RimWorld

RimWorld

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VQE Generator - Pipe Network Compat
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Mod, 1.5, 1.6
File Size
Posted
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1.133 MB
26 Aug @ 6:42am
27 Aug @ 12:53pm
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VQE Generator - Pipe Network Compat

Description
They said it couldn't be done...
That it is impossible to patch. Or is it?

That's right. This mod lets you take that chemfuel thirsty ARC and connect it to a chemfuel pipe.



But what about the uranium fueled ARC?
This mod introduces a uranium buffer pipe network, letting you reliably keep that nuclear ARC at the desired fuel level.



Compatibility
- Vanilla Expanded Pipe Network Categories : Compatibility patch is built into this mod.
- Vanilla Furniture Expanded - Power : The uranium pipe network can keep its nuclear reactor at the chosen fuel level.

- Other mods that make VE pipe networks for wood, chemfuel or uranium. All should work out of the box
- Rimworld 1.5 and 1.6: Small patch ensures uranium pipes can be dragged normally in both versions, nothing else changes.
- Combat Extended: You're really funny.

Known Issues
- The VE Power nuclear reactor might stop consuming fuel when connected to the pipe network: Believe it or not, it might be an issue at the VE Framework level. Investigation is still ongoing.
- The uranium fueled ARCs still oscillates a bit in power output: Intentional. Kind of. To avoid a similar issue as the one above, it waits until it can withdraw one whole unit of uranium from the network.
- Lowering the desired fuel level on a VE Power nuclear reactor while connected to the pipe network might void the excess uranium: Sorry, don't know how to take care of that one, or if i even can.

Questions and Answers
- Does this work with Rimefeller? No, Rimefeller is a completely different system, and one that i am not familiar with.
- What about wood fueled ARCs? If you have any mod that adds a wood pipe network, you can use it with the ARC.
- Does it work with Co- Check Compatibility section.

Credits
- Oskar Potocki and the Vanilla Expanded team for creating the original mods.
- arp242 for creating the template used for this mod [github.com]
- Ludeon Studios for making this game worth sinking many, many hours in.

Also check out
VQE-Generator In Space. : Not my mod but recommended, lets you build the ARC anywhere, including gravships. The fact we used the same meme is purely coincidental.
Popular Discussions View All (1)
3
28 Aug @ 5:02am
Wood pipe network mod
Isajii
26 Comments
bing bong 멍청한 병신 12 Oct @ 12:24am 
compatiblity with 'Radioisotope Thermoelectric Generator' ?
Coolchilion 30 Sep @ 5:32pm 
How would I go about removing the uranium pipe network?
Kimo' 14 Sep @ 6:49am 
Yes please keep it bundled
Farbott 14 Sep @ 12:38am 
The network is nice
ferny 13 Sep @ 6:40pm 
Nah keep the network in here
Big Barza  [author] 7 Sep @ 7:05am 
@girlkisser
I'm...glad you like the artwork?
I'm not an artist, it's just some stuff i quickly made in gimp, with VE stuff as a loose reference for the general structure.
I'll see if i can make the logic to refuel ARCs standalone though.
girlkisser 5 Sep @ 6:16pm 
By the way: is there a chance the uranium pipe network could get made into a separate mod? This isn't a big deal, just, the pipe network is enormously handy but I don't always wanna be using it with an ARC. The mod doesn't break anything if VQE:TG isn't in the modlist, it just spits out red errors on boot. There *are* other mods with pipe networks, but, no offense, a lot of them just don't look very good artwise. The pipe network here just looks real nice.
Big Barza  [author] 5 Sep @ 6:05pm 
@Halcyon Really? Seemed fine for me, is this about a specific upgrade step?
Halcyon 5 Sep @ 10:57am 
Nothing serious, but To anyone relying on pipes to feed their ARC

Put a valve before the generator because for whatever reason, when the ARC is kept full, it doesnt tick the progress for upgrading the generator.
TheNewBlondy 29 Aug @ 6:03pm 
thank you, i was disappointed to find that the chemfuel ark didnt connect to pipes