Dungeon Stalkers

Dungeon Stalkers

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Gameplay Guide for New Players
由 Darth_BoB_XXV 制作
A high level overview of different gameplay mechanics for players new to Dungeon Stalkers
   
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Introduction
Dungeon Stalkers is a PvEvP Extraction game where you enter a dungeon, loot, and try to escape alive.

This guide is meant as an introduction to the game and explains a few things the tutorial doesn't cover. I'm fairly new to writing guides, so please leave feedback!

This guide will be mostly focused on the PvE aspect of the game as that is what I've been playing for the most part. As such, most of the guide won't be for PvP builds or strategies. That said, some mechanics are shared between PvE and PvP so it may be helpful!
Gameplay Overview
In Dungeon Stalkers, Stalkers (players) will enter a dungeon, loot, then try to extract with the loot. Players will choose one of 9 different characters (stalkers) to enter the dungeon as, and can equip their character with different equipment to improve their stats or potentially change their abilities with legendary gear. The dungeon is procedurally generated with pre-made map sections that are semi-randomly placed into a large square map.

If you manage to extract alive, you get to keep your loot, and can carry it over to future matches, store it in your stash, or sell it on the player market or to NPC merchants.

There are four different ways to play:
  • Adventure (PvE Casual): Purely PvE without any PvP. If you die you keep your equipped gear, your unused hotbar items, and your 1-4 safe item slots.
  • Quick Match (PvEvP Casual): If you die you keep your equipped gear, your unused hotbar items, and your 1-4 safe item slots.
  • Ranked (3 players): If you die you lose everything except in your 1-4 safe item slots
  • Competitive (Solo): If you die you lose everything except your 1-4 safe item slots

Please note that there are differences between the more casual modes and ranked modes (how difficult mobs are, how difficult it is to extract, etc) besides the death punishment.
Top Tips for New Players
1. Rush the "Construction" for "Trade" so you can trade with other players on the player market
The player market sells a ton of different gear, and this reduces the RNG of the game as you can now pick and choose which gear to get. It's probably the most important thing to getting more powerful with less RNG (assuming good gear is being sold). You can also buy materials to upgrade your base with, or to craft legendary weapons.
You start with a lot of gold with the beginner quests (10-20k), and can get okay-ish gear for <500 gold per item. Make sure to use filters if you want to go for specific builds (and to see what the available items are)

2. Use spare armor for "free" "healing"
You can swap out your armor with another set while in the dungeon, which will change your Armor Points (AP) to the AP of the new armor. Since armor is regenerated between rounds for free, you can carry a spare set of armor for "free" 100% AP healing (it just costs one inventory slot)

3. When initially upgrading, get a weapon
The best bang for your buck is a new weapon as you can get a cheap blue weapon (<200 gold) and instantly increase damage by up to 10 points (enormous gains considering that the starting dagger, bow, and staff does 20 dmg)

4. Experiment while you're new
Before committing to getting top tier gear, make sure you like the character you choose! Try out all 6 of the immediately available characters to see if it matches your play style. Since all characters can equip the same necklaces, rings, and can all equip light armor (not cloth nor heavy armor), you can share those same items between characters. A few PvE runs should be enough to nearly fully gear a given character with blue gear (you may want to buy a cheap blue weapon from the shop if RNG is not in your favor).

5. Healing is hard, play cautiously (or play the cleric or vampire who self-heals for free)
Normal (non-elite) adventure enemies (not ranked) do 5-30 dmg per hit. A healing potion heals 30 or 50 hp and costs 150 gold. Don't get hit unless you want to spend a ton of money. Speaking of not getting hit...

6. If you're ranged, kiting is key
Enemies are slow, and slowly backing away and whittling them away is incredibly effective. Just make sure you have a clear escape route (no closed doors and no enemies flanking you)

7. If you're melee, circle strafing is key
Once you get the hang of things, you can circle around enemies to "dodge" most of their attacks. Some attacks have big hit boxes (e.g. elite gargoyle kick), so you either have to back off or shield it. This game is all about positioning, once you get good you can direct enemies into hitting each other or walking into traps, and can reliably dodge enemies without any shields.

8. The map is your friend
Press "M" to view the map, and find where to extract. It also shows off where elite enemies are (if you want to fight for extra loot, or avoid if you're low)

9. In Adventure (PvE) Mode, static extraction places (Escape tombstones) reload every 5 minutes (when the witch's curse comes), unless their timer runs out
So if you're low on HP, you can camp at one and wait for it to respawn

10. Bandages are great for cheap healing, but don't bandage while poisoned
Any damage will interrupt the heal and cause you to lose the item without getting healed. Poison damage will interrupt
Extracting
So how does one escape the dungeon after getting all the loot?

