Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Strudeler's Civilizations: Mauretania (Old Mauritania, Morocco, and Algeria)
   
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24 aug @ 9:59
24 aug @ 11:29
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Strudeler's Civilizations: Mauretania (Old Mauritania, Morocco, and Algeria)

I 6 samlingar av Strudeler | Tatary
Strudeler's Civilization VI Deluxe and Compatible Items
200 artiklar
Strudeler's Civilization VI Deluxe and Compatible Items Lite
132 artiklar
Strudeler's Expansions: Historical Civilizations
95 artiklar
Strudeler's Expansions: Plus Ultra
33 artiklar
Strudeler's Expansions: Pax Romana Aeternum
46 artiklar
Strudeler's Expansions: Dancing Dervishes
42 artiklar
Beskrivning
Play as the Romanised Rex of the Moors, Juba II; in Sid Meier's Civilization VI.

The Mauri were Numidian and Gaetulian adjacent Berbers that inhabited what is now Morocco and Algeria during the time of expansion into Africa under Roman Republic and subsequent Empire. Gradually, these people settled down across North Africa into Romano-Moorish cities with some Greek and Punic culture being absorbed as well. Juba II, abducted and later adopted as a ward by both Julius Caesar and Augustus, exemplified the progress of civilization in antiquity. The Moors did endure forever. Despite centuries of resistance against Romans and Vandals, the nascent Rashidun and Umayyads broke the native Moors. Islam has reigned supreme in North Africa since 1000 AD with many Moors becoming Arabised.

Please support with a like (or dislike) or through Buy Me a Coffee[www.buymeacoffee.com] or Patreon[www.patreon.com].

STRUDELER'S CIVILIZATIONS: MAURETANIA
  • Part of: Dancing Dervishes, Pax Romana Aeternum Expansion, and Plus Ultra.
  • Requires: Gathering Storm, Maya and Gran Colombia, and Babylon Civilization Pack.
  • Is multiplayer compatible.

    LEADER: JUBA II
  • Trait - Patron of Physicians: Tiles with an unimproved feature gain +1 Food and Science. Gain a Eureka whenever a Great Person is recruited. Units gain +15% Lifespan.
  • Agenda - Exploration of the Atlantic Coast: Likes civilizations that explore and have high science. Dislikes civilizations that do not explore and have low science.

    CIVILIZATION: MAURETANIA
  • Trait - Pillars of Hercules: +1 Trade Route capacity after the Library, University, and Research Lab are built for the first time.
  • Spawn Bias - Plains/Desert Hills (Tier 3), Plains Hills/Desert Mountain (Tier 4), Plains Mountains/Desert (Tier 5).

    CIVILIZATION UNIT: EQUITES MAURI
  • Replaces the Archer. Does not cost Horses maintenance when in home territory, consumes 1 Horses to produce +1 Science per turn when outside home territory. +1 Movement when starting the turn on flat terrain, doubled if in home territory. Defeating an enemy unit grant Science equal to 20% of enemy Combat Strength.

    CIVILIZATION DISTRICT: ROYAL MAUSOLEUM-TEMPLE
  • Replaces the Campus. +30% Great People points in the city. Standard Science adjacency from Hills and Mountains. Cannot be built next to a city. Must be built on a Hill.

    *Model was made possible through 'The Fallen Eagle' mod for Crusader Kings III. Leader background for Juba II (Mauretania) created by Nasro19dz; leader background for Juba II (Rome) taken from Wikipedia; moment art for the Equites Mauri created by Alexander Kastler; and moment art for the Royal Mausoleum-Tomb created by Dan Sloan. Leader art finalised using Image2Image. Historic information can be found on Wikipedia.*

    COMPATIBILITY
  • Works with Strudeler's Civilization VI Deluxe.
  • Works with Tomatekh's Historical Religions (Amanaiism).

    TSL MAPS
  • Firaxis: Standard TSL Earth (Plots 2977/2978), Huge TSL Earth (Plots 5261/5391), Standard TSL Europe (Plots 107/108), TSL Mediterranean (Plots 1841/1842).
  • Yet (not) Another Maps Pack (Giant Earth X=10 Y=51, Greatest Earth Map X=42 Y=35, Large Europe X=23 Y=20, Play Europe Again X=23 Y=26).

    *Plots shared with other modded civilizations/leaders will not load the game properly.

    CHANGE LOG
  • Version 1.0.0

    NOTICE
  • Mod requires certain DLC.
  • Mod is compatible with Magnificence Catherine and Rough Rider Teddy Personas.
  • Mod is compatible with the New Frontier Pass and Leader Pass.
  • Mod may or may not be compatible with certain mods.
  • Mod compatibility is subject to change if this or other mods are changed.
  • Mod is not affiliated with Firaxis, 2K Games, or Take-Two Interactive Software, inc.
  • Mod is free of charge, distributed for free, and is to be used at a user's own risk.
  • Mod is not to be redistributed.
  • New Units do not currently have new models - recycling base game models (waiting on my effects guy).
  • Mod is available in: English.

    SOCIAL
  • Discord (Pending)
  • YouTube (Videos)
  • Odysee[odysee.com] (Videos)
  • Rumble[rumble.com] (Videos)
  • BitChute[www.bitchute.com] (Videos)

    MIRROR
  • Mod Nexus[www.nexusmods.com]

    JOIN OUR GROUPS
  • Tart Society - Modder's Chapter

    Tags: Civilization, Mauretania, Mauritania, Morocco, Algeria, Barbary, Maghreb, Africa, North Africa, Leader, Gaius Julius Juba II Mauri, Gaius Iulius Iuba II Mauri, Juba II, Unit, Equites Mauri, Mauri Horse Archer, Ancient, Classical, Medieval, District, Royal Mausoleum-Temple, Religion, Amaniism, Science, Trade, Scientific Victory, Strudeler, Tart Society
Populära diskussioner Visa alla (2)
0
24 aug @ 10:52
Issues
Strudeler | Tatary
0
24 aug @ 10:51
Suggestions
Strudeler | Tatary
3 kommentarer
Strudeler | Tatary  [skapare] 6 sep @ 11:21 
Technically Lifespan is a stat every unit has access to as long as Babylon is enabled. Heroes are the only Firaxis-made units which have a set Lifespan. Some mods may add new units with a Lifespan, such as my Nepal, or rework existing units to expire after a while. I gave base game Juba use it to make him stand out as the premier leader of antiquated medicine.
Knoblauch_ 6 sep @ 10:33 
Cool! Is the +15% Lifespan mainly for Heroes, or is there some other application that I'm forgetting?
Strudeler | Tatary  [skapare] 24 aug @ 11:35 
Which Barbary civ is next I wonder?