it waits until it can withdraw one whole unit of uranium from the network.
- Lowering the desired fuel level on a VE Power nuclear reactor while connected to the pipe network might void the excess uranium: Sorry, don't know how to take care of that one, or if i even can.

Questions and Answers
- Does this work with Rimefeller? No, Rimefeller is a completely different system, and one that i am not familiar with.
- What about wood fueled ARCs? If you have any mod that adds a wood pipe network, you can use it with the ARC.
- Does it work with Co- Check Compatibility section.

Credits
- Oskar Potocki and the Vanilla Expanded team for creating the original mods.
- arp242 for creating the template used for this mod [github.com]
- Ludeon Studios for making this game worth sinking many, many hours in.

Also check out
VQE-Generator In Space. : Not my mod but recommended, lets you build the ARC anywhere, including gravships. The fact we used the same meme is purely coincidental.
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3
28 авг в 5:02
Wood pipe network mod
Isajii
Комментариев: 28
Big Barza  [создатель] 22 ч. назад 
@bing bong 멍청한 병신 Should work with it, seems like it is a "standard" refuelable thing, which work out of the box with a vanilla expanded pipe network which carries its resource.
Big Barza  [создатель] 22 ч. назад 
@Coolchilion Something like Cherry Picker might do the job, but i've never tried it myself.
bing bong 멍청한 병신 12 окт в 0:24 
compatiblity with 'Radioisotope Thermoelectric Generator' ?
Coolchilion 30 сен в 17:32 
How would I go about removing the uranium pipe network?
Kimo' 14 сен в 6:49 
Yes please keep it bundled
Farbott 14 сен в 0:38 
The network is nice
ferny 13 сен в 18:40 
Nah keep the network in here
Big Barza  [создатель] 7 сен в 7:05 
@girlkisser
I'm...glad you like the artwork?
I'm not an artist, it's just some stuff i quickly made in gimp, with VE stuff as a loose reference for the general structure.
I'll see if i can make the logic to refuel ARCs standalone though.
girlkisser 5 сен в 18:16 
By the way: is there a chance the uranium pipe network could get made into a separate mod? This isn't a big deal, just, the pipe network is enormously handy but I don't always wanna be using it with an ARC. The mod doesn't break anything if VQE:TG isn't in the modlist, it just spits out red errors on boot. There *are* other mods with pipe networks, but, no offense, a lot of them just don't look very good artwise. The pipe network here just looks real nice.
Big Barza  [создатель] 5 сен в 18:05 
@Halcyon Really? Seemed fine for me, is this about a specific upgrade step?