There are 2 ways of doing so:
  • Blue Escape Portals - These spawn roughly every 5 minutes, randomly within the dungeon. Once used by a player/party, then it is permanently used up.
  • Escape Tombstones - These are locations on the map that will let you escape in Adventure mode. If you use them, then they will grey out until the next "witch's curse" (random event every 5 minutes) where it will re-enable

To use an escape portal/escape tombstone, simply walk up to one and press F to activate it. Waiting 10 seconds without being interrupted will let you escape, and will bring along anyone in your party that's within the blue circle
Loot!
What would a dungeon be without loot? Thankfully Dungeon Stalkers gives more than enough loot for you to use every slot of your inventory in a couple rooms, so don't feel compelled to pick up every little thing. (That said, I totally embrace my loot goblin and take everything!)

In Dungeon stalkers, you have several types of loot:
  • Equipment: Will improve your character
  • Treasure: Can be sold for gold
  • Materials: Can be used to upgrade your hideout or craft gear
  • Consumables: Used to heal, create

There are several tiers of loot based on their color. Their rarities from lowest to greatest are:
  • Common (grey)
  • Uncommon (blue)
  • Rare (purple)
  • Legendary (red)

In the dungeon, there are several sources of loot:
  • Chests
  • Corpses of enemies
  • Purple glowing corpses: Provides Adventurer Tokens
  • Green totems: Provides Adventurer Tokens, and creates a large circle alerting other players that it was activated. In PvE this is a non-issue, but in PvP this could be risky
  • Loot lying around on shelves/on the ground
  • Breakable objects (Wooden crates, barrels, etc): Contain random consumables and materials such as wooden fragments
  • Statues: Provide buffs once interacted with

Corpses of enemies and open chests will have a color highlighting their highest rarity contents. This means that if you see a purple highlight on a body or open chest, it contains at least one item of purple loot. In Adventuring elite enemies sometimes have purple loot, and very rarely do normal enemies drop rare loot.

There are 3 currencies available:
  • Gold: Used to buy things from the shop and from other players, and as a fee for upgrading your shelter
  • Adventurer Tokens: Used to buy blueprints for crafting, some rare materials, and to unlock new Stalkers to play as
  • Wishstones: Premium currency for emotes, cosmetics, and the battle pass
Statues
In the dungeon, there are statues you can interact with. These statues have a variety of effects, based on their color. The default duration is 2 minutes, but you can equip runes to double the duration.
  • Red: Gives you a random attack buff
  • White: Gives you a shield
  • Cyan/Blue: Refills HP and MP to max. Notably this does not repair your armor.
Healing
In Dungeon Stalkers, it's difficult to heal yourself, so the main goal of PvE is to minimize how much damage you take by either blocking, dodging, or staying out of the range of enemies.

The best way on a budget to "heal" is to carry a spare set of armor (or two), and to change to it after taking heavy damage. Since armor is repaired for free between rounds, it effectively gives you "free" AP in ~5 seconds (just costs you space in your inventory).

There are 3 ways of healing AP:
  • Temporary Repair Kit (240gp): Heals 40% of AP after 8 seconds. Although more expensive than bandages, it allows you to heal AP instead of HP.
  • Executing downed (But not killed) enemy stalkers: In PVP you can execute an enemy in a ~5 second animation and heal 40% of your AP.
  • Switching out armor (free, but takes up inventory space): You can switch your armor with a new set of armor and "heal" that way by having the AP of the new armor. Note that the old AP on your previously worn armor is maintained (even if you have a rune buff to add 50% extra AP), so there's no penalty for taking off your current armor (besides losing the stat bufs). At the beginning of each match, all armor in your inventory is healed to full for free, so you can use this for "free" healing.

If you do take damage, there are 3 main ways of healing HP:
  • Bandages (30gp): A relatively inexpensive way to heal 3% HP/sec for 10 seconds. This is great if you're low on funds and have extra time. Make sure not to be poisoned or burning while trying to heal with bandages, as those status effects will interrupt your healing and waste the bandage.
  • Healing potions (150gp): A more expensive way to heal 50 HP in a few seconds. The main advantage is that it is relatively instant (compared to bandages) and isn't interrupted by bandages).
  • Surgical Kit (400gp): Heals 100% of your HP after roughly 8 seconds. Note that you don't have any partial healing, you have to complete the animation to heal. This is almost never recommended and it's better to use 3 bandages instead unless you need healing within 8 seconds instead of 30.

Elite Enemies
You can optionally fight elite enemies in the dungeon for greater rewards such as rarer loot and more adventurer tokens.

