Don't Starve Together

Don't Starve Together

340 betyg
The Insidious Lurker
5
3
3
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
212.551 MB
23 aug @ 14:19
23 aug @ 15:55
2 ändringsnotiser ( visa )

Abonnera för att ladda ner
The Insidious Lurker

Beskrivning
Have you ever thought that Don't Starve Together lacks that creepy atmosphere that the original DS had? Or maybe, you felt that the world is not challenging enough for you?

This modification adds some brand new features such as various set pieces, a new event and the most important thing is - the creature that lurks within the darkness. From now on, you are no longer a hunter, you are prey, just like any other animal.

New Creature - the Insidious Lurker, Night Shambler or whatever you call it:
- Appears usually at night and hides when dawn hits;
- Terrorizes forests and generally the main land, however it can still find you on the islands, also it can find your boat;
- It can steal your food, rummage chests and generally visit your camps.

New event - Foggy Day:
- There's a chance that the new foggy event may happen at any time;
- It slows you down so you are ought to wear some hats, for example (straw hat, rain hat, desert hat, and a few more);
- Almost all creatures hide when fog event happens, pig, rabbits, merms, spiders, bees, etc. will stay at their "homes" until fog stops;
- Be careful in the fog, since the creature will hunt you and you better not stare at it for too long.

Tiny spooky events:
- Trees around you will start shaking from time to time rarely;
- The Phantom Lurker: players with low sanity will encounter the lurker's shadow, usually appearing at base.

Corpses:
- Since the creature hunts you and other animals, you may be able to find their corpses around the main land;
- You can find beefalo, voltgoat, mossling, pigman, pengull, eyeless deer and other carcasses over time;
- You can destroy corpses using a hammer to get some resources.

10 brand new setpieces:
- Abandoned camp;
- Meadow in the forest;
- Witch's garden;
- Lonely pond;
- Brutally slaughtered survivor;
- Living tree and gravestones;
- Little mushroom grove;
- Creepy rift;
- The pigman v2;
- Wild Scarecrow.

That's it for now, however keep in mind, that there're more than the things listed above, you just have to find out yourself. This mod was strongly inspired by the Screecher mod for DS so some things may be familiar.
Try it out if you are brave enough and good luck...
Populära diskussioner Visa alla (3)
2
6 sep @ 13:27
his weakness
Egorka
2
27 sep @ 12:01
KLISTRAD: Bug Reports
DarkForce
0
30 aug @ 5:06
简体中文
LAU
127 kommentarer
Sukaiba 29 sep @ 21:37 
I feel like there should be a slight frequency decrease or a config option for foggy days (Either frequency or disabling it until X Day);
on our first and second world, it was basically 2 full days of fog followed by 3 to 5 without, it basically started devaluing the horror feel by overexposure

Also perhaps you'd want it to force the players' models to use the sandstorm animations, maybe to better convey that it is impacting the players in some way
greenhulk47.8 29 sep @ 11:06 
we need more spooky mods like this 1, image skinwalker mods

or a mod that adds undead mobs.
Nico 29 sep @ 0:58 
So far, me feel like this mod need option settings to adjust the hunting time delay, period of foggy day, toggle on/off the red tint screen when it screams or chases. It got a bit repetitive feel and tiresome after a long play, at least just me feel that way. (´・ω・`)
Canoue 28 sep @ 16:16 
dear author i really love the mods and your good opinions about DS lack of horror compare with stuff of nighmare back then, but please the fogs really kills my PC fps :(
LeChungaBeans 28 sep @ 16:05 
Very cool mod. I hope this keeps updating in the future
DarkForce  [skapare] 27 sep @ 13:43 
@憨憨斯卡蒂 Yes, we know about such thing, though we tried to make it work with multiple players before releasing the mod, but it seems the method we used doesn't work properly. We will take this into account.
憨憨斯卡蒂 25 sep @ 8:50 
几个人在聚在一起时,雾会显得非常浓密,就像几层雾气叠加在一起一样。可以修改吗?
When a few people gather together, the fog can look really thick, like several layers of mist stacked on top of each other. Can it be changed?
greenhulk47.8 23 sep @ 9:54 
u should add something if u manage to slay the beast

also u should do a thing where u summon into ur world so its not just a thing that happens right out the gate, also will u be doing stuff with them for peeps have gotten super far, as in killed all the bosses kinda far?
暗影厨王 13 sep @ 7:33 
有中文就好了
FireDragon430 11 sep @ 0:58 
I've survived just over 20 days as WX and the Lurker's mechanics were definitely not balanced with specific characters in mind.

Night vision circuit pretty much negates the fire pit issue, since you never light it in the first place, and when the Lurker is hunting, you can actively see it quickly teleporting across the screen to different areas that would normally be obscured in darkness- Which seriously kills the magic of the mod. I imagine using moggles or horizon expandinator at daytime may produce a similar effect. I plan to try the illumination circuit instead, which may restore some of that lost integrity to the horror element.

Maybe try adding a new layer of ambient sound that takes the place of the stingers every time the Lurker is on screen? A cool idea I just thought of is like a less intrusive sort of "ominous humming"... One that starts very faint when the Lurker is just at the edge of the screen but grows more intense as you approach it, and peaks when it attacks!