There are seven elite enemies at the time of writing (9/18/2025)
  • Kinu: A lightning-staff wielding mage
  • Gargoyle: A fireball-slinging winged creature
  • Cursed Knight: A spear-wielding knight
  • Elite Ghost (Name tbd): A hooded ghost that shoots fireballs and spits blood
  • Goblin Mage (Name tbd): A staff-wielding goblin that shoots fireballs
  • Goblin Sword and Shield (Name tbd): A sword-and-shield-wielding goblin that loses weapons when heavily damaged
  • Goblin Axe (Name tbd): An axe-wielding goblin

For combating each one, there are different strategies you can use:
  • Kinu: Circle strafing is highly effective with melee
  • Gargoyle: Circle strafing will maximize damage, but its kicks will damage you. You can go in and attack after it commits to a fireball, then back off in order to maintain distance from any kicks. Alternatively, you can cheese at a doorway where its kicks can't hit you as easily
  • Cursed Knight: Per comments, circle strafing in different directions based on the attack seems to work (thanks!). This one has wide swinging attacks and seems more tricky. Kiting seems to be the key
  • Elite Ghost: TBD
  • Goblin Mage: TBD
  • Goblin Sword and Shield: TBD
  • Goblin Axe: TBD
Extra tips
This section is purely for extra bits that I'm not sure where to put


  • Archers can set their arrows on fire if you notch an arrow and move the arrow into an open orange/red (not blue) flame. It'll deal a bit of fire damage over time to whatever it hits
  • You move slower while walking backwards. If you want to run away or dodge, turning around and sprinting is the fastest way
  • You move slower while holding down right click. Keep this in mind if you're circle strafing or kiting
  • Enemies are damaged by other enemies attacks or traps. This includes being poisoned by other enemies
  • Most enemies cannot break down closed doors, so close a door if you want to bypass enemies
7 条留言
Darth_BoB_XXV  [作者] 9 月 18 日 下午 5:23 
Great question about the raid bosses! I don't have any effective strategy for solo'ing them besides be a ranged character and sprinting/dodging. The most notable thing is that if you're casting a spell you slow down, if you're right clicking you slow down, and you walk backwards slower than walking forwards. So you should be mindful of that when trying to dodge. I'm not sure how feasible it is to solo as a melee stalker :/ Happy for any ideas though!
Darth_BoB_XXV  [作者] 9 月 18 日 下午 5:21 
Thanks for the advice with cursed knights! I've found that backing off and baiting their attacks is fairly effective if you have high enough movement speed instead of circle strafing in the right direction, but it's a lot slower as you can only get a hit or two in between dodges. I'll try to add your advice and also add some blurbs for the new elites (goblin mage, goblin sword and shield, goblin axeman, and elite ghost)
thegodofsky 9 月 18 日 上午 2:40 
Do you have any strategies for raid bosses? The only strategy I have found is to spam ranged items and attacks and that isn't always feasible especially with melee characters without ranged options.
thegodofsky 9 月 18 日 上午 2:38 
Cursed knights wide sweep attacks can be dodged by circle strafing in the correct direction so long as you have enough movement speed. Not reliable since it requires decently quick reaction in order to strafe in the right direction early enough to not get hit but it allows more damage opportunities for melee characters.
Darth_BoB_XXV  [作者] 9 月 8 日 上午 1:10 
I definitely agree that upgrading your hideout is a better investment than over-investing on gear, especially with the fact that hideout upgrades persist between seasons.

Trade is a great long term investment, but if you don't know how to play the playerMarket I wouldn't recommend investing in it for new players. It's definitely amazing if you know what you're doing (honestly one of the best ways to make gold), but when you're starting out upgrading trade is probably what I wouldn't advise players to invest in unless they want to commit to the game long term.
Darth_BoB_XXV  [作者] 9 月 8 日 上午 1:09 
First off, thanks for reading the guide and giving feedback!

I agree that you shouldn't spend too much on gear when experimenting with a new character, and that generally getting gear by looting the dungeon is better than gear from gearshops. It's also a great idea to save your gold for upgrading your hideout (especially since that's persisted between seasons), I'll try to add that in a blurb. I also agree that 1k is probably too much for gear, all you really need is a weapon (you can share your armor/rings btw characters).

That said, I've had several runs without getting a specific weapon type, which is probably the most important piece of gear for equipping a new character. The reduction of RNG is mostly in which type of gear you can get, and I've found that people have sold decently good blue weapons for <300 gold, which is a giant head start for a different character (20 base damage dagger to 29 is nearly a 50% increase!)
﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽ 9 月 5 日 下午 2:07 
There are few things I disagree in this guide
Spending 1k gold when you're experimenting from free gear

Decent gear from PlayerShop are worse RNG stats wise compared to 1 PvE blue dungeon run
Besides 1 PvE dungeon run with new character should give you insight for experimenting hero types and better gear than the gear from gearshops

In early stages for beginners gold are precious to upgrade towards base so don't waste 1k on some usually bad rng blue gear shops its better spent towards inventory slot which is crucial for

Inventory management
The important base improvements are
Lv 2 Trade > Lv 2 Inventory Upgrade